Florian Zschocke wrote:
Jorge Rodriguez wrote:
No, I would also consider it highly advantageous to be able to playtest a mod on two computers at once.
Yes, absolutely! In many situations it proves useful to necessary to have two copies of the game running, preferable on two PCs.
I don't think it's possible though, because then anybody who goes to a lan party would have free access to the game.
It was possible with HL1. You could play with multiple copies of the same game (i.e. CD key) in a LAN. The number of allowed copies was limited. I can't remember the number, I think it was pretty high, like four or five. I don't see why that should be any different with HL2. So I do think it is possible. I'm just afraid we won't see this for HL2, seeing how Valve is handling things currently. :(
Florian
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I did try this with HL1 under steam and while I am not completely able to understand this system I got it to work. I started a mp game on PC1(has internet IP) with attached debugger then I tried to join the game on PC2 (has network IP 192.168.*.*) with the same steam account running. I was prompted to enter my steam password here, and got a "ticket expired" msg. Now I started a mp game on PC2 (has network IP 192.168.*.*) and tried to join this game from PC1(internet IP) with attached debugger, again I got prompted to enter my steam password and then it worked. Setting of sv_lan didn't matter.
So it looks like steam lets you join lan games if the server is using a network ip even with the same steam account. And yes I have internet access on PC2.
Black Panther
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