This is probably just me, but isnt the client the one that should animate?
If so, shouldnt it be "ifdef" instead of "ifndef"?

On Thu, Jun 12, 2008 at 8:13 PM, Patrick Gurney <[EMAIL PROTECTED]> wrote:

> Using "ifndef" didn't make any difference. This just isn't making sense to
> me; baseanimating.h is a part of the server project, shouldn't it be
> accessible by a simple include? The compiler doesn't seem to have any clue
> what I'm talking about when I reference the SetPoseParameter function after
> declaring #include baseanimating.h.
>
> #ifndef CLIENT_DLL
> #include "baseanimating.h"
> #endif
>
> With, or without, the #ifndef, I still get the same errors.
>
> 1>e:\steammods\test1\src\game\server\info_head_rot.cpp(122) : error C3861:
> 'SetPoseParameter': identifier not found
> 1>e:\steammods\test1\src\game\server\info_head_rot.cpp(131) : error C3861:
> 'SetPoseParameter': identifier not found
>
>
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