If it's all made nice and modular and supports either dll or python plugins I think it would work great.
Nothing there that should be too hard to re-implement. 2009/7/24 Matt Hoffman <lord.matt.hoff...@gmail.com>: > Because... > > Hell that's a good point. The VMF document format isn't exactly hard to > understand. The compile tools are all plugged-in. > > Only thing you would have issues with (I'd Imagine): Loading from the GCFS > quickly, and efficiently. Though I imagine Jed would have a solution there. > Displacements could also be an issue. > > I'd imagine it's possible. > > > > On Thu, Jul 23, 2009 at 4:06 PM, Harry Jeffery < > harry101jeff...@googlemail.com> wrote: > >> 1. Update SDK and make it uber leet as per suggestions. >> 2. Distribute SDK (not on valvetime please) >> 3. Studios pay for license >> 4. More mods become commercially viable (e.g. GMod) >> 5. ????????? >> 6. Profit! >> >> But seriously, it can be done. >> >> And if hammer is so bad why has the community not started work on an >> opensource version with python support for plugins. >> >> 2009/7/23 Jorge Rodriguez <bs.v...@gmail.com>: >> > Source engine works just fine for outdoors areas. Did you people forget >> that >> > half of HL2 and the episodes take place outdoors? Obviously it doesn't >> scale >> > up to GTA-size large areas, but it can handle some pretty large areas. >> > >> > -- >> > Jorge "Vino" Rodriguez >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders