No engine code? No care. On Fri, Jul 16, 2010 at 6:57 PM, Harry Jeffery < harry101jeff...@googlemail.com> wrote:
> Really? The closest thing I knew valve had to a depth buffer was using > black fog and rendering in fullbright white. > > On 17 July 2010 01:28, Cory de La Torre <gear....@gmail.com> wrote: > > Thats because there is an actual working depth buffer. OH MY! > > > > On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] <support....@gmail.com> > wrote: > > > >> Did they? o.O > >> > >> > >> .No > >> > >> Cory de La Torre wrote: > >> > >>> They said Codebase homie. > >>> > >>> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|]<support....@gmail.com> > >>> wrote: > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > Gear Dev > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders