Like Episode 3 engine? DUN DUN DUN
Thanks, -Saul. On 25 Jul 2009, at 00:21, Logan Baldock <p3wner...@gmail.com> wrote: > Bob Somers wrote: >> Minh, I was talking about open sourcing their tools. I just don't >> think that makes any business sense for them. It makes sense from our >> perspective, sure, but from theirs... little to none. >> >> Also, excellent point about adapting your workflow to the engine and >> the other way around. This is the best way to work with any, large, >> complex system. It takes longer to learn how to work in someone >> else's >> environment, but you save loads of time in the long run rather than >> struggling to make someone else's paradigm fit into what you want. >> >> --Bob >> >> >> >> >> >> On Fri, Jul 24, 2009 at 3:20 PM, Harry >> Jeffery<harry101jeff...@googlemail.com> wrote: >> >>> Minh, I think you just produced the best argument in the >>> conversation so far. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > Personally, I think Valve should leave Source as it is for now. If > they're going to take a huge step such as open-sourcing hammer or > adding > scripting support, then they should leave it until they release a new > engine. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders