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Does the bolt disappear when it hits the wall or does it stay stuck there
for about 2 seconds?

If it disappears try commenting this in that same else block
//AddEffects( EF_NODRAW );

On 12/28/06, Gus <[EMAIL PROTECTED]> wrote:
>
> This is a cryptographically signed message in MIME format.
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> Hi Joel, I gave this solution a try but didn't get results. here's what
> I did...I also
> increased the 10 to as high 19 but still no results. Though it did
> compile well.
>
> ****************************************
>             if ( ( hitDot < 0.5f ) && ( speed > 100 ) )
>             {
>                 Vector vReflection = 2.0f * tr.plane.normal * hitDot +
> vecDir;
>
>                 QAngle reflectAngles;
>
>                 VectorAngles( vReflection, reflectAngles );
>
>                 SetLocalAngles( reflectAngles );
>
>                 SetAbsVelocity( vReflection * speed * 0.75f );
>
>                 // Start to sink faster
>                 SetGravity( 1.0f );
>             }
>             else
>             {
>                 SetAbsOrigin( GetAbsOrigin() + tr.plane.normal * 10 );
> //YOUR SUGGESTION
>                 SetThink( &CBowarrowBolt::SUB_Remove );
>                 SetNextThink( gpGlobals->curtime + 2.0f );
> ********************************************
>
> Gus
>
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