Have you tried Python properly? :)

Thanks,
- Saul.


2009/7/24 Garry Newman <garrynew...@gmail.com>

> I'd still choose Lua's syntax over Python's though. I just want PHP
> scripting in my game :0
>
> As for the engine. Yeah sometimes it feels stupid and old, but it
> seems like every time you start to count Valve out they come back and
> knock your head off with some awesome shit.
>
> garry
>
>
> On Fri, Jul 24, 2009 at 8:58 PM, Harry
> Jeffery<harry101jeff...@googlemail.com> wrote:
> > Well at least Garry has sanity. I always wondered why he used lua.
> > Python is much easier. Look what some guy did to bf2 using the python
> > modding capabilities: http://sandboxmod.com/
> >
> > 2009/7/24 Saul Rennison <saul.renni...@gmail.com>:
> >> "Enable a lua added version of sdk"
> >> As soon as Garry uses Lua, which even he now accepts to be absolutely
> >> disgusting, everyone thinks it's absolutely brilliant: it's a terrible
> >> language. You'd be better off with a better C++ API and or Python
> scripting.
> >>
> >> "(release entire sdk, but have only clientside code available)"
> >> What's that supposed to mean?
> >>
> >> Thanks,
> >> - Saul.
> >>
> >>
> >> 2009/7/24 Nick <xnicho...@gmail.com>
> >>
> >>> I basically summed up the entire thread for everyone.
> >>>
> >>>
> >>> Give modders better tools:
> >>> Open source hammer.
> >>> Open source all tools.
> >>> Release specs on proprietary formats
> >>> Enable a lua added version of sdk
> >>> allow some sort of documentation of the non-released parts of sdk
> >>> (release entire sdk, but have only clientside code available)
> >>>
> >>> Make it easier to create content, and modify the engine.
> >>>
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> >>>
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> >>
> >
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> >
>
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