I think the one from Alien Swarm could. Though, for some reasons, you have
to create all the folders from the VPK into your mod folder. Just the
folder structure, without extracting the models in them. And they with
ASW's hlmv you could navigate to the model's folder and load it for some
reasons. ( loading using (steam) in the hlmv )


On Wed, Jun 26, 2013 at 10:20 PM, fuZZ RedEyes <fuzzz...@gmail.com> wrote:

> some bug to fix :
> 1.
> set_sdk_env.bat is missing in /Common/half-life 2/bin/" directory
>
> 2.
> Gameconfig.txt is missing in /Common/half-life 2/bin/" directory ( hammer
> need it )
>
> 3.
> mp\game\mod_hl2mp\gameinfo.txt is wrong, the steapAppId is the "Source sdk
> base 2013 solo" and must be change by "243750"
>
> 4.
> Also Hlmv is not able to read into the VPK, so if the MDL,VMT and VTF
> files  are not stored on the disk, instead of the VPK package, hlmv just
> can't open the assets.
> It's not only for HL2 but it's the same problem with all the source engine
> game excepted SFM but all model are unpacked, so it can't count, and i
> can't say if the problem is the same.
>
>
>
> 2013/6/27 Riley <theda...@gmail.com>
>
>> Any chance that we could get access to the materialsystem like we had
>> back in 06/07?
>>
>>
>>
>> On Wed, Jun 26, 2013 at 7:52 PM, fuZZ RedEyes <fuzzz...@gmail.com> wrote:
>>
>>> steam://rungameid/243730 or try that one, sorry for the two quick
>>> posts, i don't want to spam everyone on the list :)
>>>
>>>
>>> 2013/6/27 fuZZ RedEyes <fuzzz...@gmail.com>
>>>
>>>> create a shortcut on your desktop and add that as target
>>>> steam://rungameid/243730 (SP)
>>>> and enjoy
>>>>
>>>>
>>>> 2013/6/27 Stephen Swires <st...@swires.me>
>>>>
>>>>> This doesn't appear to have been fixed yet. I have also tried
>>>>> restarting the Steam client.
>>>>>
>>>>>
>>>>>
>>>>> On 27 June 2013 02:07, Joe Ludwig <j...@valvesoftware.com> wrote:
>>>>>
>>>>>>  The SDK Base apps hadn't been published yet, but that should be
>>>>>> fixed now. You should see "Source SDK Base 2013 Multiplayer" and "Source
>>>>>> SDK Base 2013 Singleplayer" in your tools list. Install those and your 
>>>>>> mod
>>>>>> should show up. (You'll need to build it first so you have binaries to
>>>>>> load.)****
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>>>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
>>>>>> *Sent:* Wednesday, June 26, 2013 6:02 PM
>>>>>>
>>>>>> *To:* Discussion of Half-Life Programming
>>>>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>>>>>>
>>>>>>  ** **
>>>>>>
>>>>>> Thank for the fast reply Alfred,****
>>>>>>
>>>>>> I just may have misunderstood something, cause i told about the
>>>>>> equivalent of the source sdk base 2006 and 2007, but a 2013 version.*
>>>>>> ***
>>>>>>
>>>>>>
>>>>>> The three mod templates, get from the github repository, have all a
>>>>>> gameinfo.txt with a steamapp ID set to 243730.****
>>>>>>
>>>>>> To me it was supposed to be the Sourcesdk Base 2013 i had mentionned.
>>>>>> the hl2 steamapp id hasn't change it's always 220.****
>>>>>>
>>>>>> So it a bit confuse to me, if i put the mod template into
>>>>>> "steamapps/Sourcemods/" and restart steam, nothing appears.****
>>>>>>
>>>>>> something goes wrong ,no ?****
>>>>>>
>>>>>> //nicolas****
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>****
>>>>>>
>>>>>> The expectation is that the Singleplayer variant of the SDK Base will
>>>>>> update when HL2 does, which will be reasonably rarely (i.e less than 
>>>>>> once a
>>>>>> year). The MP version will more closely track the engine used by our MP
>>>>>> titles (TF2, HL2DM, DoD:S, CS:S) and will update every couple of months,
>>>>>> but those changes should not break backwards compatibility for games.
>>>>>> ****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>>>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
>>>>>> *Sent:* Wednesday, June 26, 2013 5:07 PM****
>>>>>>
>>>>>>
>>>>>> *To:* Discussion of Half-Life Programming
>>>>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>> Yeah Great news, and thank you Joe and Alfred for posting, here.
>>>>>> Hmm, The source sdk base 2013 it not yet available from steam tools.
>>>>>> How many time do you expect guys, for the steamAppID 243730 (source
>>>>>> sdk 2013) to be )released  on steam ? ( the Steam AppID is the one set 
>>>>>> into
>>>>>> the gameinfo.txt  of the template mod_hl2 /mod_episodic )****
>>>>>>
>>>>>> //nicolas****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>****
>>>>>>
>>>>>> No, hammer is only available on windows and we have no plans at this
>>>>>> time to change that.****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>> It is a MFC app, which is a windows only UI tech, so a port would be
>>>>>> difficult. Future engines have been designed with cross platform support 
>>>>>> in
>>>>>> the toolchain from the start.****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>>>>> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F
>>>>>> *Sent:* Wednesday, June 26, 2013 4:46 PM
>>>>>> *To:* Discussion of Half-Life Programming****
>>>>>>
>>>>>>
>>>>>> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>> Is hammer going to work on mac and linux now? I like that I can use
>>>>>> not VS to build the sdk now.****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>> On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds <
>>>>>> alf...@valvesoftware.com> wrote:****
>>>>>>
>>>>>> There is a new Source SDK Base 2013 app (one for MP and one for SP)
>>>>>> that ships with a complete suite of the modding tools, you should use 
>>>>>> those
>>>>>> and set a custom VPROJECT (actually, you can use the tools from any game,
>>>>>> just set that vproject environment).
>>>>>>
>>>>>> - Alfred****
>>>>>>
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: hlcoders-boun...@list.valvesoftware.com [mailto:
>>>>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico
>>>>>> Sent: Wednesday, June 26, 2013 4:33 PM
>>>>>> To: hlcoders@list.valvesoftware.com
>>>>>> Subject: Re: [hlcoders] Source SDK 2013 Release
>>>>>>
>>>>>> One question does appear in my mind with that tough...
>>>>>>
>>>>>> How are mods going to be able to use the tools like Hammer in the
>>>>>> future?
>>>>>> Games ship it with themselves, but for mods there would be a
>>>>>> customizable solution needed,
>>>>>> or do you expect us to rip the tools stuff from one of the games and
>>>>>> modify it until it fits and ship it together with the mod?
>>>>>> I think that's a rather big thing that isn't covered by the news at
>>>>>> all
>>>>>> and will have an impact if there's no solution coming soon.
>>>>>>
>>>>>> - Neico
>>>>>>
>>>>>> On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote:
>>>>>> > https://github.com/ValveSoftware/source-sdk-2013
>>>>>> >
>>>>>> > That is where you want to go for the code.
>>>>>> >
>>>>>> > -----Original Message-----
>>>>>> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
>>>>>> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig
>>>>>> > Sent: Wednesday, June 26, 2013 3:49 PM
>>>>>> > To: 'hlcoders@list.valvesoftware.com'
>>>>>> > Subject: [hlcoders] Source SDK 2013 Release
>>>>>> >
>>>>>> > http://store.steampowered.com/news/10962/
>>>>>> >
>>>>>> > Source SDK 2013 Release
>>>>>> >
>>>>>> > We have released an update to the Source SDK, bringing support for
>>>>>> Mac OS X and Linux to mod developers and exposing the ability for virtual
>>>>>> reality support in your mod. The biggest change with this update is that 
>>>>>> we
>>>>>> are using github to host the source code. You will find the code here. 
>>>>>> This
>>>>>> Source SDK 2013 release also includes a new license that can be 
>>>>>> foundhere.
>>>>>> This new license allows mod authors to share their changes to the SDK 
>>>>>> more
>>>>>> easily.
>>>>>> >
>>>>>> > The other change with the Source SDK is that now Hammer and the
>>>>>> other mod tools ship with their respective games instead of as part of 
>>>>>> the
>>>>>> SDK Launcher. The launcher itself is being phased out, so it will 
>>>>>> disappear
>>>>>> from your Tools list. You can find information about how to run the tools
>>>>>> from the games here.
>>>>>> >
>>>>>> > The source for this new SDK release includes the latest code for
>>>>>> all the included games, and has many new features:
>>>>>> > . The games now build and run clients on Windows, OSX, and Linux.
>>>>>> Dedicated servers are supported on Windows and Linux.
>>>>>> > . Steam Pipe (the new Steam content delivery system) is supported
>>>>>> by the sample mods. Existing mods can change their gameinfo.txt to match
>>>>>> the new format and gain Steam Pipe support.
>>>>>> > . Support for Virtual Reality via the Oculus Rift has been added to
>>>>>> the SDK. Running a compatible mod with -vr on the command line will run 
>>>>>> the
>>>>>> mod in stereo and enable head tracking on the Rift.
>>>>>> >
>>>>>> > You can find instructions on getting started with the new Source
>>>>>> SDK 2013 on the Valve Developer Community wiki.
>>>>>> >
>>>>>> >
>>>>>> > _______________________________________________
>>>>>> > To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>> >
>>>>>> >
>>>>>> > _______________________________________________
>>>>>> > To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>> >
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>>>>>>
>>>>>>
>>>>>>
>>>>>> ****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>> --
>>>>>> Jesse ****
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>>>>>>
>>>>>>  ****
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>> ****
>>>>>>
>>>>>> ** **
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
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