Yeah, names and suchlike change on the client. Search around and you'll 
find everything you need eventually.

Patrick Gurney wrote:
> I took your advice and moved the file I'm developing (one entity, at the
> moment) into the client. After updating libraries (c_ instead of c) I got
> errors regarding things that don't look like they exist in the client build,
> errors that never appeared while building in Server. The code has no idea
> what CLogicalEntity is, for example, nor 'getEntList'. 
>
> My goal is to animate a third-person model using entities to trigger head
> rotation (roll, pitch, yaw) based on proximity. Being that I'm creating
> entities, wouldn't all of this have to remain in the Server project?
>
> Thanks.
>
> -----Original Message-----
>
> This is probably just me, but isnt the client the one that should animate?
> If so, shouldnt it be "ifdef" instead of "ifndef"?
>
>
>
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>   


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