If it's all made nice and modular and supports either dll or python
plugins I think it would work great.

Nothing there that should be too hard to re-implement.

2009/7/24 Matt Hoffman <lord.matt.hoff...@gmail.com>:
> Because...
>
> Hell that's a good point. The VMF document format isn't exactly hard to
> understand. The compile tools are all plugged-in.
>
> Only thing you would have issues with (I'd Imagine): Loading from the GCFS
> quickly, and efficiently. Though I imagine Jed would have a solution there.
> Displacements could also be an issue.
>
> I'd imagine it's possible.
>
>
>
> On Thu, Jul 23, 2009 at 4:06 PM, Harry Jeffery <
> harry101jeff...@googlemail.com> wrote:
>
>> 1. Update SDK and make it uber leet as per suggestions.
>> 2. Distribute SDK (not on valvetime please)
>> 3. Studios pay for license
>> 4. More mods become commercially viable (e.g. GMod)
>> 5. ?????????
>> 6. Profit!
>>
>> But seriously, it can be done.
>>
>> And if hammer is so bad why has the community not started work on an
>> opensource version with python support for plugins.
>>
>> 2009/7/23 Jorge Rodriguez <bs.v...@gmail.com>:
>> > Source engine works just fine for outdoors areas. Did you people forget
>> that
>> > half of HL2 and the episodes take place outdoors? Obviously it doesn't
>> scale
>> > up to GTA-size large areas, but it can handle some pretty large areas.
>> >
>> > --
>> > Jorge "Vino" Rodriguez
>> > _______________________________________________
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>> >
>> >
>>
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