Not to mention this engine took many years to build, if they take just as much time on the next engine they would have to start now. Source Engine will only last so long as a modern engine. Maybe we're in for some of that knock your heads off excitement. From a business perspective it must be done.
On Fri, Jul 24, 2009 at 4:46 PM, Minh <minh...@telus.net> wrote: > I don't think addressing these concerns would hurt their profits at all. > I imagine many of the folks at Valve are aware and in fact, would like to > fix these issues but they choose to prioritize their time on other things. > We don't even know what they're working on these days so it's hard for us > to > say that they're not addressing these problems internally. > Rest assured, they are reading these forums and they are aware of the > concerns. Their decision to address them is strictly their prerogative. I'm > sure many of us would do things differently if we had our foot in Valve's > offices but that's what seperates us from Valve. > As an amateur developer, I've learned to just work with the tools that > have been given to me.. I'm aware of the engine's deficiencies but I choose > to work with it because it offers me what i need. If I chose to work with > the Unreal engine, I'm sure I can come up with a list of things I'd like to > change in that engine as well. > I think it's easier to adapt my workflow to the engine, than to wait on > the engine developer to adapt the engine to my workflow... especially when > we all know that Valve are more focused on making great games than making > easy to use engine + tools. You guys might be waiting for awhile... > > > ----- Original Message ----- > From: "Bob Somers" <magicbob...@gmail.com> > To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com > > > Sent: Friday, July 24, 2009 12:11 PM > Subject: Re: [hlcoders] whats happening with this engine > > > > No kidding. Nothing like asking a company who's in business to make > > money to throw their profit making tools into the public domain... > > > > --Bob > > > > > > > > On Fri, Jul 24, 2009 at 11:21 AM, Ryan Sheffer<darksk...@gmail.com> > wrote: > >> In a nutshell, asking far too much. > >> > >> On Fri, Jul 24, 2009 at 10:58 AM, Nick <xnicho...@gmail.com> wrote: > >> > >>> I basically summed up the entire thread for everyone. > >>> > >>> > >>> Give modders better tools: > >>> Open source hammer. > >>> Open source all tools. > >>> Release specs on proprietary formats > >>> Enable a lua added version of sdk > >>> allow some sort of documentation of the non-released parts of sdk > >>> (release entire sdk, but have only clientside code available) > >>> > >>> Make it easier to create content, and modify the engine. > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> > >> -- > >> ~Ryan ( skidz ) > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders