No the multiplayer code.
Halflife 2 Multiplayer SDK
Compared to the Half Life 2 Deathmatch..
The Half Life 2 Multiplayer SDK is the Half Life 2 Deathmatch code right?
If so then why the big difference ?
Load half life 2 deathmatch climb a ladder in dm_lockdown.
Then install Half Life 2 Multiplayer SDK compile and climb a ladder in
dm_lockdown.. HUGE difference.
I just ran 2 tests again and it seems the velocity in hl2 deathmatch
fluxuates from 0.00 - 0.01 that is standing still (hard to read tho cause
it kind of is fast)
Once on a ladder in hl2 deathmatch you velocity fluxuates about the same
standing still but your z position does not fluxuate at all..
In the hl2mp sdk standing still your velocity is around 0.00 to 0.04
standing still
On a ladder however standing still your velocity jumps all over the places
and so does your z position which makes it very very jerky.
Hope I explained that well enough :)
r00t 3:16
CQC Gaming
www.cqc-gaming.com
----- Original Message -----
From: "Adam "amckern" Mckern" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, May 19, 2005 12:06 AM
Subject: Re: [hlcoders] Why do the ladders work smooth in hl2 death match
but not the sdk?
QUOTE
tests it is the hl2mp sdk code in general. I have not
tried it with the MP SDK though ....
/QUOTE
Do you mean SP?
--- "r00t 3:16" <[EMAIL PROTECTED]> wrote:
Subject sum's it up..
I try a ladder in hl2 death match and it is smooth
as as be.
No jerking on dm_lockdown map
I install a fresh copy of the hl2mp sdk compile,
run dm_lockdown go to the same ladder and get on it
and it is jerky..
Once you get people in the server with the hl2mp sdk
it really jerks badly
going up or down ladders.
Does anyone know why the hl2 death match code works
fine but the hl2mp sdk
does not?
When using cl_showpos 1 on the ladder in Half Life 2
Deathmatch the z
position doesn't not move at all.
and your velocity is bounces from 0.03 to 0.00
In the hl2mp sdk z position bounces about 0.60 up
and down and your velocity
bounces from 1 - 8 and you aren't moving.
Is it a bug of some sort with the sdk ?
Any help would be greatly appreciated as I have
spent about 2 hours trying
to figure it out.... I thought it could of been my
code but after doing some
tests it is the hl2mp sdk code in general. I have
not tried it with the MP
SDK though ....
r00t 3:16
CQC Gaming
www.cqc-gaming.com
_______________________________________________
To unsubscribe, edit your list preferences, or view
the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
http://ammahls.com
Yahoo! Mail
Stay connected, organized, and protected. Take the tour:
http://tour.mail.yahoo.com/mailtour.html
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders