For the last four years, Valve has needed to hire more people. They have the budget considering the success they've had,
I never understood why Valve management is so reluctant to do so. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Glenn Sent: Saturday, May 17, 2008 12:14 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Orange Box SDK Code Update??? Obviously, they're not working on at least two retail games right now or anything. Be patient is my advice. On Fri, May 16, 2008 at 10:35 PM, Joel R. <[EMAIL PROTECTED]> wrote: > We've been patiently waiting for about 5 months now waiting on an update to > the Source SDK Code. > > Major Things Needed: > - Updated Source SDK (Scratch Mod/HL2MP) (This should be finished). > - Source Shaders > - Particle Editor > > Making effects is crucial to any game. Currently if you switch to Orange > Box, you cannot use Shaders or optimized particles (Particle Editor > system). The current SDK is riddled with bugs that have been fixed but are > casually awaiting to be updated in. > > TF2 has received 26 updates since the release of Orange Box SDK. > We have received 1 update to Hammer and Engine. > We have received 0 updates to the code-base. > > In it's current state, Orange Box SDK is broken. > > I and many others would greatly appreciate an immediate update as soon as > possible. Thanks for your time. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders