all right Joe, thank you for the good job :) Nicolas
2013/6/28 Joe Ludwig <j...@valvesoftware.com> > 1 and 3 are fixed now for the Source SDK 2013 Base Singleplayer. If > those fixes look right we'll make the same fix in the Multiplayer app.**** > > ** ** > > I appreciate the bug reports. I would encourage you to report this sort of > thing over on GitHub in the Issues list: > https://github.com/ValveSoftware/source-sdk-2013/issues**** > > ** ** > > That way we can have a system for keeping track of individual issues > instead of trying to wrangle big email threads.**** > > ** ** > > *From:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Alfred Reynolds > *Sent:* Thursday, June 27, 2013 9:51 AM > > *To:* Discussion of Half-Life Programming > *Subject:* Re: [hlcoders] Source SDK 2013 Release**** > > ** ** > > 1. We will fix that**** > > 2. Hammer makes a gameconfig.txt on first launch if one isn't present on > disk**** > > 3. We will fix that.**** > > 4. We will look into it (we may or may not fix it), you may want to check > out GCFScape in the meantime, it will let you explode VPK files to disk to > get you around this for now.**** > > ** ** > > *From:* hlcoders-boun...@list.valvesoftware.com [ > mailto:hlcoders-boun...@list.valvesoftware.com<hlcoders-boun...@list.valvesoftware.com>] > *On Behalf Of *fuZZ RedEyes > *Sent:* Wednesday, June 26, 2013 7:21 PM > *To:* Discussion of Half-Life Programming > *Subject:* Re: [hlcoders] Source SDK 2013 Release**** > > ** ** > > some bug to fix : > 1. > set_sdk_env.bat is missing in /Common/half-life 2/bin/" directory > > 2. > Gameconfig.txt is missing in /Common/half-life 2/bin/" directory ( hammer > need it ) > > 3. > mp\game\mod_hl2mp\gameinfo.txt is wrong, the steapAppId is the "Source sdk > base 2013 solo" and must be change by "243750" > > 4. > Also Hlmv is not able to read into the VPK, so if the MDL,VMT and VTF > files are not stored on the disk, instead of the VPK package, hlmv just > can't open the assets. > It's not only for HL2 but it's the same problem with all the source engine > game excepted SFM but all model are unpacked, so it can't count, and i > can't say if the problem is the same.**** > > ** ** > > 2013/6/27 Riley <theda...@gmail.com>**** > > Any chance that we could get access to the materialsystem like we had back > in 06/07?**** > > ** ** > > ** ** > > On Wed, Jun 26, 2013 at 7:52 PM, fuZZ RedEyes <fuzzz...@gmail.com> wrote:* > *** > > steam://rungameid/243730 or try that one, sorry for the two quick posts, i > don't want to spam everyone on the list :)**** > > ** ** > > 2013/6/27 fuZZ RedEyes <fuzzz...@gmail.com>**** > > create a shortcut on your desktop and add that as target > steam://rungameid/243730 (SP)**** > > and enjoy**** > > ** ** > > 2013/6/27 Stephen Swires <st...@swires.me>**** > > This doesn't appear to have been fixed yet. I have also tried restarting > the Steam client.**** > > ** ** > > ** ** > > On 27 June 2013 02:07, Joe Ludwig <j...@valvesoftware.com> wrote:**** > > The SDK Base apps hadn't been published yet, but that should be fixed now. > You should see "Source SDK Base 2013 Multiplayer" and "Source SDK Base 2013 > Singleplayer" in your tools list. Install those and your mod should show > up. (You'll need to build it first so you have binaries to load.)**** > > **** > > *From:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes > *Sent:* Wednesday, June 26, 2013 6:02 PM**** > > > *To:* Discussion of Half-Life Programming > *Subject:* Re: [hlcoders] Source SDK 2013 Release**** > > **** > > Thank for the fast reply Alfred,**** > > I just may have misunderstood something, cause i told about the equivalent > of the source sdk base 2006 and 2007, but a 2013 version.**** > > > The three mod templates, get from the github repository, have all a > gameinfo.txt with a steamapp ID set to 243730.**** > > To me it was supposed to be the Sourcesdk Base 2013 i had mentionned. the > hl2 steamapp id hasn't change it's always 220.**** > > So it a bit confuse to me, if i put the mod template into > "steamapps/Sourcemods/" and restart steam, nothing appears.**** > > something goes wrong ,no ?**** > > //nicolas**** > > **** > > 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>**** > > The expectation is that the Singleplayer variant of the SDK Base will > update when HL2 does, which will be reasonably rarely (i.e less than once a > year). The MP version will more closely track the engine used by our MP > titles (TF2, HL2DM, DoD:S, CS:S) and will update every couple of months, > but those changes should not break backwards compatibility for games.**** > > **** > > *From:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *fuZZ RedEyes > *Sent:* Wednesday, June 26, 2013 5:07 PM**** > > > *To:* Discussion of Half-Life Programming > *Subject:* Re: [hlcoders] Source SDK 2013 Release**** > > **** > > Yeah Great news, and thank you Joe and Alfred for posting, here. > Hmm, The source sdk base 2013 it not yet available from steam tools. > How many time do you expect guys, for the steamAppID 243730 (source sdk > 2013) to be )released on steam ? ( the Steam AppID is the one set into the > gameinfo.txt of the template mod_hl2 /mod_episodic )**** > > //nicolas**** > > **** > > **** > > 2013/6/27 Alfred Reynolds <alf...@valvesoftware.com>**** > > No, hammer is only available on windows and we have no plans at this time > to change that.**** > > **** > > It is a MFC app, which is a windows only UI tech, so a port would be > difficult. Future engines have been designed with cross platform support in > the toolchain from the start.**** > > **** > > *From:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jesse F > *Sent:* Wednesday, June 26, 2013 4:46 PM > *To:* Discussion of Half-Life Programming**** > > > *Subject:* Re: [hlcoders] Source SDK 2013 Release**** > > **** > > Is hammer going to work on mac and linux now? I like that I can use not VS > to build the sdk now.**** > > **** > > On Wed, Jun 26, 2013 at 4:44 PM, Alfred Reynolds <alf...@valvesoftware.com> > wrote:**** > > There is a new Source SDK Base 2013 app (one for MP and one for SP) that > ships with a complete suite of the modding tools, you should use those and > set a custom VPROJECT (actually, you can use the tools from any game, just > set that vproject environment). > > - Alfred**** > > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Neico > Sent: Wednesday, June 26, 2013 4:33 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Source SDK 2013 Release > > One question does appear in my mind with that tough... > > How are mods going to be able to use the tools like Hammer in the future? > Games ship it with themselves, but for mods there would be a > customizable solution needed, > or do you expect us to rip the tools stuff from one of the games and > modify it until it fits and ship it together with the mod? > I think that's a rather big thing that isn't covered by the news at all > and will have an impact if there's no solution coming soon. > > - Neico > > On 27.06.2013 01:02 GMT +2, Alfred Reynolds wrote: > > https://github.com/ValveSoftware/source-sdk-2013 > > > > That is where you want to go for the code. > > > > -----Original Message----- > > From: hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] On Behalf Of Joe Ludwig > > Sent: Wednesday, June 26, 2013 3:49 PM > > To: 'hlcoders@list.valvesoftware.com' > > Subject: [hlcoders] Source SDK 2013 Release > > > > http://store.steampowered.com/news/10962/ > > > > Source SDK 2013 Release > > > > We have released an update to the Source SDK, bringing support for Mac > OS X and Linux to mod developers and exposing the ability for virtual > reality support in your mod. The biggest change with this update is that we > are using github to host the source code. You will find the code here. This > Source SDK 2013 release also includes a new license that can be foundhere. > This new license allows mod authors to share their changes to the SDK more > easily. > > > > The other change with the Source SDK is that now Hammer and the other > mod tools ship with their respective games instead of as part of the SDK > Launcher. The launcher itself is being phased out, so it will disappear > from your Tools list. You can find information about how to run the tools > from the games here. > > > > The source for this new SDK release includes the latest code for all the > included games, and has many new features: > > . The games now build and run clients on Windows, OSX, and Linux. > Dedicated servers are supported on Windows and Linux. > > . Steam Pipe (the new Steam content delivery system) is supported by the > sample mods. Existing mods can change their gameinfo.txt to match the new > format and gain Steam Pipe support. > > . Support for Virtual Reality via the Oculus Rift has been added to the > SDK. Running a compatible mod with -vr on the command line will run the mod > in stereo and enable head tracking on the Rift. > > > > You can find instructions on getting started with the new Source SDK > 2013 on the Valve Developer Community wiki. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > > > **** > > **** > > -- > Jesse **** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > **** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > **** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > ** ** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > ** ** > > ** ** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > ** ** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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