Yeah, names and suchlike change on the client. Search around and you'll find everything you need eventually.
Patrick Gurney wrote: > I took your advice and moved the file I'm developing (one entity, at the > moment) into the client. After updating libraries (c_ instead of c) I got > errors regarding things that don't look like they exist in the client build, > errors that never appeared while building in Server. The code has no idea > what CLogicalEntity is, for example, nor 'getEntList'. > > My goal is to animate a third-person model using entities to trigger head > rotation (roll, pitch, yaw) based on proximity. Being that I'm creating > entities, wouldn't all of this have to remain in the Server project? > > Thanks. > > -----Original Message----- > > This is probably just me, but isnt the client the one that should animate? > If so, shouldnt it be "ifdef" instead of "ifndef"? > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

