yea, I hope they release another code update as well. Valve are busy, but I
hope they make some time for us customers that use source more for modding
than their games.

On Fri, May 16, 2008 at 9:23 PM, Kyle K <[EMAIL PROTECTED]> wrote:

> Perhaps more :) I remember reading somewhere that Gabe has expressed
> interest in working on Prospero after TF2 shipped
>
> Daniel Glenn wrote:
> > Obviously, they're not working on at least two retail games right now or
> > anything. Be patient is my advice.
> >
> > On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote:
> >
> >
> >> We've been patiently waiting for about 5 months now waiting on an update
> to
> >> the Source SDK Code.
> >>
> >> Major Things Needed:
> >> - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
> >> - Source Shaders
> >> - Particle Editor
> >>
> >> Making effects is crucial to any game.  Currently if you switch to
> Orange
> >> Box, you cannot use Shaders or optimized particles (Particle Editor
> >> system).  The current SDK is riddled with bugs that have been fixed but
> are
> >> casually awaiting to be updated in.
> >>
> >> TF2 has received 26 updates since the release of Orange Box SDK.
> >> We have received 1 update to Hammer and Engine.
> >> We have received 0 updates to the code-base.
> >>
> >> In it's current state, Orange Box SDK is broken.
> >>
> >> I and many others would greatly appreciate an immediate update as soon
> as
> >> possible. Thanks for your time.
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> > _______________________________________________
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> please visit:
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> >
> >
> >
>
>
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>


-- 
~Ryan
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