How does VRAD know that the shader requires lightmaps?

On 27/10/2010 6:11, Tobias Kammersgaard wrote:
Already tried that too. I tried messing with the vtf settings. I'm not using
normalmaps or anything.

However I am getting a warning about trying to use a $normalmap that isn't a
valid texture value.

- ScarT
Den 2010 10 27 04:25 skrev "Adam "amckern" McKern"<amck...@yahoo.com>:
Buildcubemaps - always fixed strange bugs like this.

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Wed, 27/10/10, Tobias Kammersgaard<tobias.kammersga...@gmail.com>
wrote:
From: Tobias Kammersgaard<tobias.kammersga...@gmail.com>
Subject: [hlcoders] Problems with shader samples in the SDK?
To: "Discussion of Half-Life Programming"<hlcoders@list.valvesoftware.com

Received: Wednesday, 27 October, 2010, 7:01 AM

Hey list!

I just compiled the samples shaders provided in the Source SDK (2007).
However the textures I tried it on is way bright.

http://dl.dropbox.com/u/3659338/MissingInformation/sdk_shader_samples0007.jpg
Anyone got any ideas?
Thanks

- ScarT
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