--
[ Picked text/plain from multipart/alternative ]
On a slightly related issue...

hl2_gamerules.cpp says:
#if !(defined( HL2MP ) || defined( PORTAL_MP ))

hmmm........

On Feb 5, 2008 2:54 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Indeed it was, it was mentioned that the ability to create portals was
> going
> to be in the SDK, but I don't remember reading it on this mailer.
> Maybe it just requires some snooping around in the code, since I have come
> across enough code so far to make an object go through one hole and come
> out
> the other. Not entirely sure how to interact with the shaders used to
> create
> the camera view to the other side though.
>
> On Feb 3, 2008 7:13 PM, Adam Maras (memzero) <[EMAIL PROTECTED]>
> wrote:
>
> > I believe it was announced that the /technology to create portals/ would
> > be included with the SDK, but not the Portal code itself.
> >
> > //   Adam Maras (memzero)
> >
> > Tony "omega" Sergi wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > who the hell said they were releasing the portal source code with the
> > SDK?
> > >
> > > That was people on like hl2coders and stuff saying that.
> > > It was not an official announcement of ANY kind that I'm aware of.
> > >
> > > Infact, I remember reading posts about it, and I was thinkin to
> myself,
> > "Boy
> > > those people are surely going to be dissapointed."
> > > -Tony
> > >
> > > On Feb 3, 2008 9:45 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Because I remember them saying they were going to include the Portal
> > code
> > >> with the SDK.
> > >> I guess you missed that. ;)
> > >>
> > >>
> > >> On Feb 2, 2008 1:21 PM, Jeffrey botman Broome <
> > [EMAIL PROTECTED]>
> > >> wrote:
> > >>
> > >>
> > >>> Ryan Sheffer wrote:
> > >>>
> > >>>> --
> > >>>> [ Picked text/plain from multipart/alternative ]
> > >>>> Having the code to add the portal gun would be great, but me thinks
> > >>>>
> > >>> Valve
> > >>>
> > >>>> don't want us to make portal mods.
> > >>>>
> > >>> They don't distribute the source code to Counter-Strike, TFC, or Day
> > of
> > >>> Defeat, why would they distribute source code to Portal or TF2?
> > >>>
> > >>> It would be nice to have details about the interface used to create
> > >>> portals in the engine (the physics collision modifications and
> > >>> viewport/rendering modifications) so that someone could create their
> > own
> > >>> "Portal-like" game.  I'm sure those are exposed from the engine in
> > some
> > >>> sort of API.  Having some sample code about how to use this would be
> > >>> nice!  :)
> > >>>
> > >>> --
> > >>> Jeffrey "botman" Broome
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >> --
> > >> ~Ryan
> > >> --
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > >
> > >
> > > --
> > > -omega
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~Ryan
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

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