Really? The closest thing I knew valve had to a depth buffer was using black fog and rendering in fullbright white.
On 17 July 2010 01:28, Cory de La Torre <gear....@gmail.com> wrote: > Thats because there is an actual working depth buffer. OH MY! > > On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] <support....@gmail.com> wrote: > >> Did they? o.O >> >> >> .No >> >> Cory de La Torre wrote: >> >>> They said Codebase homie. >>> >>> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]<support....@gmail.com> >>> wrote: >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders