But maybe I can isolate hl content at one zip, and quake1 content other zip:
zip1: - engine - gameprogsdat - extramdls - extrasounds zip2: - counter-strike maps - wads auto installer (download zip1 and zip2 and install) Or this is gray area? or illegal? Hehehe... what a mine field is modding! DK> I wouldn't be sure about that, I suspect the EULA only allows you to use DK> the content from HL/CS/TFC etc with HL itself, not another engine. >>Cool. >> >>I can make a Quake1 mod, with all wad files, and bsp files. As my >>engine load Half-Life maps, can make a perfect clone of Counter-Strike >>mod, or maybe a singleplayer mod about terrorist :D >> >> >> >>ToS> Bad example, the license says we're allowed to do that. >> >> >>ToS> -omega >> >>ToS> example: >>ToS> You distribute a CS map with textures from the original CD... soo this >>ToS> map is illegal, but no one care. >> >> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders