>From bspflags.h:

#define SURF_NOLIGHT    0x0400  // Don't calculate light
#define SURF_BUMPLIGHT  0x0800  // calculate three lightmaps for the
surface for bumpmapping

vbsp/textures.cpp - FindMiptex checks if material should have
lightmaps and saves that as flag. vrad won't generate lightmaps for
brushes that are flagged as SURF_NOLIGHT. Possible solution is to
check for shader name (default check is done in materialsystem.dll
which we can't modify) in vbsp and distribute modified vbsp to
mappers.

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