I don't know. I doubt it does. That's really not important seeing it won't
fix my problem.

I get
Requesting texture value from var "$normalmap" which is not a texture value
(material: maps/sdk_shader_samples/test/tilewall009b_-64_-48_80)
In the console. That's really all I get.


- ScarT


On 27 October 2010 09:57, Tom Edwards <cont...@steamreview.org> wrote:

> How does VRAD know that the shader requires lightmaps?
>
>
> On 27/10/2010 6:11, Tobias Kammersgaard wrote:
>
>> Already tried that too. I tried messing with the vtf settings. I'm not
>> using
>> normalmaps or anything.
>>
>> However I am getting a warning about trying to use a $normalmap that isn't
>> a
>> valid texture value.
>>
>> - ScarT
>> Den 2010 10 27 04:25 skrev "Adam "amckern" McKern"<amck...@yahoo.com>:
>>
>>> Buildcubemaps - always fixed strange bugs like this.
>>>
>>> --------
>>> Owner Nigredo Studios http://www.nigredostudios.com
>>>
>>> --- On Wed, 27/10/10, Tobias Kammersgaard<tobias.kammersga...@gmail.com>
>>>
>> wrote:
>>
>>> From: Tobias Kammersgaard<tobias.kammersga...@gmail.com>
>>> Subject: [hlcoders] Problems with shader samples in the SDK?
>>> To: "Discussion of Half-Life Programming"<
>>> hlcoders@list.valvesoftware.com
>>>
>>> Received: Wednesday, 27 October, 2010, 7:01 AM
>>>
>>> Hey list!
>>>
>>> I just compiled the samples shaders provided in the Source SDK (2007).
>>> However the textures I tried it on is way bright.
>>>
>>>
>> http://dl.dropbox.com/u/3659338/MissingInformation/sdk_shader_samples0007.jpg
>>
>>> Anyone got any ideas?
>>> Thanks
>>>
>>> - ScarT
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>>>
>>>
>>>
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