You can always try and pull back on the crossbow bolts $origin in the QC file, and then recompile the model.
The hit box will then be moved along with the model its self - so when it hits the wall, the model will not sink as deep. Adam --- "Joel R." <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Does the bolt disappear when it hits the wall or > does it stay stuck there > for about 2 seconds? > > If it disappears try commenting this in that same > else block > //AddEffects( EF_NODRAW ); > > On 12/28/06, Gus <[EMAIL PROTECTED]> wrote: > > > > This is a cryptographically signed message in MIME > format. > > -- > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi Joel, I gave this solution a try but didn't get > results. here's what > > I did...I also > > increased the 10 to as high 19 but still no > results. Though it did > > compile well. > > > > **************************************** > > if ( ( hitDot < 0.5f ) && ( speed > > 100 ) ) > > { > > Vector vReflection = 2.0f * > tr.plane.normal * hitDot + > > vecDir; > > > > QAngle reflectAngles; > > > > VectorAngles( vReflection, > reflectAngles ); > > > > SetLocalAngles( reflectAngles ); > > > > SetAbsVelocity( vReflection * > speed * 0.75f ); > > > > // Start to sink faster > > SetGravity( 1.0f ); > > } > > else > > { > > SetAbsOrigin( GetAbsOrigin() + > tr.plane.normal * 10 ); > > //YOUR SUGGESTION > > SetThink( > &CBowarrowBolt::SUB_Remove ); > > SetNextThink( gpGlobals->curtime + > 2.0f ); > > ******************************************** > > > > Gus > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders