If a soup kitchen was giving you spoiled soup, would you take it? Being that I'm a paying customer of Valve, in that I bought access to the SDK, I'm not a beggar, so I will be a chooser.
On Thu, Jul 23, 2009 at 20:49, Paul Peloski <paulpelo...@gmail.com> wrote: > Maybe they do remember that, and think, "if Counter-Strike and Team > Fortress > were made with our SDK, we must be doing a pretty good job." > > Paul > > On Thu, Jul 23, 2009 at 6:39 PM, Saul Rennison <saul.renni...@gmail.com > >wrote: > > > Maybe Valve should then remember they wouldn't have Team Fortress and > > Counter-Strike without mods. > > > > Thanks, > > -Saul. > > > > On 24 Jul 2009, at 01:28, Bob Somers <magicbob...@gmail.com> wrote: > > > > > With all due respect to you guys, I think you're forgetting that > > > ultimately Valve is not in the mod-support business. They're in the > > > business of making their own games, and the success of their titles > > > shows how well they do it. > > > > > > Their tools are designed for the way the workflow happens at Valve, > > > not at your house. They're providing their tools to you as a courtesy. > > > Now, if they want to take suggestions from the community that's great, > > > but ultimately you're getting all their tools for free so it's really > > > "too bad" if they don't work they way you want them to. > > > > > > I'm not well versed in the model compilation process for Source, but > > > there's one thing a command line interface has over a GUI... > > > scriptability. In a big software company, the rule of thumb is that > > > anything that can be automated should be automated. You can't script a > > > GUI (at least, not very easily at all). > > > > > > --Bob > > > > > > > > > > > > > > > On Thu, Jul 23, 2009 at 5:08 PM, Saul > > > Rennison<saul.renni...@gmail.com> wrote: > > >> Hell I'm on Summer Holidays, I'll give this a go, although it does > > >> mean I'd have to do texture support which I'm not so great at. But > > >> GCF > > >> support is possible via Nemesis' HLlib. > > >> > > >> All replies in this topic bring up good points in the Source Engine, > > >> heres my 2 pence: > > >> I don't agree with the fact Source doesn't have good physics. > > >> Source should move to DAE. > > >> StudioMDL and HLMV should be open-source, leave P4 integration in, we > > >> only need the code / snippets from it. > > >> > > >> There's probably more but I can't be bothered replying. > > >> > > >> Thanks, > > >> -Saul. > > >> > > >> On 24 Jul 2009, at 00:17, Harry Jeffery > > >> <harry101jeff...@googlemail.com> wrote: > > >> > > >>> If it's all made nice and modular and supports either dll or python > > >>> plugins I think it would work great. > > >>> > > >>> Nothing there that should be too hard to re-implement. > > >>> > > >>> 2009/7/24 Matt Hoffman <lord.matt.hoff...@gmail.com>: > > >>>> Because... > > >>>> > > >>>> Hell that's a good point. The VMF document format isn't exactly > > >>>> hard to > > >>>> understand. The compile tools are all plugged-in. > > >>>> > > >>>> Only thing you would have issues with (I'd Imagine): Loading from > > >>>> the GCFS > > >>>> quickly, and efficiently. Though I imagine Jed would have a > > >>>> solution there. > > >>>> Displacements could also be an issue. > > >>>> > > >>>> I'd imagine it's possible. > > >>>> > > >>>> > > >>>> > > >>>> On Thu, Jul 23, 2009 at 4:06 PM, Harry Jeffery < > > >>>> harry101jeff...@googlemail.com> wrote: > > >>>> > > >>>>> 1. Update SDK and make it uber leet as per suggestions. > > >>>>> 2. Distribute SDK (not on valvetime please) > > >>>>> 3. Studios pay for license > > >>>>> 4. More mods become commercially viable (e.g. GMod) > > >>>>> 5. ????????? > > >>>>> 6. Profit! > > >>>>> > > >>>>> But seriously, it can be done. > > >>>>> > > >>>>> And if hammer is so bad why has the community not started work > > >>>>> on an > > >>>>> opensource version with python support for plugins. > > >>>>> > > >>>>> 2009/7/23 Jorge Rodriguez <bs.v...@gmail.com>: > > >>>>>> Source engine works just fine for outdoors areas. Did you people > > >>>>>> forget > > >>>>> that > > >>>>>> half of HL2 and the episodes take place outdoors? Obviously it > > >>>>>> doesn't > > >>>>> scale > > >>>>>> up to GTA-size large areas, but it can handle some pretty large > > >>>>>> areas. > > >>>>>> > > >>>>>> -- > > >>>>>> Jorge "Vino" Rodriguez > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>>> archives, > > >>>>> please visit: > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>>> > > >>>>>> > > >>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>> archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>>> > > >>>> > > >>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >>> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders