Once again, thanks for the totally-explaining-how-to-do-it post...
----- Original Message ----- 
From: "Cory de La Torre" <gear....@gmail.com>
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Sent: Monday, April 27, 2009 3:41 AM
Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they 
beremoved?


> http://geardev.wordpress.com/2008/12/13/the-update/
>
> On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith <m4ngr...@gmail.com> wrote:
>
>> I thought only SDK Beta supported OB Shaders?
>>
>> -----Original Message-----
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias
>> Kammersgaard
>> Sent: Monday, 27 April 2009 1:56 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be
>> removed?
>>
>> For your information you can disable the signature shit in Gmail.
>> On-topic. I'd take a look at
>> materialsystem/stdshaders/common_flashlight_fxc.h
>> It's really a shot in the dark, since I haven't looked at any shader code
>> for the Orange Box.
>>
>>
>> /ScarT
>>
>>
>> 2009/4/27 Matt Hoffman <lord.matt.hoff...@gmail.com>
>>
>> > More derailed and destroyed*
>> >
>> > On Sun, Apr 26, 2009 at 8:38 PM, James Keith <jimmy4...@gmail.com>
>> wrote:
>> >
>> > > Suddenly this thread is more derailed than episode 2's train :/
>> > >
>> > > Sent from my iPod
>> > >
>> > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" <drunkenf...@hotmail.com>
>> > > wrote:
>> > >
>> > > > Everyone does it.
>> > > >
>> > > > Sent via BlackBerry by AT&T
>> > > > Do you Yahoo?
>> > > > Rediscover Hotmail
>> > > >
>> > > > -----Original Message-----
>> > > > From: hlcoders-boun...@list.valvesoftware.com
>> > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh
>> > > > Sent: Sunday, April 26, 2009 6:23 PM
>> > > > To: Discussion of Half-Life Programming
>> > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
>> > > > they be
>> > > > removed?
>> > > >
>> > > > Wait, how do we know he knows how to do it. He just put up a 
>> > > > picture
>> > > > saying it can be done..
>> > > >
>> > > > Off topic. I think it's lame how Apple has to throw it's branding 
>> > > > all
>> > > > over the place..
>> > > >
>> > > > Ryan Sheffer wrote:
>> > > >> Way to know the answer but beat around the bush.
>> > > >>
>> > > >> Skidz (Ryan)
>> > > >>
>> > > >> On 26-Apr-09, at 14:19, Cory de La Torre <gear....@gmail.com>
>> wrote:
>> > > >>
>> > > >>
>> > > >>> Way to derail the question guys.
>> > > >>>
>> > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith 
>> > > >>> <jimmy4...@gmail.com>
>> > > >>> wrote:
>> > > >>>
>> > > >>>
>> > > >>>> Yes my iPod automatically adds that to the end, it's really
>> stupid.
>> > > >>>>
>> > > >>>> I don't think the grain is shader based, because it appears on 
>> > > >>>> all
>> > > >>>> types of
>> > > >>>> materials, so it leads me to believe it's code based to grain on
>> > > >>>> all
>> > > >>>> entites. Dunno. If certain people would've actually told me how 
>> > > >>>> to
>> > > >>>> do it
>> > > >>>> instead of just saying "yeah", i would know.
>> > > >>>>
>> > > >>>> *incoming mail signature*
>> > > >>>>
>> > > >>>> Thanks,
>> > > >>>> James
>> > > >>>> ----- Original Message -----
>> > > >>>> From: "Saul Rennison" <saul.renni...@gmail.com>
>> > > >>>> To: "Discussion of Half-Life Programming"
>> > > > <hlcoders@list.valvesoftware.com
>> > > >>>>
>> > > >>>> Sent: Sunday, April 26, 2009 3:27 PM
>> > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can
>> > > >>>> they
>> > > >>>> beremoved?
>> > > >>>>
>> > > >>>>
>> > > >>>>
>> > > >>>>> Same
>> > > >>>>> Sent from Saul's Pidgeon Mail
>> > > >>>>>
>> > > >>>>> 2009/4/26 Olly <oli...@gmail.com>
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>> What of it? :D
>> > > >>>>>>
>> > > >>>>>> My mail client adds mine automatically too :D
>> > > >>>>>>
>> > > >>>>>> --
>> > > >>>>>> Sent from Olly's SEGA Game Gear
>> > > >>>>>> _______________________________________________
>> > > >>>>>> To unsubscribe, edit your list preferences, or view the list
>> > > >>>>>> archives,
>> > > >>>>>> please visit:
>> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>>>
>> > > >>>>> --
>> > > >>>>> Thanks,
>> > > >>>>> - Saul.
>> > > >>>>> _______________________________________________
>> > > >>>>> To unsubscribe, edit your list preferences, or view the list
>> > > >>>>> archives,
>> > > >>>>> please visit:
>> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >>>>>
>> > > >>>>>
>> > > >>>>>
>> > > >>>> _______________________________________________
>> > > >>>> To unsubscribe, edit your list preferences, or view the list
>> > > >>>> archives,
>> > > >>>> please visit:
>> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >>>>
>> > > >>>>
>> > > >>>>
>> > > >>> --
>> > > >>> Gear Dev
>> > > >>> _______________________________________________
>> > > >>> To unsubscribe, edit your list preferences, or view the list
>> > > >>> archives, please visit:
>> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >>>
>> > > >>>
>> > > >>
>> > > >> _______________________________________________
>> > > >> To unsubscribe, edit your list preferences, or view the list
>> > > >> archives,
>> > > > please visit:
>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >>
>> > > >>
>> > > >>
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >
>> > > >
>> > > >
>> > > > _______________________________________________
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>> > > > archives, please visit:
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>> > > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list 
>> > > archives,
>> > > please visit:
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>> > >
>> > >
>> > _______________________________________________
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>> > please visit:
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>> >
>> >
>> _______________________________________________
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>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
>
> -- 
> Gear Dev
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> 


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