-- [ Picked text/plain from multipart/alternative ] On a slightly related issue...
hl2_gamerules.cpp says: #if !(defined( HL2MP ) || defined( PORTAL_MP )) hmmm........ On Feb 5, 2008 2:54 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Indeed it was, it was mentioned that the ability to create portals was > going > to be in the SDK, but I don't remember reading it on this mailer. > Maybe it just requires some snooping around in the code, since I have come > across enough code so far to make an object go through one hole and come > out > the other. Not entirely sure how to interact with the shaders used to > create > the camera view to the other side though. > > On Feb 3, 2008 7:13 PM, Adam Maras (memzero) <[EMAIL PROTECTED]> > wrote: > > > I believe it was announced that the /technology to create portals/ would > > be included with the SDK, but not the Portal code itself. > > > > // Adam Maras (memzero) > > > > Tony "omega" Sergi wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > who the hell said they were releasing the portal source code with the > > SDK? > > > > > > That was people on like hl2coders and stuff saying that. > > > It was not an official announcement of ANY kind that I'm aware of. > > > > > > Infact, I remember reading posts about it, and I was thinkin to > myself, > > "Boy > > > those people are surely going to be dissapointed." > > > -Tony > > > > > > On Feb 3, 2008 9:45 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > > > > > > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> Because I remember them saying they were going to include the Portal > > code > > >> with the SDK. > > >> I guess you missed that. ;) > > >> > > >> > > >> On Feb 2, 2008 1:21 PM, Jeffrey botman Broome < > > [EMAIL PROTECTED]> > > >> wrote: > > >> > > >> > > >>> Ryan Sheffer wrote: > > >>> > > >>>> -- > > >>>> [ Picked text/plain from multipart/alternative ] > > >>>> Having the code to add the portal gun would be great, but me thinks > > >>>> > > >>> Valve > > >>> > > >>>> don't want us to make portal mods. > > >>>> > > >>> They don't distribute the source code to Counter-Strike, TFC, or Day > > of > > >>> Defeat, why would they distribute source code to Portal or TF2? > > >>> > > >>> It would be nice to have details about the interface used to create > > >>> portals in the engine (the physics collision modifications and > > >>> viewport/rendering modifications) so that someone could create their > > own > > >>> "Portal-like" game. I'm sure those are exposed from the engine in > > some > > >>> sort of API. Having some sample code about how to use this would be > > >>> nice! :) > > >>> > > >>> -- > > >>> Jeffrey "botman" Broome > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >> -- > > >> ~Ryan > > >> -- > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > > > > > > > -- > > > -omega > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~Ryan > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders