http://youtu.be/BtiAvNkEpC0 there's a written out version in the guides section of the source sdk hub on steam.
On Sun, May 15, 2016, 10:08 AM Gavin Isgar <gisg...@gmail.com> wrote: > I was thinking the same. The only things that are actually recognized are > maps. Thanks! But, If you don't mind, when I do use Source 2013, the > client.dll's and server.dll's are never generated. May you please help me? > > > > On Sun, May 15, 2016 at 10:27 AM, Tony "omega" Sergi <omegal...@gmail.com> > wrote: > > > Pretty sure you can't do it anymore, because all of the content is now in > > vpks. So you need 2013 to be able to mount the other games, as they also > > use newer engine now. > > > > On Sun, May 15, 2016 at 11:04 PM, Gavin Isgar <gisg...@gmail.com> wrote: > > > > > Hey guys, I am back again with another problem. Before I start, I > wanted > > to > > > say that I am using Source Engine 2007 for my mod(I had troubles with > > > getting Source Engine 2013 fully working.) I am trying to mount > > > Counter-Strike: Source files, such as the materials and models, so > that I > > > can have all the files in my mod. But, I can't seem to figure out how > to > > > correctly mount the game, via gameinfo.txt! I can't find a single > Source > > > 2007 Mounting tutorial, and if I do, it never works. Please help me! > > Thank > > > you! > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders