Hey Yeah i aggree with you tei, that the combine machines should be driveable, i only played the first 4 hours of hl2 yesterday at the Local LAN, but i can see the posiablitys, also the #svencoop members have been talking about the maps they will make once sc2 is out, and I'm impresed that not only these things can be done, but with out much work on the coders behalf
Good luck Its a pity that I wont be working on any HL2 Mods, soon, but With Sapphire Scar on doom 3, and the Custom Complie tools for both HL Clasic, and Source, I wont have the time Adam --- tei <[EMAIL PROTECTED]> wrote: > > I am still playing the game, and I am still looking > forward for modability. > > I see this engine is a total new stuff because > whatever game its posible > in real world, its also posible here. Its not only > the dawn race games, > but you can play any sport like billar. OR maybe you > can play tetris by > hand :D > > I really like the open doors and the decorations. > Looks like this engine > and decorations can be adapted to a WW2 game. Think > about Battlefield > 1942 at Berlin map with a Source engine :D > > The size of maps its interesting. The design can > fake really enormeous > maps but loading times sux. Maybe this engine will > be get better has > computers get more memory and faster drives, maybe > its the hardware and > not this engine that sux. Anyway future mods will > have maps x4 big than > actual hl1. * > > I really like the squad gameplay. Playing with Ant > Lions and all. Looks > like "Starship Troopers" mods with this engine will > be really fun. Havind > destructibles fortress and bugs destroing > everything,, hehehe.. fun mods. > > Its time to make more Duke Nukem jokes because this > engine able similar > feel to Duke Nuke game. You can USE everything, > maybe get drunk with > wine. This "source" engine its perfect for a rpg > based on "Fallout". A > post-Apocalipsys game with thrash and weapons > everywhere :D and water > chips :D > > Playing this game makes me remind Beyond Good and > Evil, that jewel, the > wome character its similar to that one, and the boat > races remind me also > the other game. But the HL2 game structure its very > lineal, we the > modders may build a central hub (a town) and able > the player to explore > other maps, return, learn, get better weapons... > some "BGE" gameplay. I > will finish soon the SP game, and I really like the > level design, can be > lovable a reason to revisit the same locations. > *hint* *hint* *hint* > > > My Wishlist: > > - a map with a mirror, I want to see Gordon > Freeman face > - a 1st person RTS with ant lions (red vs black > ants) > - a taxi game on sewers (odd?) > - a "play with toys" map, to play and play phisics > - drivable combine apcs > - drivable combine waships?, etc.. > - a mod to play has a headcrab :D, take over a > base :D > > > The Valve artistic work its fantastic, now we, the > modders, have to > continue this. "Stand on the shoulders of giants", > now more dificult and > fun than ever! > > > * > big enough for fliing stuff?.. maybe not. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ===== http://ammahls.com __________________________________ Do you Yahoo!? Meet the all-new My Yahoo! - Try it today! http://my.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

