Florian Zschocke wrote:

Jorge Rodriguez wrote:

No, I would also consider it highly advantageous to be able to
playtest a mod on two computers at once.


Yes, absolutely! In many situations it proves useful to necessary
to have two copies of the game running, preferable on two PCs.

I don't think it's possible though, because then anybody who goes to
a lan party would have free access to the game.


It was possible with HL1. You could play with multiple copies of
the same game (i.e. CD key) in a LAN. The number of allowed copies
was limited. I can't remember the number, I think it was pretty
high, like four or five. I don't see why that should be any
different with HL2. So I do think it is possible. I'm just afraid
we won't see this for HL2, seeing how Valve is handling things
currently. :(

Florian


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I did try this with HL1 under steam and while I am not completely able
to understand this system I got it to work.
I started a mp game on PC1(has internet IP) with attached debugger then
I tried to join the game on PC2 (has network IP 192.168.*.*) with the
same steam account running. I was prompted to enter my steam password
here, and got a "ticket expired" msg.
Now I started a mp game on PC2 (has network IP 192.168.*.*) and tried to
join this game from PC1(internet IP) with attached debugger, again I got
prompted to enter my steam password and then it worked. Setting of
sv_lan didn't matter.

So it looks like steam lets you join lan games if the server is using a
network ip even with the same steam account. And yes I have internet
access on PC2.

Black Panther


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