This is probably just me, but isnt the client the one that should animate? If so, shouldnt it be "ifdef" instead of "ifndef"?
On Thu, Jun 12, 2008 at 8:13 PM, Patrick Gurney <[EMAIL PROTECTED]> wrote: > Using "ifndef" didn't make any difference. This just isn't making sense to > me; baseanimating.h is a part of the server project, shouldn't it be > accessible by a simple include? The compiler doesn't seem to have any clue > what I'm talking about when I reference the SetPoseParameter function after > declaring #include baseanimating.h. > > #ifndef CLIENT_DLL > #include "baseanimating.h" > #endif > > With, or without, the #ifndef, I still get the same errors. > > 1>e:\steammods\test1\src\game\server\info_head_rot.cpp(122) : error C3861: > 'SetPoseParameter': identifier not found > 1>e:\steammods\test1\src\game\server\info_head_rot.cpp(131) : error C3861: > 'SetPoseParameter': identifier not found > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

