If a soup kitchen was giving you spoiled soup, would you take it? Being that
I'm a paying customer of Valve, in that I bought access to the SDK, I'm not
a beggar, so I will be a chooser.

On Thu, Jul 23, 2009 at 20:49, Paul Peloski <paulpelo...@gmail.com> wrote:

> Maybe they do remember that, and think, "if Counter-Strike and Team
> Fortress
> were made with our SDK, we must be doing a pretty good job."
>
> Paul
>
> On Thu, Jul 23, 2009 at 6:39 PM, Saul Rennison <saul.renni...@gmail.com
> >wrote:
>
> > Maybe Valve should then remember they wouldn't have Team Fortress and
> > Counter-Strike without mods.
> >
> > Thanks,
> > -Saul.
> >
> > On 24 Jul 2009, at 01:28, Bob Somers <magicbob...@gmail.com> wrote:
> >
> > > With all due respect to you guys, I think you're forgetting that
> > > ultimately Valve is not in the mod-support business. They're in the
> > > business of making their own games, and the success of their titles
> > > shows how well they do it.
> > >
> > > Their tools are designed for the way the workflow happens at Valve,
> > > not at your house. They're providing their tools to you as a courtesy.
> > > Now, if they want to take suggestions from the community that's great,
> > > but ultimately you're getting all their tools for free so it's really
> > > "too bad" if they don't work they way you want them to.
> > >
> > > I'm not well versed in the model compilation process for Source, but
> > > there's one thing a command line interface has over a GUI...
> > > scriptability. In a big software company, the rule of thumb is that
> > > anything that can be automated should be automated. You can't script a
> > > GUI (at least, not very easily at all).
> > >
> > > --Bob
> > >
> > >
> > >
> > >
> > > On Thu, Jul 23, 2009 at 5:08 PM, Saul
> > > Rennison<saul.renni...@gmail.com> wrote:
> > >> Hell I'm on Summer Holidays, I'll give this a go, although it does
> > >> mean I'd have to do texture support which I'm not so great at. But
> > >> GCF
> > >> support is possible via Nemesis' HLlib.
> > >>
> > >> All replies in this topic bring up good points in the Source Engine,
> > >> heres my 2 pence:
> > >> I don't agree with the fact Source doesn't have good physics.
> > >> Source should move to DAE.
> > >> StudioMDL and HLMV should be open-source, leave P4 integration in, we
> > >> only need the code / snippets from it.
> > >>
> > >> There's probably more but I can't be bothered replying.
> > >>
> > >> Thanks,
> > >> -Saul.
> > >>
> > >> On 24 Jul 2009, at 00:17, Harry Jeffery
> > >> <harry101jeff...@googlemail.com> wrote:
> > >>
> > >>> If it's all made nice and modular and supports either dll or python
> > >>> plugins I think it would work great.
> > >>>
> > >>> Nothing there that should be too hard to re-implement.
> > >>>
> > >>> 2009/7/24 Matt Hoffman <lord.matt.hoff...@gmail.com>:
> > >>>> Because...
> > >>>>
> > >>>> Hell that's a good point. The VMF document format isn't exactly
> > >>>> hard to
> > >>>> understand. The compile tools are all plugged-in.
> > >>>>
> > >>>> Only thing you would have issues with (I'd Imagine): Loading from
> > >>>> the GCFS
> > >>>> quickly, and efficiently. Though I imagine Jed would have a
> > >>>> solution there.
> > >>>> Displacements could also be an issue.
> > >>>>
> > >>>> I'd imagine it's possible.
> > >>>>
> > >>>>
> > >>>>
> > >>>> On Thu, Jul 23, 2009 at 4:06 PM, Harry Jeffery <
> > >>>> harry101jeff...@googlemail.com> wrote:
> > >>>>
> > >>>>> 1. Update SDK and make it uber leet as per suggestions.
> > >>>>> 2. Distribute SDK (not on valvetime please)
> > >>>>> 3. Studios pay for license
> > >>>>> 4. More mods become commercially viable (e.g. GMod)
> > >>>>> 5. ?????????
> > >>>>> 6. Profit!
> > >>>>>
> > >>>>> But seriously, it can be done.
> > >>>>>
> > >>>>> And if hammer is so bad why has the community not started work
> > >>>>> on an
> > >>>>> opensource version with python support for plugins.
> > >>>>>
> > >>>>> 2009/7/23 Jorge Rodriguez <bs.v...@gmail.com>:
> > >>>>>> Source engine works just fine for outdoors areas. Did you people
> > >>>>>> forget
> > >>>>> that
> > >>>>>> half of HL2 and the episodes take place outdoors? Obviously it
> > >>>>>> doesn't
> > >>>>> scale
> > >>>>>> up to GTA-size large areas, but it can handle some pretty large
> > >>>>>> areas.
> > >>>>>>
> > >>>>>> --
> > >>>>>> Jorge "Vino" Rodriguez
> > >>>>>> _______________________________________________
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> > >>>>>> archives,
> > >>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>>
> > >>>>>>
> > >>>>>
> > >>>>> _______________________________________________
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> > >>>>> please visit:
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> > >>>>>
> > >>>>>
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> > >>>>
> > >>>>
> > >>>
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> > >>>
> > >>
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> > >>
> > >>
> > >
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> >
> >
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