Any chance that we could get access to the materialsystem like we had back in 06/07?
On Wed, Jun 26, 2013 at 7:52 PM, fuZZ RedEyes <fuzzz...@gmail.com> wrote: > steam://rungameid/243730 or try that one, sorry for the two quick posts, > i don't want to spam everyone on the list :) > > > 2013/6/27 fuZZ RedEyes <fuzzz...@gmail.com> > >> create a shortcut on your desktop and add that as target >> steam://rungameid/243730 (SP) >> and enjoy >> >> >> 2013/6/27 Stephen Swires <st...@swires.me> >> >>> This doesn't appear to have been fixed yet. I have also tried restarting >>> the Steam client. >>> >>> >>> >>> On 27 June 2013 02:07, Joe Ludwig <j...@valvesoftware.com> wrote: >>> >>>> The SDK Base apps hadn't been published yet, but that should be fixed >>>> now. You should see "Source SDK Base 2013 Multiplayer" and "Source SDK Base >>>> 2013 Singleplayer" in your tools list. Install those and your mod should >>>> show up. (You'll need to build it first so you have binaries to load.)* >>>> *** >>>> >>>> ** ** >>>> >>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes >>>> *Sent:* Wednesday, June 26, 2013 6:02 PM >>>> >>>> *To:* Discussion of Half-Life Programming >>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >>>> >>>> ** ** >>>> >>>> Thank for the fast reply Alfred,**** >>>> >>>> I just may have misunderstood something, cause i told about the >>>> equivalent of the source sdk base 2006 and 2007, but a 2013 version.*** >>>> * >>>> >>>> >>>> The three mod templates, get from the github repository, have all a >>>> gameinfo.txt with a steamapp ID set to 243730.**** >>>> >>>> To me it was supposed to be the Sourcesdk Base 2013 i had mentionned. >>>> the hl2 steamapp id hasn't change it's always 220.**** >>>> >>>> So it a bit confuse to me, if i put the mod template into >>>> "steamapps/Sourcemods/" and restart steam, nothing appears.**** >>>> >>>> something goes wrong ,no ?**** >>>> >>>> //nicolas**** >>>> >>>> ** ** >>>> >>>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>**** >>>> >>>> The expectation is that the Singleplayer variant of the SDK Base will >>>> update when HL2 does, which will be reasonably rarely (i.e less than once a >>>> year). The MP version will more closely track the engine used by our MP >>>> titles (TF2, HL2DM, DoD:S, CS:S) and will update every couple of months, >>>> but those changes should not break backwards compatibility for games.** >>>> ** >>>> >>>> **** >>>> >>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes >>>> *Sent:* Wednesday, June 26, 2013 5:07 PM**** >>>> >>>> >>>> *To:* Discussion of Half-Life Programming >>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >>>> >>>> **** >>>> >>>> Yeah Great news, and thank you Joe and Alfred for posting, here. >>>> Hmm, The source sdk base 2013 it not yet available from steam tools. >>>> How many time do you expect guys, for the steamAppID 243730 (source sdk >>>> 2013) to be )released on steam ? ( the Steam AppID is the one set into the >>>> gameinfo.txt of the template mod_hl2 /mod_episodic )**** >>>> >>>> //nicolas**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>**** >>>> >>>> No, hammer is only available on windows and we have no plans at this >>>> time to change that.**** >>>> >>>> **** >>>> >>>> It is a MFC app, which is a windows only UI tech, so a port would be >>>> difficult. Future engines have been designed with cross platform support in >>>> the toolchain from the start.**** >>>> >>>> **** >>>> >>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto: >>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F >>>> *Sent:* Wednesday, June 26, 2013 4:46 PM >>>> *To:* Discussion of Half-Life Programming**** >>>> >>>> >>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release**** >>>> >>>> **** >>>> >>>> Is hammer going to work on mac and linux now? I like that I can use not >>>> VS to build the sdk now.**** >>>> >>>> **** >>>> >>>> On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds < >>>> alf...@valvesoftware.com> wrote:**** >>>> >>>> There is a new Source SDK Base 2013 app (one for MP and one for SP) >>>> that ships with a complete suite of the modding tools, you should use those >>>> and set a custom VPROJECT (actually, you can use the tools from any game, >>>> just set that vproject environment). >>>> >>>> - Alfred**** >>>> >>>> >>>> -----Original Message----- >>>> From: hlcoders-boun...@list.valvesoftware.com [mailto: >>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico >>>> Sent: Wednesday, June 26, 2013 4:33 PM >>>> To: hlcoders@list.valvesoftware.com >>>> Subject: Re: [hlcoders] Source SDK 2013 Release >>>> >>>> One question does appear in my mind with that tough... >>>> >>>> How are mods going to be able to use the tools like Hammer in the >>>> future? >>>> Games ship it with themselves, but for mods there would be a >>>> customizable solution needed, >>>> or do you expect us to rip the tools stuff from one of the games and >>>> modify it until it fits and ship it together with the mod? >>>> I think that's a rather big thing that isn't covered by the news at all >>>> and will have an impact if there's no solution coming soon. >>>> >>>> - Neico >>>> >>>> On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote: >>>> > https://github.com/ValveSoftware/source-sdk-2013 >>>> > >>>> > That is where you want to go for the code. >>>> > >>>> > -----Original Message----- >>>> > From: hlcoders-boun...@list.valvesoftware.com [mailto: >>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig >>>> > Sent: Wednesday, June 26, 2013 3:49 PM >>>> > To: 'hlcoders@list.valvesoftware.com' >>>> > Subject: [hlcoders] Source SDK 2013 Release >>>> > >>>> > http://store.steampowered.com/news/10962/ >>>> > >>>> > Source SDK 2013 Release >>>> > >>>> > We have released an update to the Source SDK, bringing support for >>>> Mac OS X and Linux to mod developers and exposing the ability for virtual >>>> reality support in your mod. The biggest change with this update is that we >>>> are using github to host the source code. You will find the code here. This >>>> Source SDK 2013 release also includes a new license that can be foundhere. >>>> This new license allows mod authors to share their changes to the SDK more >>>> easily. >>>> > >>>> > The other change with the Source SDK is that now Hammer and the other >>>> mod tools ship with their respective games instead of as part of the SDK >>>> Launcher. The launcher itself is being phased out, so it will disappear >>>> from your Tools list. You can find information about how to run the tools >>>> from the games here. >>>> > >>>> > The source for this new SDK release includes the latest code for all >>>> the included games, and has many new features: >>>> > . The games now build and run clients on Windows, OSX, and Linux. >>>> Dedicated servers are supported on Windows and Linux. >>>> > . Steam Pipe (the new Steam content delivery system) is supported by >>>> the sample mods. Existing mods can change their gameinfo.txt to match the >>>> new format and gain Steam Pipe support. >>>> > . Support for Virtual Reality via the Oculus Rift has been added to >>>> the SDK. Running a compatible mod with -vr on the command line will run the >>>> mod in stereo and enable head tracking on the Rift. >>>> > >>>> > You can find instructions on getting started with the new Source SDK >>>> 2013 on the Valve Developer Community wiki. >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> > >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> > >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** >>>> >>>> >>>> >>>> **** >>>> >>>> **** >>>> >>>> -- >>>> Jesse **** >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** >>>> >>>> **** >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> **** >>>> >>>> ** ** >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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