steam://rungameid/243730 or try that one, sorry for the two quick posts, i don't want to spam everyone on the list :)
2013/6/27 fuZZ RedEyes <fuzzz...@gmail.com> > create a shortcut on your desktop and add that as target > steam://rungameid/243730 (SP) > and enjoy > > > 2013/6/27 Stephen Swires <st...@swires.me> > >> This doesn't appear to have been fixed yet. I have also tried restarting >> the Steam client. >> >> >> >> On 27 June 2013 02:07, Joe Ludwig <j...@valvesoftware.com> wrote: >> >>> The SDK Base apps hadn't been published yet, but that should be fixed >>> now. You should see "Source SDK Base 2013 Multiplayer" and "Source SDK Base >>> 2013 Singleplayer" in your tools list. Install those and your mod should >>> show up. (You'll need to build it first so you have binaries to load.)** >>> ** >>> >>> ** ** >>> >>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes >>> *Sent:* Wednesday, June 26, 2013 6:02 PM >>> >>> *To:* Discussion of Half-Life Programming >>> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >>> >>> ** ** >>> >>> Thank for the fast reply Alfred,**** >>> >>> I just may have misunderstood something, cause i told about the >>> equivalent of the source sdk base 2006 and 2007, but a 2013 version.**** >>> >>> >>> The three mod templates, get from the github repository, have all a >>> gameinfo.txt with a steamapp ID set to 243730.**** >>> >>> To me it was supposed to be the Sourcesdk Base 2013 i had mentionned. >>> the hl2 steamapp id hasn't change it's always 220.**** >>> >>> So it a bit confuse to me, if i put the mod template into >>> "steamapps/Sourcemods/" and restart steam, nothing appears.**** >>> >>> something goes wrong ,no ?**** >>> >>> //nicolas**** >>> >>> ** ** >>> >>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>**** >>> >>> The expectation is that the Singleplayer variant of the SDK Base will >>> update when HL2 does, which will be reasonably rarely (i.e less than once a >>> year). The MP version will more closely track the engine used by our MP >>> titles (TF2, HL2DM, DoD:S, CS:S) and will update every couple of months, >>> but those changes should not break backwards compatibility for games.*** >>> * >>> >>> **** >>> >>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes >>> *Sent:* Wednesday, June 26, 2013 5:07 PM**** >>> >>> >>> *To:* Discussion of Half-Life Programming >>> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >>> >>> **** >>> >>> Yeah Great news, and thank you Joe and Alfred for posting, here. >>> Hmm, The source sdk base 2013 it not yet available from steam tools. >>> How many time do you expect guys, for the steamAppID 243730 (source sdk >>> 2013) to be )released on steam ? ( the Steam AppID is the one set into the >>> gameinfo.txt of the template mod_hl2 /mod_episodic )**** >>> >>> //nicolas**** >>> >>> **** >>> >>> **** >>> >>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>**** >>> >>> No, hammer is only available on windows and we have no plans at this >>> time to change that.**** >>> >>> **** >>> >>> It is a MFC app, which is a windows only UI tech, so a port would be >>> difficult. Future engines have been designed with cross platform support in >>> the toolchain from the start.**** >>> >>> **** >>> >>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F >>> *Sent:* Wednesday, June 26, 2013 4:46 PM >>> *To:* Discussion of Half-Life Programming**** >>> >>> >>> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >>> >>> **** >>> >>> Is hammer going to work on mac and linux now? I like that I can use not >>> VS to build the sdk now.**** >>> >>> **** >>> >>> On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds < >>> alf...@valvesoftware.com> wrote:**** >>> >>> There is a new Source SDK Base 2013 app (one for MP and one for SP) that >>> ships with a complete suite of the modding tools, you should use those and >>> set a custom VPROJECT (actually, you can use the tools from any game, just >>> set that vproject environment). >>> >>> - Alfred**** >>> >>> >>> -----Original Message----- >>> From: hlcoders-boun...@list.valvesoftware.com [mailto: >>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico >>> Sent: Wednesday, June 26, 2013 4:33 PM >>> To: hlcoders@list.valvesoftware.com >>> Subject: Re: [hlcoders] Source SDK 2013 Release >>> >>> One question does appear in my mind with that tough... >>> >>> How are mods going to be able to use the tools like Hammer in the future? >>> Games ship it with themselves, but for mods there would be a >>> customizable solution needed, >>> or do you expect us to rip the tools stuff from one of the games and >>> modify it until it fits and ship it together with the mod? >>> I think that's a rather big thing that isn't covered by the news at all >>> and will have an impact if there's no solution coming soon. >>> >>> - Neico >>> >>> On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote: >>> > https://github.com/ValveSoftware/source-sdk-2013 >>> > >>> > That is where you want to go for the code. >>> > >>> > -----Original Message----- >>> > From: hlcoders-boun...@list.valvesoftware.com [mailto: >>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig >>> > Sent: Wednesday, June 26, 2013 3:49 PM >>> > To: 'hlcoders@list.valvesoftware.com' >>> > Subject: [hlcoders] Source SDK 2013 Release >>> > >>> > http://store.steampowered.com/news/10962/ >>> > >>> > Source SDK 2013 Release >>> > >>> > We have released an update to the Source SDK, bringing support for Mac >>> OS X and Linux to mod developers and exposing the ability for virtual >>> reality support in your mod. The biggest change with this update is that we >>> are using github to host the source code. You will find the code here. This >>> Source SDK 2013 release also includes a new license that can be foundhere. >>> This new license allows mod authors to share their changes to the SDK more >>> easily. >>> > >>> > The other change with the Source SDK is that now Hammer and the other >>> mod tools ship with their respective games instead of as part of the SDK >>> Launcher. The launcher itself is being phased out, so it will disappear >>> from your Tools list. You can find information about how to run the tools >>> from the games here. >>> > >>> > The source for this new SDK release includes the latest code for all >>> the included games, and has many new features: >>> > . The games now build and run clients on Windows, OSX, and Linux. >>> Dedicated servers are supported on Windows and Linux. >>> > . Steam Pipe (the new Steam content delivery system) is supported by >>> the sample mods. Existing mods can change their gameinfo.txt to match the >>> new format and gain Steam Pipe support. >>> > . Support for Virtual Reality via the Oculus Rift has been added to >>> the SDK. Running a compatible mod with -vr on the command line will run the >>> mod in stereo and enable head tracking on the Rift. >>> > >>> > You can find instructions on getting started with the new Source SDK >>> 2013 on the Valve Developer Community wiki. >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> > >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** >>> >>> >>> >>> **** >>> >>> **** >>> >>> -- >>> Jesse **** >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** >>> >>> **** >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> **** >>> >>> ** ** >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >
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