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[ Picked text/plain from multipart/alternative ]
If they make Portal MP, I wonder how they will pull it off. Would be cool if
their were test chamber races or something, not just DM with portals.

On Feb 5, 2008 1:41 AM, Rodrigo 'r2d2rigo' Diaz <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> If i have ~100 ms of lag with HL2DM, I can't even think about Portal MP :(
>
> 2008/2/5, Tom Leighton <[EMAIL PROTECTED]>:
> >
> > Tom Leighton says:
> > #ifdef PORTAL_MP_CONFIRMED
> > Msg("WOOT");
> > #endif
> >
> >
> > Matt Stafford wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > On a slightly related issue...
> > >
> > > hl2_gamerules.cpp says:
> > > #if !(defined( HL2MP ) || defined( PORTAL_MP ))
> > >
> > > hmmm........
> > >
> > > On Feb 5, 2008 2:54 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >> --
> > >> [ Picked text/plain from multipart/alternative ]
> > >> Indeed it was, it was mentioned that the ability to create portals
> was
> > >> going
> > >> to be in the SDK, but I don't remember reading it on this mailer.
> > >> Maybe it just requires some snooping around in the code, since I have
> > come
> > >> across enough code so far to make an object go through one hole and
> > come
> > >> out
> > >> the other. Not entirely sure how to interact with the shaders used to
> > >> create
> > >> the camera view to the other side though.
> > >>
> > >> On Feb 3, 2008 7:13 PM, Adam Maras (memzero) <
> [EMAIL PROTECTED]
> > >
> > >> wrote:
> > >>
> > >>
> > >>> I believe it was announced that the /technology to create portals/
> > would
> > >>> be included with the SDK, but not the Portal code itself.
> > >>>
> > >>> //   Adam Maras (memzero)
> > >>>
> > >>> Tony "omega" Sergi wrote:
> > >>>
> > >>>> --
> > >>>> [ Picked text/plain from multipart/alternative ]
> > >>>> who the hell said they were releasing the portal source code with
> the
> > >>>>
> > >>> SDK?
> > >>>
> > >>>> That was people on like hl2coders and stuff saying that.
> > >>>> It was not an official announcement of ANY kind that I'm aware of.
> > >>>>
> > >>>> Infact, I remember reading posts about it, and I was thinkin to
> > >>>>
> > >> myself,
> > >>
> > >>> "Boy
> > >>>
> > >>>> those people are surely going to be dissapointed."
> > >>>> -Tony
> > >>>>
> > >>>> On Feb 3, 2008 9:45 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > >>>>
> > >>>>
> > >>>>
> > >>>>> --
> > >>>>> [ Picked text/plain from multipart/alternative ]
> > >>>>> Because I remember them saying they were going to include the
> Portal
> > >>>>>
> > >>> code
> > >>>
> > >>>>> with the SDK.
> > >>>>> I guess you missed that. ;)
> > >>>>>
> > >>>>>
> > >>>>> On Feb 2, 2008 1:21 PM, Jeffrey botman Broome <
> > >>>>>
> > >>> [EMAIL PROTECTED]>
> > >>>
> > >>>>> wrote:
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>> Ryan Sheffer wrote:
> > >>>>>>
> > >>>>>>
> > >>>>>>> --
> > >>>>>>> [ Picked text/plain from multipart/alternative ]
> > >>>>>>> Having the code to add the portal gun would be great, but me
> > thinks
> > >>>>>>>
> > >>>>>>>
> > >>>>>> Valve
> > >>>>>>
> > >>>>>>
> > >>>>>>> don't want us to make portal mods.
> > >>>>>>>
> > >>>>>>>
> > >>>>>> They don't distribute the source code to Counter-Strike, TFC, or
> > Day
> > >>>>>>
> > >>> of
> > >>>
> > >>>>>> Defeat, why would they distribute source code to Portal or TF2?
> > >>>>>>
> > >>>>>> It would be nice to have details about the interface used to
> create
> > >>>>>> portals in the engine (the physics collision modifications and
> > >>>>>> viewport/rendering modifications) so that someone could create
> > their
> > >>>>>>
> > >>> own
> > >>>
> > >>>>>> "Portal-like" game.  I'm sure those are exposed from the engine
> in
> > >>>>>>
> > >>> some
> > >>>
> > >>>>>> sort of API.  Having some sample code about how to use this would
> > be
> > >>>>>> nice!  :)
> > >>>>>>
> > >>>>>> --
> > >>>>>> Jeffrey "botman" Broome
> > >>>>>>
> > >>>>>> _______________________________________________
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>
> > >> archives,
> > >>
> > >>>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>> --
> > >>>>> ~Ryan
> > >>>>> --
> > >>>>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>
> > >> archives,
> > >>
> > >>>>> please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>> --
> > >>>> -omega
> > >>>> --
> > >>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >>>>
> > >>> please visit:
> > >>>
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>
> > >>>>
> > >>>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >> --
> > >> ~Ryan
> > >> --
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > >
> > >
> > > --
> > > Matt Stafford (Wraiyth)
> > > http://www.wraiyth.com
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
~Ryan
--

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