You could simply network the position of the entity you want to look at, and then do the calculations on the client.
On Wed, Jun 4, 2008 at 7:16 PM, Patrick Gurney <[EMAIL PROTECTED]> wrote: > Jed, I found what looks like everything I need. Thanks! I'm running into a > separate issue now, one that isn't making much sense to me. > > I copied over a lot of the functions that govern "lookat" into my code and > attempted a compile, just to figure out what I need to write in, as well as > what libraries I need to include. Function SetPoseParameter is called, and > is referenced in baseanimating.h. However, after including the library in > my > program, I receive build error "SetPoseParameter: Identifer not found." > Shouldn't it find it just as soon as I've referenced baseanimating? Or am I > misunderstanding the error? Thanks. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

