Thanks!

On Mon, May 16, 2016 at 11:14 AM, Jesse Oak <wazanato...@gmail.com> wrote:

> http://youtu.be/BtiAvNkEpC0 there's a written out version in the guides
> section of the source sdk hub on steam.
>
> On Sun, May 15, 2016, 10:08 AM Gavin Isgar <gisg...@gmail.com> wrote:
>
> > I was thinking the same. The only things that are actually recognized are
> > maps. Thanks! But, If you don't mind, when I do use Source 2013, the
> > client.dll's and server.dll's are never generated. May you please help
> me?
> >
> >
> >
> > On Sun, May 15, 2016 at 10:27 AM, Tony "omega" Sergi <
> omegal...@gmail.com>
> > wrote:
> >
> > > Pretty sure you can't do it anymore, because all of the content is now
> in
> > > vpks. So you need 2013 to be able to mount the other games, as they
> also
> > > use newer engine now.
> > >
> > > On Sun, May 15, 2016 at 11:04 PM, Gavin Isgar <gisg...@gmail.com>
> wrote:
> > >
> > > > Hey guys, I am back again with another problem. Before I start, I
> > wanted
> > > to
> > > > say that I am using Source Engine 2007 for my mod(I had troubles with
> > > > getting Source Engine 2013 fully working.) I am trying to mount
> > > > Counter-Strike: Source files, such as the materials and models, so
> > that I
> > > > can have all the files in my mod. But, I can't seem to figure out how
> > to
> > > > correctly mount the game, via gameinfo.txt! I can't find a single
> > Source
> > > > 2007 Mounting tutorial, and if I do, it never works. Please help me!
> > > Thank
> > > > you!
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> > >
> > >
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> >
> >
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