-- [ Picked text/plain from multipart/alternative ] If they make Portal MP, I wonder how they will pull it off. Would be cool if their were test chamber races or something, not just DM with portals.
On Feb 5, 2008 1:41 AM, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > If i have ~100 ms of lag with HL2DM, I can't even think about Portal MP :( > > 2008/2/5, Tom Leighton <[EMAIL PROTECTED]>: > > > > Tom Leighton says: > > #ifdef PORTAL_MP_CONFIRMED > > Msg("WOOT"); > > #endif > > > > > > Matt Stafford wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > On a slightly related issue... > > > > > > hl2_gamerules.cpp says: > > > #if !(defined( HL2MP ) || defined( PORTAL_MP )) > > > > > > hmmm........ > > > > > > On Feb 5, 2008 2:54 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > > > > > > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> Indeed it was, it was mentioned that the ability to create portals > was > > >> going > > >> to be in the SDK, but I don't remember reading it on this mailer. > > >> Maybe it just requires some snooping around in the code, since I have > > come > > >> across enough code so far to make an object go through one hole and > > come > > >> out > > >> the other. Not entirely sure how to interact with the shaders used to > > >> create > > >> the camera view to the other side though. > > >> > > >> On Feb 3, 2008 7:13 PM, Adam Maras (memzero) < > [EMAIL PROTECTED] > > > > > >> wrote: > > >> > > >> > > >>> I believe it was announced that the /technology to create portals/ > > would > > >>> be included with the SDK, but not the Portal code itself. > > >>> > > >>> // Adam Maras (memzero) > > >>> > > >>> Tony "omega" Sergi wrote: > > >>> > > >>>> -- > > >>>> [ Picked text/plain from multipart/alternative ] > > >>>> who the hell said they were releasing the portal source code with > the > > >>>> > > >>> SDK? > > >>> > > >>>> That was people on like hl2coders and stuff saying that. > > >>>> It was not an official announcement of ANY kind that I'm aware of. > > >>>> > > >>>> Infact, I remember reading posts about it, and I was thinkin to > > >>>> > > >> myself, > > >> > > >>> "Boy > > >>> > > >>>> those people are surely going to be dissapointed." > > >>>> -Tony > > >>>> > > >>>> On Feb 3, 2008 9:45 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > >>>> > > >>>> > > >>>> > > >>>>> -- > > >>>>> [ Picked text/plain from multipart/alternative ] > > >>>>> Because I remember them saying they were going to include the > Portal > > >>>>> > > >>> code > > >>> > > >>>>> with the SDK. > > >>>>> I guess you missed that. ;) > > >>>>> > > >>>>> > > >>>>> On Feb 2, 2008 1:21 PM, Jeffrey botman Broome < > > >>>>> > > >>> [EMAIL PROTECTED]> > > >>> > > >>>>> wrote: > > >>>>> > > >>>>> > > >>>>> > > >>>>>> Ryan Sheffer wrote: > > >>>>>> > > >>>>>> > > >>>>>>> -- > > >>>>>>> [ Picked text/plain from multipart/alternative ] > > >>>>>>> Having the code to add the portal gun would be great, but me > > thinks > > >>>>>>> > > >>>>>>> > > >>>>>> Valve > > >>>>>> > > >>>>>> > > >>>>>>> don't want us to make portal mods. > > >>>>>>> > > >>>>>>> > > >>>>>> They don't distribute the source code to Counter-Strike, TFC, or > > Day > > >>>>>> > > >>> of > > >>> > > >>>>>> Defeat, why would they distribute source code to Portal or TF2? > > >>>>>> > > >>>>>> It would be nice to have details about the interface used to > create > > >>>>>> portals in the engine (the physics collision modifications and > > >>>>>> viewport/rendering modifications) so that someone could create > > their > > >>>>>> > > >>> own > > >>> > > >>>>>> "Portal-like" game. I'm sure those are exposed from the engine > in > > >>>>>> > > >>> some > > >>> > > >>>>>> sort of API. Having some sample code about how to use this would > > be > > >>>>>> nice! :) > > >>>>>> > > >>>>>> -- > > >>>>>> Jeffrey "botman" Broome > > >>>>>> > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> > > >> archives, > > >> > > >>>>>> please visit: > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>> -- > > >>>>> ~Ryan > > >>>>> -- > > >>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>> > > >> archives, > > >> > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>> -- > > >>>> -omega > > >>>> -- > > >>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > archives, > > >>>> > > >>> please visit: > > >>> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>> > > >>>> > > >>>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > archives, > > >>> please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >>> > > >>> > > >> -- > > >> ~Ryan > > >> -- > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > > > > > > > -- > > > Matt Stafford (Wraiyth) > > > http://www.wraiyth.com > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders