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Hi Joel,
It stays stuck there normally and disapears after a few seconds...

Gus

Joel R. wrote:
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> Does the bolt disappear when it hits the wall or does it stay stuck there
> for about 2 seconds?
>
> If it disappears try commenting this in that same else block
> //AddEffects( EF_NODRAW );
>
> On 12/28/06, Gus <[EMAIL PROTECTED]> wrote:
>
>> This is a cryptographically signed message in MIME format.
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>> Hi Joel, I gave this solution a try but didn't get results. here's what
>> I did...I also
>> increased the 10 to as high 19 but still no results. Though it did
>> compile well.
>>
>> ****************************************
>>             if ( ( hitDot < 0.5f ) && ( speed > 100 ) )
>>             {
>>                 Vector vReflection = 2.0f * tr.plane.normal * hitDot +
>> vecDir;
>>
>>                 QAngle reflectAngles;
>>
>>                 VectorAngles( vReflection, reflectAngles );
>>
>>                 SetLocalAngles( reflectAngles );
>>
>>                 SetAbsVelocity( vReflection * speed * 0.75f );
>>
>>                 // Start to sink faster
>>                 SetGravity( 1.0f );
>>             }
>>             else
>>             {
>>                 SetAbsOrigin( GetAbsOrigin() + tr.plane.normal * 10 );
>> //YOUR SUGGESTION
>>                 SetThink( &CBowarrowBolt::SUB_Remove );
>>                 SetNextThink( gpGlobals->curtime + 2.0f );
>> ********************************************
>>
>> Gus
>>
>>
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