You can use and distribute anything for hl, *IN* hl.
Not other engines.
Unless its your own content.

But if you make a map with CS maps, you can only use it inside a mod for
a valve game. But according to an old post on here about 2 years ago,
that even includes opfor and gunman chronicals.


-omega
http://www.frontline2.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: October 5, 2003 6:37 AM
To: Daniel Koppes
Subject: [hlcoders] Re: Re: Re: RE: RELEASE HL2 ASAP TO MINIMISE THE
DAMAGE ?

Hello Daniel,

Soo.. its illegal or gray area to *distribute* a zip file with all cs
maps with the wad needed?

Or... Its legal to distribute and is illegal to use these files?


DK> 'Use' not 'Distribute'

>>But maybe I can isolate hl content at one zip, and quake1 content
>>other zip:
>>
>>zip1:
>>  - engine
>>  - gameprogsdat
>>  - extramdls
>>  - extrasounds
>>
>>zip2:
>>  - counter-strike maps
>>  - wads
>>
>>auto installer (download zip1 and zip2 and install)
>>
>>Or this is gray area? or illegal?
>>
>>Hehehe... what a mine field is modding!
>>
>>DK> I wouldn't be sure about that, I suspect the EULA only allows you
to use
>>DK> the content from HL/CS/TFC etc with HL itself, not another engine.
>>
>> >>Cool.
>> >>
>> >>I can make a Quake1 mod, with all wad files, and bsp files. As my
>> >>engine load Half-Life maps, can make a perfect clone of
Counter-Strike
>> >>mod, or maybe a singleplayer mod about terrorist :D
>> >>
>> >>
>> >>
>> >>ToS> Bad example, the license says we're allowed to do that.
>> >>
>> >>
>> >>ToS> -omega
>> >>
>> >>ToS> example:
>> >>ToS> You distribute a CS map with textures from the original CD...
soo this
>> >>ToS> map is illegal, but no one care.
>> >>
>> >>
>>
>>


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