@Benjamin and Tom> I saw this post as it was an answer to a question from
me. But this fix is for sratch sdk (different in hl2mp) and also I prefer a
fix frm Valva as there could have other less noticeable prediction issue.

2008/5/17 Mikie <[EMAIL PROTECTED]>:

> For the last four years, Valve has needed to hire more people.
> They have the budget considering the success they've had,
>
> I never understood why Valve management is so reluctant to do so.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
> Glenn
> Sent: Saturday, May 17, 2008 12:14 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Orange Box SDK Code Update???
>
> Obviously, they're not working on at least two retail games right now or
> anything. Be patient is my advice.
>
> On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote:
>
> > We've been patiently waiting for about 5 months now waiting on an
> update to
> > the Source SDK Code.
> >
> > Major Things Needed:
> > - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished).
> > - Source Shaders
> > - Particle Editor
> >
> > Making effects is crucial to any game.  Currently if you switch to
> Orange
> > Box, you cannot use Shaders or optimized particles (Particle Editor
> > system).  The current SDK is riddled with bugs that have been fixed
> but are
> > casually awaiting to be updated in.
> >
> > TF2 has received 26 updates since the release of Orange Box SDK.
> > We have received 1 update to Hammer and Engine.
> > We have received 0 updates to the code-base.
> >
> > In it's current state, Orange Box SDK is broken.
> >
> > I and many others would greatly appreciate an immediate update as soon
> as
> > possible. Thanks for your time.
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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>
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>
>


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