Once again, thanks for the totally-explaining-how-to-do-it post... ----- Original Message ----- From: "Cory de La Torre" <gear....@gmail.com> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Sent: Monday, April 27, 2009 3:41 AM Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they beremoved?
> http://geardev.wordpress.com/2008/12/13/the-update/ > > On Sun, Apr 26, 2009 at 9:53 PM, Yaakov Smith <m4ngr...@gmail.com> wrote: > >> I thought only SDK Beta supported OB Shaders? >> >> -----Original Message----- >> From: hlcoders-boun...@list.valvesoftware.com >> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tobias >> Kammersgaard >> Sent: Monday, 27 April 2009 1:56 PM >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can they be >> removed? >> >> For your information you can disable the signature shit in Gmail. >> On-topic. I'd take a look at >> materialsystem/stdshaders/common_flashlight_fxc.h >> It's really a shot in the dark, since I haven't looked at any shader code >> for the Orange Box. >> >> >> /ScarT >> >> >> 2009/4/27 Matt Hoffman <lord.matt.hoff...@gmail.com> >> >> > More derailed and destroyed* >> > >> > On Sun, Apr 26, 2009 at 8:38 PM, James Keith <jimmy4...@gmail.com> >> wrote: >> > >> > > Suddenly this thread is more derailed than episode 2's train :/ >> > > >> > > Sent from my iPod >> > > >> > > On Apr 26, 2009, at 11:33 PM, "Tony Paloma" <drunkenf...@hotmail.com> >> > > wrote: >> > > >> > > > Everyone does it. >> > > > >> > > > Sent via BlackBerry by AT&T >> > > > Do you Yahoo? >> > > > Rediscover Hotmail >> > > > >> > > > -----Original Message----- >> > > > From: hlcoders-boun...@list.valvesoftware.com >> > > > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Minh >> > > > Sent: Sunday, April 26, 2009 6:23 PM >> > > > To: Discussion of Half-Life Programming >> > > > Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >> > > > they be >> > > > removed? >> > > > >> > > > Wait, how do we know he knows how to do it. He just put up a >> > > > picture >> > > > saying it can be done.. >> > > > >> > > > Off topic. I think it's lame how Apple has to throw it's branding >> > > > all >> > > > over the place.. >> > > > >> > > > Ryan Sheffer wrote: >> > > >> Way to know the answer but beat around the bush. >> > > >> >> > > >> Skidz (Ryan) >> > > >> >> > > >> On 26-Apr-09, at 14:19, Cory de La Torre <gear....@gmail.com> >> wrote: >> > > >> >> > > >> >> > > >>> Way to derail the question guys. >> > > >>> >> > > >>> On Sun, Apr 26, 2009 at 1:28 PM, James Keith >> > > >>> <jimmy4...@gmail.com> >> > > >>> wrote: >> > > >>> >> > > >>> >> > > >>>> Yes my iPod automatically adds that to the end, it's really >> stupid. >> > > >>>> >> > > >>>> I don't think the grain is shader based, because it appears on >> > > >>>> all >> > > >>>> types of >> > > >>>> materials, so it leads me to believe it's code based to grain on >> > > >>>> all >> > > >>>> entites. Dunno. If certain people would've actually told me how >> > > >>>> to >> > > >>>> do it >> > > >>>> instead of just saying "yeah", i would know. >> > > >>>> >> > > >>>> *incoming mail signature* >> > > >>>> >> > > >>>> Thanks, >> > > >>>> James >> > > >>>> ----- Original Message ----- >> > > >>>> From: "Saul Rennison" <saul.renni...@gmail.com> >> > > >>>> To: "Discussion of Half-Life Programming" >> > > > <hlcoders@list.valvesoftware.com >> > > >>>> >> > > >>>> Sent: Sunday, April 26, 2009 3:27 PM >> > > >>>> Subject: Re: [hlcoders] Grainy edges on flashlight shadows - can >> > > >>>> they >> > > >>>> beremoved? >> > > >>>> >> > > >>>> >> > > >>>> >> > > >>>>> Same >> > > >>>>> Sent from Saul's Pidgeon Mail >> > > >>>>> >> > > >>>>> 2009/4/26 Olly <oli...@gmail.com> >> > > >>>>> >> > > >>>>> >> > > >>>>>> What of it? :D >> > > >>>>>> >> > > >>>>>> My mail client adds mine automatically too :D >> > > >>>>>> >> > > >>>>>> -- >> > > >>>>>> Sent from Olly's SEGA Game Gear >> > > >>>>>> _______________________________________________ >> > > >>>>>> To unsubscribe, edit your list preferences, or view the list >> > > >>>>>> archives, >> > > >>>>>> please visit: >> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >>>>>> >> > > >>>>>> >> > > >>>>>> >> > > >>>>> -- >> > > >>>>> Thanks, >> > > >>>>> - Saul. >> > > >>>>> _______________________________________________ >> > > >>>>> To unsubscribe, edit your list preferences, or view the list >> > > >>>>> archives, >> > > >>>>> please visit: >> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >>>>> >> > > >>>>> >> > > >>>>> >> > > >>>> _______________________________________________ >> > > >>>> To unsubscribe, edit your list preferences, or view the list >> > > >>>> archives, >> > > >>>> please visit: >> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >>>> >> > > >>>> >> > > >>>> >> > > >>> -- >> > > >>> Gear Dev >> > > >>> _______________________________________________ >> > > >>> To unsubscribe, edit your list preferences, or view the list >> > > >>> archives, please visit: >> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >>> >> > > >>> >> > > >> >> > > >> _______________________________________________ >> > > >> To unsubscribe, edit your list preferences, or view the list >> > > >> archives, >> > > > please visit: >> > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> >> > > >> >> > > >> >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> > > > archives, please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders