Or when Duke Nukem Forever goes gold.

Thanks,
-Saul.

On 25 Jul 2009, at 00:58, Harry Jeffery  
<harry101jeff...@googlemail.com> wrote:

> According to valve time that'll be when hell freezes over. :(
>
> 2009/7/25 Saul Rennison <saul.renni...@gmail.com>:
>> Like Episode 3 engine?
>>
>> DUN DUN DUN
>>
>> Thanks,
>> -Saul.
>>
>> On 25 Jul 2009, at 00:21, Logan Baldock <p3wner...@gmail.com> wrote:
>>
>>> Bob Somers wrote:
>>>> Minh, I was talking about open sourcing their tools. I just don't
>>>> think that makes any business sense for them. It makes sense from  
>>>> our
>>>> perspective, sure, but from theirs... little to none.
>>>>
>>>> Also, excellent point about adapting your workflow to the engine  
>>>> and
>>>> the other way around. This is the best way to work with any, large,
>>>> complex system. It takes longer to learn how to work in someone
>>>> else's
>>>> environment, but you save loads of time in the long run rather than
>>>> struggling to make someone else's paradigm fit into what you want.
>>>>
>>>> --Bob
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Jul 24, 2009 at 3:20 PM, Harry
>>>> Jeffery<harry101jeff...@googlemail.com> wrote:
>>>>
>>>>> Minh, I think you just produced the best argument in the
>>>>> conversation so far.
>>>>>
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>>>>>
>>>>
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>>>>
>>>>
>>>>
>>> Personally, I think Valve should leave Source as it is for now. If
>>> they're going to take a huge step such as open-sourcing hammer or
>>> adding
>>> scripting support, then they should leave it until they release a  
>>> new
>>> engine.
>>>
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>>
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>
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