Or when Duke Nukem Forever goes gold. Thanks, -Saul.
On 25 Jul 2009, at 00:58, Harry Jeffery <harry101jeff...@googlemail.com> wrote: > According to valve time that'll be when hell freezes over. :( > > 2009/7/25 Saul Rennison <saul.renni...@gmail.com>: >> Like Episode 3 engine? >> >> DUN DUN DUN >> >> Thanks, >> -Saul. >> >> On 25 Jul 2009, at 00:21, Logan Baldock <p3wner...@gmail.com> wrote: >> >>> Bob Somers wrote: >>>> Minh, I was talking about open sourcing their tools. I just don't >>>> think that makes any business sense for them. It makes sense from >>>> our >>>> perspective, sure, but from theirs... little to none. >>>> >>>> Also, excellent point about adapting your workflow to the engine >>>> and >>>> the other way around. This is the best way to work with any, large, >>>> complex system. It takes longer to learn how to work in someone >>>> else's >>>> environment, but you save loads of time in the long run rather than >>>> struggling to make someone else's paradigm fit into what you want. >>>> >>>> --Bob >>>> >>>> >>>> >>>> >>>> >>>> On Fri, Jul 24, 2009 at 3:20 PM, Harry >>>> Jeffery<harry101jeff...@googlemail.com> wrote: >>>> >>>>> Minh, I think you just produced the best argument in the >>>>> conversation so far. >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> Personally, I think Valve should leave Source as it is for now. If >>> they're going to take a huge step such as open-sourcing hammer or >>> adding >>> scripting support, then they should leave it until they release a >>> new >>> engine. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders