At 23:12 5/10/2003, you wrote:
But maybe I can isolate hl content at one zip, and quake1 content other zip:
zip1: - engine - gameprogsdat - extramdls - extrasounds
zip2: - counter-strike maps - wads
auto installer (download zip1 and zip2 and install)
Or this is gray area? or illegal?
Hehehe... what a mine field is modding!
DK> I wouldn't be sure about that, I suspect the EULA only allows you to use DK> the content from HL/CS/TFC etc with HL itself, not another engine.
>>Cool. >> >>I can make a Quake1 mod, with all wad files, and bsp files. As my >>engine load Half-Life maps, can make a perfect clone of Counter-Strike >>mod, or maybe a singleplayer mod about terrorist :D >> >> >> >>ToS> Bad example, the license says we're allowed to do that. >> >> >>ToS> -omega >> >>ToS> example: >>ToS> You distribute a CS map with textures from the original CD... soo this >>ToS> map is illegal, but no one care. >> >>
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