all right Joe, thank you for the good job :)

Nicolas


2013/6/28 Joe Ludwig <j...@valvesoftware.com>

>  1 and 3 are fixed now for the Source SDK 2013 Base Singleplayer. If
> those fixes look right we'll make the same fix in the Multiplayer app.****
>
> ** **
>
> I appreciate the bug reports. I would encourage you to report this sort of
> thing over on GitHub in the Issues list:
> https://github.com/ValveSoftware/source-sdk-2013/issues****
>
> ** **
>
> That way we can have a system for keeping track of individual issues
> instead of trying to wrangle big email threads.****
>
> ** **
>
> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Alfred Reynolds
> *Sent:* Thursday, June 27, 2013 9:51 AM
>
> *To:* Discussion of Half-Life Programming
> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>
>  ** **
>
> 1. We will fix that****
>
> 2. Hammer makes a gameconfig.txt on first launch if one isn't present on
> disk****
>
> 3. We will fix that.****
>
> 4. We will look into it (we may or may not fix it), you may want to check
> out GCFScape in the meantime, it will let you explode VPK files to disk to
> get you around this for now.****
>
> ** **
>
> *From:* hlcoders-boun...@list.valvesoftware.com [
> mailto:hlcoders-boun...@list.valvesoftware.com<hlcoders-boun...@list.valvesoftware.com>]
> *On Behalf Of *fuZZ RedEyes
> *Sent:* Wednesday, June 26, 2013 7:21 PM
> *To:* Discussion of Half-Life Programming
> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>
> ** **
>
> some bug to fix :
> 1.
> set_sdk_env.bat is missing in /Common/half-life 2/bin/" directory
>
> 2.
> Gameconfig.txt is missing in /Common/half-life 2/bin/" directory ( hammer
> need it )
>
> 3.
> mp\game\mod_hl2mp\gameinfo.txt is wrong, the steapAppId is the "Source sdk
> base 2013 solo" and must be change by "243750"
>
> 4.
> Also Hlmv is not able to read into the VPK, so if the MDL,VMT and VTF
> files  are not stored on the disk, instead of the VPK package, hlmv just
> can't open the assets.
> It's not only for HL2 but it's the same problem with all the source engine
> game excepted SFM but all model are unpacked, so it can't count, and i
> can't say if the problem is the same.****
>
> ** **
>
> 2013/6/27 Riley <theda...@gmail.com>****
>
> Any chance that we could get access to the materialsystem like we had back
> in 06/07?****
>
> ** **
>
> ** **
>
> On Wed, Jun 26, 2013 at 7:52 PM, fuZZ RedEyes <fuzzz...@gmail.com> wrote:*
> ***
>
> steam://rungameid/243730 or try that one, sorry for the two quick posts, i
> don't want to spam everyone on the list :)****
>
> ** **
>
> 2013/6/27 fuZZ RedEyes <fuzzz...@gmail.com>****
>
> create a shortcut on your desktop and add that as target
> steam://rungameid/243730 (SP)****
>
> and enjoy****
>
> ** **
>
> 2013/6/27 Stephen Swires <st...@swires.me>****
>
> This doesn't appear to have been fixed yet. I have also tried restarting
> the Steam client.****
>
> ** **
>
> ** **
>
> On 27 June 2013 02:07, Joe Ludwig <j...@valvesoftware.com> wrote:****
>
> The SDK Base apps hadn't been published yet, but that should be fixed now.
> You should see "Source SDK Base 2013 Multiplayer" and "Source SDK Base 2013
> Singleplayer" in your tools list. Install those and your mod should show
> up. (You'll need to build it first so you have binaries to load.)****
>
>  ****
>
> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
> *Sent:* Wednesday, June 26, 2013 6:02 PM****
>
>
> *To:* Discussion of Half-Life Programming
> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>
>  ****
>
> Thank for the fast reply Alfred,****
>
> I just may have misunderstood something, cause i told about the equivalent
> of the source sdk base 2006 and 2007, but a 2013 version.****
>
>
> The three mod templates, get from the github repository, have all a
> gameinfo.txt with a steamapp ID set to 243730.****
>
> To me it was supposed to be the Sourcesdk Base 2013 i had mentionned. the
> hl2 steamapp id hasn't change it's always 220.****
>
> So it a bit confuse to me, if i put the mod template into
> "steamapps/Sourcemods/" and restart steam, nothing appears.****
>
> something goes wrong ,no ?****
>
> //nicolas****
>
>  ****
>
> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>****
>
> The expectation is that the Singleplayer variant of the SDK Base will
> update when HL2 does, which will be reasonably rarely (i.e less than once a
> year). The MP version will more closely track the engine used by our MP
> titles (TF2, HL2DM, DoD:S, CS:S) and will update every couple of months,
> but those changes should not break backwards compatibility for games.****
>
>  ****
>
> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes
> *Sent:* Wednesday, June 26, 2013 5:07 PM****
>
>
> *To:* Discussion of Half-Life Programming
> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>
>  ****
>
> Yeah Great news, and thank you Joe and Alfred for posting, here.
> Hmm, The source sdk base 2013 it not yet available from steam tools.
> How many time do you expect guys, for the steamAppID 243730 (source sdk
> 2013) to be )released  on steam ? ( the Steam AppID is the one set into the
> gameinfo.txt  of the template mod_hl2 /mod_episodic )****
>
> //nicolas****
>
>  ****
>
>  ****
>
> 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>****
>
> No, hammer is only available on windows and we have no plans at this time
> to change that.****
>
>  ****
>
> It is a MFC app, which is a windows only UI tech, so a port would be
> difficult. Future engines have been designed with cross platform support in
> the toolchain from the start.****
>
>  ****
>
> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F
> *Sent:* Wednesday, June 26, 2013 4:46 PM
> *To:* Discussion of Half-Life Programming****
>
>
> *Subject:* Re: [hlcoders] Source SDK 2013 Release****
>
>  ****
>
> Is hammer going to work on mac and linux now? I like that I can use not VS
> to build the sdk now.****
>
>  ****
>
> On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds <alf...@valvesoftware.com>
> wrote:****
>
> There is a new Source SDK Base 2013 app (one for MP and one for SP) that
> ships with a complete suite of the modding tools, you should use those and
> set a custom VPROJECT (actually, you can use the tools from any game, just
> set that vproject environment).
>
> - Alfred****
>
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico
> Sent: Wednesday, June 26, 2013 4:33 PM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [hlcoders] Source SDK 2013 Release
>
> One question does appear in my mind with that tough...
>
> How are mods going to be able to use the tools like Hammer in the future?
> Games ship it with themselves, but for mods there would be a
> customizable solution needed,
> or do you expect us to rip the tools stuff from one of the games and
> modify it until it fits and ship it together with the mod?
> I think that's a rather big thing that isn't covered by the news at all
> and will have an impact if there's no solution coming soon.
>
> - Neico
>
> On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote:
> > https://github.com/ValveSoftware/source-sdk-2013
> >
> > That is where you want to go for the code.
> >
> > -----Original Message-----
> > From: hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig
> > Sent: Wednesday, June 26, 2013 3:49 PM
> > To: 'hlcoders@list.valvesoftware.com'
> > Subject: [hlcoders] Source SDK 2013 Release
> >
> > http://store.steampowered.com/news/10962/
> >
> > Source SDK 2013 Release
> >
> > We have released an update to the Source SDK, bringing support for Mac
> OS X and Linux to mod developers and exposing the ability for virtual
> reality support in your mod. The biggest change with this update is that we
> are using github to host the source code. You will find the code here. This
> Source SDK 2013 release also includes a new license that can be foundhere.
> This new license allows mod authors to share their changes to the SDK more
> easily.
> >
> > The other change with the Source SDK is that now Hammer and the other
> mod tools ship with their respective games instead of as part of the SDK
> Launcher. The launcher itself is being phased out, so it will disappear
> from your Tools list. You can find information about how to run the tools
> from the games here.
> >
> > The source for this new SDK release includes the latest code for all the
> included games, and has many new features:
> > . The games now build and run clients on Windows, OSX, and Linux.
> Dedicated servers are supported on Windows and Linux.
> > . Steam Pipe (the new Steam content delivery system) is supported by the
> sample mods. Existing mods can change their gameinfo.txt to match the new
> format and gain Steam Pipe support.
> > . Support for Virtual Reality via the Oculus Rift has been added to the
> SDK. Running a compatible mod with -vr on the command line will run the mod
> in stereo and enable head tracking on the Rift.
> >
> > You can find instructions on getting started with the new Source SDK
> 2013 on the Valve Developer Community wiki.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
>
>
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>
> _______________________________________________
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> please visit:
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>
>
>
> ****
>
>  ****
>
> --
> Jesse ****
>
>
> _______________________________________________
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> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>
>  ****
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>
>  ****
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>
> ** **
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>
> ** **
>
> ** **
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>
> ** **
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>
> ** **
>
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> please visit:
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>
>
>
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