Any chance that we could get access to the materialsystem like we had back
in 06/07?


On Wed, Jun 26, 2013 at 7:52 PM, fuZZ RedEyes <fuzzz...@gmail.com> wrote:

> steam://rungameid/243730 or try that one, sorry for the two quick posts,
> i don't want to spam everyone on the list :)
>
>
> 2013/6/27 fuZZ RedEyes <fuzzz...@gmail.com>
>
>> create a shortcut on your desktop and add that as target
>> steam://rungameid/243730 (SP)
>> and enjoy
>>
>>
>> 2013/6/27 Stephen Swires <st...@swires.me>
>>
>>> This doesn't appear to have been fixed yet. I have also tried restarting
>>> the Steam client.
>>>
>>>
>>>
>>> On 27 June 2013 02:07, Joe Ludwig <j...@valvesoftware.com> wrote:
>>>
>>>>  The SDK Base apps hadn't been published yet, but that should be fixed
>>>> now. You should see "Source SDK Base 2013 Multiplayer" and "Source SDK Base
>>>> 2013 Singleplayer" in your tools list. Install those and your mod should
>>>> show up. (You'll need to build it first so you have binaries to load.)*
>>>> ***
>>>>
>>>> ** **
>>>>
>>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
>>>> *Sent:* Wednesday, June 26, 2013 6:02 PM
>>>>
>>>> *To:* Discussion of Half-Life Programming
>>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>>>>
>>>>  ** **
>>>>
>>>> Thank for the fast reply Alfred,****
>>>>
>>>> I just may have misunderstood something, cause i told about the
>>>> equivalent of the source sdk base 2006 and 2007, but a 2013 version.***
>>>> *
>>>>
>>>>
>>>> The three mod templates, get from the github repository, have all a
>>>> gameinfo.txt with a steamapp ID set to 243730.****
>>>>
>>>> To me it was supposed to be the Sourcesdk Base 2013 i had mentionned.
>>>> the hl2 steamapp id hasn't change it's always 220.****
>>>>
>>>> So it a bit confuse to me, if i put the mod template into
>>>> "steamapps/Sourcemods/" and restart steam, nothing appears.****
>>>>
>>>> something goes wrong ,no ?****
>>>>
>>>> //nicolas****
>>>>
>>>> ** **
>>>>
>>>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>****
>>>>
>>>> The expectation is that the Singleplayer variant of the SDK Base will
>>>> update when HL2 does, which will be reasonably rarely (i.e less than once a
>>>> year). The MP version will more closely track the engine used by our MP
>>>> titles (TF2, HL2DM, DoD:S, CS:S) and will update every couple of months,
>>>> but those changes should not break backwards compatibility for games.**
>>>> **
>>>>
>>>>  ****
>>>>
>>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
>>>> *Sent:* Wednesday, June 26, 2013 5:07 PM****
>>>>
>>>>
>>>> *To:* Discussion of Half-Life Programming
>>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>>>>
>>>>  ****
>>>>
>>>> Yeah Great news, and thank you Joe and Alfred for posting, here.
>>>> Hmm, The source sdk base 2013 it not yet available from steam tools.
>>>> How many time do you expect guys, for the steamAppID 243730 (source sdk
>>>> 2013) to be )released  on steam ? ( the Steam AppID is the one set into the
>>>> gameinfo.txt  of the template mod_hl2 /mod_episodic )****
>>>>
>>>> //nicolas****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>****
>>>>
>>>> No, hammer is only available on windows and we have no plans at this
>>>> time to change that.****
>>>>
>>>>  ****
>>>>
>>>> It is a MFC app, which is a windows only UI tech, so a port would be
>>>> difficult. Future engines have been designed with cross platform support in
>>>> the toolchain from the start.****
>>>>
>>>>  ****
>>>>
>>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F
>>>> *Sent:* Wednesday, June 26, 2013 4:46 PM
>>>> *To:* Discussion of Half-Life Programming****
>>>>
>>>>
>>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>>>>
>>>>  ****
>>>>
>>>> Is hammer going to work on mac and linux now? I like that I can use not
>>>> VS to build the sdk now.****
>>>>
>>>>  ****
>>>>
>>>> On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds <
>>>> alf...@valvesoftware.com> wrote:****
>>>>
>>>> There is a new Source SDK Base 2013 app (one for MP and one for SP)
>>>> that ships with a complete suite of the modding tools, you should use those
>>>> and set a custom VPROJECT (actually, you can use the tools from any game,
>>>> just set that vproject environment).
>>>>
>>>> - Alfred****
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico
>>>> Sent: Wednesday, June 26, 2013 4:33 PM
>>>> To: hlcoders@list.valvesoftware.com
>>>> Subject: Re: [hlcoders] Source SDK 2013 Release
>>>>
>>>> One question does appear in my mind with that tough...
>>>>
>>>> How are mods going to be able to use the tools like Hammer in the
>>>> future?
>>>> Games ship it with themselves, but for mods there would be a
>>>> customizable solution needed,
>>>> or do you expect us to rip the tools stuff from one of the games and
>>>> modify it until it fits and ship it together with the mod?
>>>> I think that's a rather big thing that isn't covered by the news at all
>>>> and will have an impact if there's no solution coming soon.
>>>>
>>>> - Neico
>>>>
>>>> On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote:
>>>> > https://github.com/ValveSoftware/source-sdk-2013
>>>> >
>>>> > That is where you want to go for the code.
>>>> >
>>>> > -----Original Message-----
>>>> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
>>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig
>>>> > Sent: Wednesday, June 26, 2013 3:49 PM
>>>> > To: 'hlcoders@list.valvesoftware.com'
>>>> > Subject: [hlcoders] Source SDK 2013 Release
>>>> >
>>>> > http://store.steampowered.com/news/10962/
>>>> >
>>>> > Source SDK 2013 Release
>>>> >
>>>> > We have released an update to the Source SDK, bringing support for
>>>> Mac OS X and Linux to mod developers and exposing the ability for virtual
>>>> reality support in your mod. The biggest change with this update is that we
>>>> are using github to host the source code. You will find the code here. This
>>>> Source SDK 2013 release also includes a new license that can be foundhere.
>>>> This new license allows mod authors to share their changes to the SDK more
>>>> easily.
>>>> >
>>>> > The other change with the Source SDK is that now Hammer and the other
>>>> mod tools ship with their respective games instead of as part of the SDK
>>>> Launcher. The launcher itself is being phased out, so it will disappear
>>>> from your Tools list. You can find information about how to run the tools
>>>> from the games here.
>>>> >
>>>> > The source for this new SDK release includes the latest code for all
>>>> the included games, and has many new features:
>>>> > . The games now build and run clients on Windows, OSX, and Linux.
>>>> Dedicated servers are supported on Windows and Linux.
>>>> > . Steam Pipe (the new Steam content delivery system) is supported by
>>>> the sample mods. Existing mods can change their gameinfo.txt to match the
>>>> new format and gain Steam Pipe support.
>>>> > . Support for Virtual Reality via the Oculus Rift has been added to
>>>> the SDK. Running a compatible mod with -vr on the command line will run the
>>>> mod in stereo and enable head tracking on the Rift.
>>>> >
>>>> > You can find instructions on getting started with the new Source SDK
>>>> 2013 on the Valve Developer Community wiki.
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>> >
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>>>>
>>>>
>>>>
>>>> ****
>>>>
>>>>  ****
>>>>
>>>> --
>>>> Jesse ****
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>>>>
>>>>  ****
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>> ****
>>>>
>>>> ** **
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to