Really? The closest thing I knew valve had to a depth buffer was using
black fog and rendering in fullbright white.

On 17 July 2010 01:28, Cory de La Torre <gear....@gmail.com> wrote:
> Thats because there is an actual working depth buffer. OH MY!
>
> On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] <support....@gmail.com> wrote:
>
>>  Did they? o.O
>>
>>
>> .No
>>
>> Cory de La Torre wrote:
>>
>>> They said Codebase homie.
>>>
>>> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]<support....@gmail.com>
>>>  wrote:
>>>
>>>
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>
>
> --
> Gear Dev
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