steam://rungameid/243730 or try that one, sorry for the two quick posts, i
don't want to spam everyone on the list :)


2013/6/27 fuZZ RedEyes <fuzzz...@gmail.com>

> create a shortcut on your desktop and add that as target
> steam://rungameid/243730 (SP)
> and enjoy
>
>
> 2013/6/27 Stephen Swires <st...@swires.me>
>
>> This doesn't appear to have been fixed yet. I have also tried restarting
>> the Steam client.
>>
>>
>>
>> On 27 June 2013 02:07, Joe Ludwig <j...@valvesoftware.com> wrote:
>>
>>>  The SDK Base apps hadn't been published yet, but that should be fixed
>>> now. You should see "Source SDK Base 2013 Multiplayer" and "Source SDK Base
>>> 2013 Singleplayer" in your tools list. Install those and your mod should
>>> show up. (You'll need to build it first so you have binaries to load.)**
>>> **
>>>
>>> ** **
>>>
>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
>>> *Sent:* Wednesday, June 26, 2013 6:02 PM
>>>
>>> *To:* Discussion of Half-Life Programming
>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>>>
>>>  ** **
>>>
>>> Thank for the fast reply Alfred,****
>>>
>>> I just may have misunderstood something, cause i told about the
>>> equivalent of the source sdk base 2006 and 2007, but a 2013 version.****
>>>
>>>
>>> The three mod templates, get from the github repository, have all a
>>> gameinfo.txt with a steamapp ID set to 243730.****
>>>
>>> To me it was supposed to be the Sourcesdk Base 2013 i had mentionned.
>>> the hl2 steamapp id hasn't change it's always 220.****
>>>
>>> So it a bit confuse to me, if i put the mod template into
>>> "steamapps/Sourcemods/" and restart steam, nothing appears.****
>>>
>>> something goes wrong ,no ?****
>>>
>>> //nicolas****
>>>
>>> ** **
>>>
>>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>****
>>>
>>> The expectation is that the Singleplayer variant of the SDK Base will
>>> update when HL2 does, which will be reasonably rarely (i.e less than once a
>>> year). The MP version will more closely track the engine used by our MP
>>> titles (TF2, HL2DM, DoD:S, CS:S) and will update every couple of months,
>>> but those changes should not break backwards compatibility for games.***
>>> *
>>>
>>>  ****
>>>
>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
>>> *Sent:* Wednesday, June 26, 2013 5:07 PM****
>>>
>>>
>>> *To:* Discussion of Half-Life Programming
>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>>>
>>>  ****
>>>
>>> Yeah Great news, and thank you Joe and Alfred for posting, here.
>>> Hmm, The source sdk base 2013 it not yet available from steam tools.
>>> How many time do you expect guys, for the steamAppID 243730 (source sdk
>>> 2013) to be )released  on steam ? ( the Steam AppID is the one set into the
>>> gameinfo.txt  of the template mod_hl2 /mod_episodic )****
>>>
>>> //nicolas****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>****
>>>
>>> No, hammer is only available on windows and we have no plans at this
>>> time to change that.****
>>>
>>>  ****
>>>
>>> It is a MFC app, which is a windows only UI tech, so a port would be
>>> difficult. Future engines have been designed with cross platform support in
>>> the toolchain from the start.****
>>>
>>>  ****
>>>
>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F
>>> *Sent:* Wednesday, June 26, 2013 4:46 PM
>>> *To:* Discussion of Half-Life Programming****
>>>
>>>
>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>>>
>>>  ****
>>>
>>> Is hammer going to work on mac and linux now? I like that I can use not
>>> VS to build the sdk now.****
>>>
>>>  ****
>>>
>>> On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds <
>>> alf...@valvesoftware.com> wrote:****
>>>
>>> There is a new Source SDK Base 2013 app (one for MP and one for SP) that
>>> ships with a complete suite of the modding tools, you should use those and
>>> set a custom VPROJECT (actually, you can use the tools from any game, just
>>> set that vproject environment).
>>>
>>> - Alfred****
>>>
>>>
>>> -----Original Message-----
>>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico
>>> Sent: Wednesday, June 26, 2013 4:33 PM
>>> To: hlcoders@list.valvesoftware.com
>>> Subject: Re: [hlcoders] Source SDK 2013 Release
>>>
>>> One question does appear in my mind with that tough...
>>>
>>> How are mods going to be able to use the tools like Hammer in the future?
>>> Games ship it with themselves, but for mods there would be a
>>> customizable solution needed,
>>> or do you expect us to rip the tools stuff from one of the games and
>>> modify it until it fits and ship it together with the mod?
>>> I think that's a rather big thing that isn't covered by the news at all
>>> and will have an impact if there's no solution coming soon.
>>>
>>> - Neico
>>>
>>> On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote:
>>> > https://github.com/ValveSoftware/source-sdk-2013
>>> >
>>> > That is where you want to go for the code.
>>> >
>>> > -----Original Message-----
>>> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig
>>> > Sent: Wednesday, June 26, 2013 3:49 PM
>>> > To: 'hlcoders@list.valvesoftware.com'
>>> > Subject: [hlcoders] Source SDK 2013 Release
>>> >
>>> > http://store.steampowered.com/news/10962/
>>> >
>>> > Source SDK 2013 Release
>>> >
>>> > We have released an update to the Source SDK, bringing support for Mac
>>> OS X and Linux to mod developers and exposing the ability for virtual
>>> reality support in your mod. The biggest change with this update is that we
>>> are using github to host the source code. You will find the code here. This
>>> Source SDK 2013 release also includes a new license that can be foundhere.
>>> This new license allows mod authors to share their changes to the SDK more
>>> easily.
>>> >
>>> > The other change with the Source SDK is that now Hammer and the other
>>> mod tools ship with their respective games instead of as part of the SDK
>>> Launcher. The launcher itself is being phased out, so it will disappear
>>> from your Tools list. You can find information about how to run the tools
>>> from the games here.
>>> >
>>> > The source for this new SDK release includes the latest code for all
>>> the included games, and has many new features:
>>> > . The games now build and run clients on Windows, OSX, and Linux.
>>> Dedicated servers are supported on Windows and Linux.
>>> > . Steam Pipe (the new Steam content delivery system) is supported by
>>> the sample mods. Existing mods can change their gameinfo.txt to match the
>>> new format and gain Steam Pipe support.
>>> > . Support for Virtual Reality via the Oculus Rift has been added to
>>> the SDK. Running a compatible mod with -vr on the command line will run the
>>> mod in stereo and enable head tracking on the Rift.
>>> >
>>> > You can find instructions on getting started with the new Source SDK
>>> 2013 on the Valve Developer Community wiki.
>>> >
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>> >
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>> >
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>>>
>>>
>>>
>>> ****
>>>
>>>  ****
>>>
>>> --
>>> Jesse ****
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>>>
>>>  ****
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>> ****
>>>
>>> ** **
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
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