On Sun, Nov 21, 2004 at 11:38:13PM -0500, Michael Fischer wrote: > Hey guys, > > I prefer coding up small mods that add a little variety to vanilla deathmatch > through new gameplay types (like, for instance, king of the hill or survivor). > Testing these was fairly easy with HL1: you could just install HL on another > nearby computer, fire up a LAN server, and run back and forth between the two > computers as the game ran. (I'm not sure if Valve appreciates this, but I'd > rather not buy another copy of HL when nobody but me will be "playing" it) > > With Steam's authentication scheme for HL2, I'm not sure this is going to be > so > easy, or even possible. My idea would be to install HL2 on another computer, > do the authentication thing, and then disconnect both computers from the > internet and run in offline mode. Even so, they might not be able to connect > to each other (same CD key), or run servers at all (no contact with master > servers). > > Is there another way to test multiplayer mods? Or am I the only one who'd > need > this capability? I'd appreciate your insight. > > Mike
No, I would also consider it highly advantageous to be able to playtest a mod on two computers at once. In fact, while I was coding for HL1 mods that's exactly what I did. However, I was using a friend's Steam account as well as mine, so the issue never came up. It is mandatory in some cases for mod developers to need two instances of the game open so that they can test certain situations, and it makes lots of sense to have two computers run the game to develop with. I would very much appreciate a way to put more then one computer logged into the same Steam account on the same lan game. I don't think it's possible though, because then anybody who goes to a lan party would have free access to the game. -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

