I'm working on writing a couple of entities that will give my player's head
a "look at" effect. Briefly, I'm working in third person, so when there's
something of interest around the player, I would like the model to actually
-look- at the object, cuing the player to its significance. My working
theory is that I create two entities: a head_controller, and then
info_head_targets. 

head_controller searches the map for every instance of info_head_target,
then calculates angles and stores them. When the player nears a target, the
controller fires, dynamically changing the head yaw, pitch, and roll to
properly look at the target. 

 

Targets would be created in hammer with the actual item, and placed where
appropriate.

I'm trying now to figure out exactly how to calculate these angles. I know
there exists pEntity->getabsangles, getvector, getabsorigin, etc, but
without any quality tutorials on the subject, I'm completely lost. I don't
know how to properly crunch this information, because I don't know how it is
returned. Quite frankly, I'm in over my head.

But I want to learn this, and I'm not looking for someone to write it for
me. If there's anybody who'd be willing to nudge me in the right direction,
it'd be greatly appreciated. Thanks.

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