I took your advice and moved the file I'm developing (one entity, at the
moment) into the client. After updating libraries (c_ instead of c) I got
errors regarding things that don't look like they exist in the client build,
errors that never appeared while building in Server. The code has no idea
what CLogicalEntity is, for example, nor 'getEntList'. 

My goal is to animate a third-person model using entities to trigger head
rotation (roll, pitch, yaw) based on proximity. Being that I'm creating
entities, wouldn't all of this have to remain in the Server project?

Thanks.

-----Original Message-----

This is probably just me, but isnt the client the one that should animate?
If so, shouldnt it be "ifdef" instead of "ifndef"?



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