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[ Picked text/plain from multipart/alternative ]
erm.

if i remember correctly.. isn't the visual effect of the crossbow bolt being
stuck somewhere done on the client?
it has nothing to do with that origin..

it sends an event to create a client side bolt, and constrain it to
something.


On 12/28/06, Nick <[EMAIL PROTECTED]> wrote:
>
> Wouldn't he have to decompile the model to get the qc file?
>
> On 12/28/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> > You can always try and pull back on the crossbow bolts
> > $origin in the QC file, and then recompile the model.
> >
> > The hit box will then be moved along with the model
> > its self - so when it hits the wall, the model will
> > not sink as deep.
> >
> > Adam
> >
> >
> > --- "Joel R." <[EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Does the bolt disappear when it hits the wall or
> > > does it stay stuck there
> > > for about 2 seconds?
> > >
> > > If it disappears try commenting this in that same
> > > else block
> > > //AddEffects( EF_NODRAW );
> > >
> > > On 12/28/06, Gus <[EMAIL PROTECTED]> wrote:
> > > >
> > > > This is a cryptographically signed message in MIME
> > > format.
> > > > --
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Hi Joel, I gave this solution a try but didn't get
> > > results. here's what
> > > > I did...I also
> > > > increased the 10 to as high 19 but still no
> > > results. Though it did
> > > > compile well.
> > > >
> > > > ****************************************
> > > >             if ( ( hitDot < 0.5f ) && ( speed >
> > > 100 ) )
> > > >             {
> > > >                 Vector vReflection = 2.0f *
> > > tr.plane.normal * hitDot +
> > > > vecDir;
> > > >
> > > >                 QAngle reflectAngles;
> > > >
> > > >                 VectorAngles( vReflection,
> > > reflectAngles );
> > > >
> > > >                 SetLocalAngles( reflectAngles );
> > > >
> > > >                 SetAbsVelocity( vReflection *
> > > speed * 0.75f );
> > > >
> > > >                 // Start to sink faster
> > > >                 SetGravity( 1.0f );
> > > >             }
> > > >             else
> > > >             {
> > > >                 SetAbsOrigin( GetAbsOrigin() +
> > > tr.plane.normal * 10 );
> > > > //YOUR SUGGESTION
> > > >                 SetThink(
> > > &CBowarrowBolt::SUB_Remove );
> > > >                 SetNextThink( gpGlobals->curtime +
> > > 2.0f );
> > > > ********************************************
> > > >
> > > > Gus
> > > >
> > > --
> > >
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> > >
> >
> >
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> >
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--
-omega
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