Hey guys, I am back again with another problem. Before I start, I wanted to say that I am using Source Engine 2007 for my mod(I had troubles with getting Source Engine 2013 fully working.) I am trying to mount Counter-Strike: Source files, such as the materials and models, so that I can have all the files in my mod. But, I can't seem to figure out how to correctly mount the game, via gameinfo.txt! I can't find a single Source 2007 Mounting tutorial, and if I do, it never works. Please help me! Thank you!
On Wed, Jun 24, 2015 at 7:45 PM, Gavin Isgar <gisg...@gmail.com> wrote: > ? > > On Tue, Jun 23, 2015 at 10:17 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Hey guys, back with another question. For a singleplayer mod, how would i >> be able to change the background for the loading screen, or make a custom >> loading bar? Thanks! >> >> On Fri, Jun 19, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Alright, but i want to at least get this done by today. I will try >>> looking in Half-Life 2's files and try to find a corresponding file, but if >>> you find any good information for me, please tell me! Thanks! >>> >>> On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi <omegal...@gmail.com >>> > wrote: >>> >>>> if i remember correctly, it's sort of a bug. you need to replace a >>>> specific file, or gameui won't read certain strings. I can't remember which >>>> one right now though. >>>> >>>> On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Alright, I'll try to look around there. If I can't find anything, i >>>>> might have to just look in the HL2 files. >>>>> >>>>> >>>>> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com> >>>>> wrote: >>>>> >>>>>> Off the top of my head I don't know but probably in one of the .txt >>>>>> files in hl2/resource/ >>>>>> >>>>>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>> >>>>>>> ? >>>>>>> >>>>>>> >>>>>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> The commentary text that shows up in the chapter selection menu. >>>>>>>> >>>>>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann < >>>>>>>> schumann....@gmail.com> wrote: >>>>>>>> >>>>>>>>> Which commentary text specifically? >>>>>>>>> >>>>>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> Guys, i need some help with another problem. So, i've been >>>>>>>>>> searching my game's files for a bit and, I can't seem to find how to >>>>>>>>>> change >>>>>>>>>> the HL2 Commentary Text in the main menu? Do i need to make a new >>>>>>>>>> file? >>>>>>>>>> Thank you! >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Thank you! >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi < >>>>>>>>>>> omegal...@gmail.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models >>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >>>>>>>>>>>> >>>>>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs >>>>>>>>>>>> >>>>>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810 >>>>>>>>>>>> >>>>>>>>>>>> google is fantastic. >>>>>>>>>>>> >>>>>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar < >>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to >>>>>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere >>>>>>>>>>>>> that i can >>>>>>>>>>>>> actually do it on! Please help, thank you! >>>>>>>>>>>>> >>>>>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor >>>>>>>>>>>>>> in face poser for NPCs to talk. But i get an error message >>>>>>>>>>>>>> saying "an error >>>>>>>>>>>>>> occurred during extraction". I've been trying to find a fix for >>>>>>>>>>>>>> this >>>>>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 >>>>>>>>>>>>>> computer. Please, >>>>>>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I >>>>>>>>>>>>>>> use Windows 8 and Audacity for the wavs but still nothing >>>>>>>>>>>>>>> works. Please >>>>>>>>>>>>>>> someone give me a tutorial on here by text please! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Thanks! I'll try it! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak < >>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for >>>>>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well. >>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been >>>>>>>>>>>>>>>>>> wondering, how can i make voice(choreography) scenes >>>>>>>>>>>>>>>>>> in-game? What i mean >>>>>>>>>>>>>>>>>> by that is make an NPC say what i said in my recording while >>>>>>>>>>>>>>>>>> lip syncing. I >>>>>>>>>>>>>>>>>> seen that Source SDK's Faceposer can do that but all >>>>>>>>>>>>>>>>>> tutorials are now >>>>>>>>>>>>>>>>>> outdated and i cant find a good resource. Can you guys tell >>>>>>>>>>>>>>>>>> me how i can do >>>>>>>>>>>>>>>>>> this? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak < >>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in >>>>>>>>>>>>>>>>>>> which case you should be able to edit that. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i >>>>>>>>>>>>>>>>>>>> would've already removed it. It's in the chapter list >>>>>>>>>>>>>>>>>>>> menu. I still dont >>>>>>>>>>>>>>>>>>>> know how to remove it either >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your >>>>>>>>>>>>>>>>>>>>> menu. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically >>>>>>>>>>>>>>>>>>>>>> add HL2 commentary mode and messed up the chapter box >>>>>>>>>>>>>>>>>>>>>> with an unusable exit >>>>>>>>>>>>>>>>>>>>>> arrow? Please help! >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled >>>>>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope! >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking >>>>>>>>>>>>>>>>>>>>>>>> at the chapter list in my game(literally ingame) and i >>>>>>>>>>>>>>>>>>>>>>>> now see something >>>>>>>>>>>>>>>>>>>>>>>> new, a commentary checkbox! I didnt add one though, im >>>>>>>>>>>>>>>>>>>>>>>> using SDK Base 2007 >>>>>>>>>>>>>>>>>>>>>>>> for this mod BTW. Did it update and automatically put >>>>>>>>>>>>>>>>>>>>>>>> it in? Please help >>>>>>>>>>>>>>>>>>>>>>>> for future reference! >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. >>>>>>>>>>>>>>>>>>>>>>>>> I just want to know how i can configure code files >>>>>>>>>>>>>>>>>>>>>>>>> for a game so that it >>>>>>>>>>>>>>>>>>>>>>>>> can find the game and code it >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if >>>>>>>>>>>>>>>>>>>>>>>>>> you are. >>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all >>>>>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. >>>>>>>>>>>>>>>>>>>>>>>>>>> But that still didnt >>>>>>>>>>>>>>>>>>>>>>>>>>> answer my question >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your >>>>>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics? >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от >>>>>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com>: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering >>>>>>>>>>>>>>>>>>>>>>>>>>>> how i can make a manual code folder for my >>>>>>>>>>>>>>>>>>>>>>>>>>>> game(like for Half-Life 2: >>>>>>>>>>>>>>>>>>>>>>>>>>>> Example, it would be HL2E in the C Local Disk)? Im >>>>>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can copy >>>>>>>>>>>>>>>>>>>>>>>>>>>> one from my actual game and edit it for a beta >>>>>>>>>>>>>>>>>>>>>>>>>>>> version, so instead of HL2RS >>>>>>>>>>>>>>>>>>>>>>>>>>>> it would be HL2RSB! Please tell me how i can do >>>>>>>>>>>>>>>>>>>>>>>>>>>> that without Source SDK >>>>>>>>>>>>>>>>>>>>>>>>>>>> because it wont work that way! >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof >>>>>>>>>>>>>>>>>>>>>>>>>>>> Lesiak <wave....@hotmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your >>>>>>>>>>>>>>>>>>>>>>>>>>>> mod in any way, but you can only verify that >>>>>>>>>>>>>>>>>>>>>>>>>>>> yourself by testing. I do >>>>>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made >>>>>>>>>>>>>>>>>>>>>>>>>>>> in the 2013 SDK quite a >>>>>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam >>>>>>>>>>>>>>>>>>>>>>>>>>>> community and on this mailing >>>>>>>>>>>>>>>>>>>>>>>>>>>> list. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just >>>>>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other >>>>>>>>>>>>>>>>>>>>>>>>>>>> components it depends on, of >>>>>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and >>>>>>>>>>>>>>>>>>>>>>>>>>>> client code. That means if the >>>>>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed >>>>>>>>>>>>>>>>>>>>>>>>>>>> in a way that would break >>>>>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to >>>>>>>>>>>>>>>>>>>>>>>>>>>> worry about. >>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a >>>>>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been answered. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires >>>>>>>>>>>>>>>>>>>>>>>>>>>> <st...@swires.me >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds >>>>>>>>>>>>>>>>>>>>>>>>>>>> like you are), you should not be using the 2007 >>>>>>>>>>>>>>>>>>>>>>>>>>>> base at all. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just >>>>>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got >>>>>>>>>>>>>>>>>>>>>>>>>>>> updated. My mod uses Source >>>>>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the updates >>>>>>>>>>>>>>>>>>>>>>>>>>>> interfere with the mod in >>>>>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. < >>>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your >>>>>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. You >>>>>>>>>>>>>>>>>>>>>>>>>>>> dont need to touch sources >>>>>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds defined >>>>>>>>>>>>>>>>>>>>>>>>>>>> in weapon script file >>>>>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound >>>>>>>>>>>>>>>>>>>>>>>>>>>> definition scripts >>>>>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). >>>>>>>>>>>>>>>>>>>>>>>>>>>> Yes, they should be WAV >>>>>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin >>>>>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been >>>>>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of >>>>>>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a >>>>>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are >>>>>>>>>>>>>>>>>>>>>>>>>>>> outdated. Do i need VPKs? Do i >>>>>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio >>>>>>>>>>>>>>>>>>>>>>>>>>>> after sound replacement? >>>>>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the >>>>>>>>>>>>>>>>>>>>>>>>>>>> sound files need to be a >>>>>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can >>>>>>>>>>>>>>>>>>>>>>>>>>>> anyone please tell me a very >>>>>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! >>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks! >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you >>>>>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a >>>>>>>>>>>>>>>>>>>>>>>>>>>> respective sub directory they >>>>>>>>>>>>>>>>>>>>>>>>>>>> will work fine. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le < >>>>>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video >>>>>>>>>>>>>>>>>>>>>>>>>>>> looked helpful >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble >>>>>>>>>>>>>>>>>>>>>>>>>>>> figuring out how to make vpk's to use for sounds >>>>>>>>>>>>>>>>>>>>>>>>>>>> for my mod and how to >>>>>>>>>>>>>>>>>>>>>>>>>>>> convert the sound files for use in Source! Can >>>>>>>>>>>>>>>>>>>>>>>>>>>> someone please leave a nice >>>>>>>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks >>>>>>>>>>>>>>>>>>>>>>>>>>>> the ones you want are the directory vpks which use >>>>>>>>>>>>>>>>>>>>>>>>>>>> _dir >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but >>>>>>>>>>>>>>>>>>>>>>>>>>>> don't see any sounds themself. Do i have to use >>>>>>>>>>>>>>>>>>>>>>>>>>>> GCFScape or something? >>>>>>>>>>>>>>>>>>>>>>>>>>>> Sorry if i sound like i have no experience, i've >>>>>>>>>>>>>>>>>>>>>>>>>>>> just been very tired >>>>>>>>>>>>>>>>>>>>>>>>>>>> recently and didnt get a lot of sleep. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" >>>>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>>>>>>>>>>>> You have the base source content, which >>>>>>>>>>>>>>>>>>>>>>>>>>>> includes all of the sounds and soundscripts for >>>>>>>>>>>>>>>>>>>>>>>>>>>> hl2, ep1, ep2, lost coast, >>>>>>>>>>>>>>>>>>>>>>>>>>>> etc. Plus if you own tf2 or any of the other valve >>>>>>>>>>>>>>>>>>>>>>>>>>>> games you can easily >>>>>>>>>>>>>>>>>>>>>>>>>>>> look at their files too. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. >>>>>>>>>>>>>>>>>>>>>>>>>>>> I've also read the developer wiki, but i didn't >>>>>>>>>>>>>>>>>>>>>>>>>>>> find much, so i'm asking >>>>>>>>>>>>>>>>>>>>>>>>>>>> you. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" >>>>>>>>>>>>>>>>>>>>>>>>>>>> Sergi <omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and >>>>>>>>>>>>>>>>>>>>>>>>>>>> look. also read the developer wiki. >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i >>>>>>>>>>>>>>>>>>>>>>>>>>>> change weapon sound for my mod? What format does >>>>>>>>>>>>>>>>>>>>>>>>>>>> it have to be and what >>>>>>>>>>>>>>>>>>>>>>>>>>>> files do i need to edit? Long story short, i need >>>>>>>>>>>>>>>>>>>>>>>>>>>> to know everything about >>>>>>>>>>>>>>>>>>>>>>>>>>>> changing the sounds please! >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and >>>>>>>>>>>>>>>>>>>>>>>>>>>> having a rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> It says right there... The images displayed in >>>>>>>>>>>>>>>>>>>>>>>>>>>> the new game dialogue are 152x86. Since texture >>>>>>>>>>>>>>>>>>>>>>>>>>>> dimensions must both be a >>>>>>>>>>>>>>>>>>>>>>>>>>>> power of two, your VTFs will be 256x128 with a >>>>>>>>>>>>>>>>>>>>>>>>>>>> border to the right and >>>>>>>>>>>>>>>>>>>>>>>>>>>> bottom. That means that the full dimensions of the >>>>>>>>>>>>>>>>>>>>>>>>>>>> image will be 256 wide >>>>>>>>>>>>>>>>>>>>>>>>>>>> by 128 tall, but only a portion of that gets used. >>>>>>>>>>>>>>>>>>>>>>>>>>>> 152 x 86 to be specific. >>>>>>>>>>>>>>>>>>>>>>>>>>>> What you should do is create your chapter images >>>>>>>>>>>>>>>>>>>>>>>>>>>> as 152x86 images, and then >>>>>>>>>>>>>>>>>>>>>>>>>>>> either edit that image's canvas size to 256x128 >>>>>>>>>>>>>>>>>>>>>>>>>>>> (but don't scale/stretch >>>>>>>>>>>>>>>>>>>>>>>>>>>> the actual image), or take that 152x86 image and >>>>>>>>>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128 >>>>>>>>>>>>>>>>>>>>>>>>>>>> image, and just make sure it is positioned in the >>>>>>>>>>>>>>>>>>>>>>>>>>>> top-left. The unused >>>>>>>>>>>>>>>>>>>>>>>>>>>> portion of the image should just be black. >>>>>>>>>>>>>>>>>>>>>>>>>>>> -------- Original message >>>>>>>>>>>>>>>>>>>>>>>>>>>> -------- From: Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) To: >>>>>>>>>>>>>>>>>>>>>>>>>>>> Discussion of Half-Life >>>>>>>>>>>>>>>>>>>>>>>>>>>> Programming <hlcoders@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems Alright I >>>>>>>>>>>>>>>>>>>>>>>>>>>> guess On Sat, Mar 28, >>>>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: Other than that >>>>>>>>>>>>>>>>>>>>>>>>>>>> I'd just use the images from Half-Life 2 as a >>>>>>>>>>>>>>>>>>>>>>>>>>>> base. On 29 March 2015 at >>>>>>>>>>>>>>>>>>>>>>>>>>>> 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt >>>>>>>>>>>>>>>>>>>>>>>>>>>> understand it a bit. >>>>>>>>>>>>>>>>>>>>>>>>>>>> Anything else? On Sat, Mar 28, 2015 at 9:40 PM, >>>>>>>>>>>>>>>>>>>>>>>>>>>> Tom Schumann < >>>>>>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com> wrote: There's some >>>>>>>>>>>>>>>>>>>>>>>>>>>> information on that at >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: Hey guys, im having >>>>>>>>>>>>>>>>>>>>>>>>>>>> another problem again and couldnt find a fix on >>>>>>>>>>>>>>>>>>>>>>>>>>>> the internet. I dont know >>>>>>>>>>>>>>>>>>>>>>>>>>>> the right size for chapter thumbnails, what size >>>>>>>>>>>>>>>>>>>>>>>>>>>> do i make the picture(not >>>>>>>>>>>>>>>>>>>>>>>>>>>> the vtf or vmt)? On Thu, Mar 26, 2015 at 8:53 PM, >>>>>>>>>>>>>>>>>>>>>>>>>>>> Ben Lubar < >>>>>>>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com> wrote: The two dots means >>>>>>>>>>>>>>>>>>>>>>>>>>>> "parent directory". You start in materials/vgui, >>>>>>>>>>>>>>>>>>>>>>>>>>>> go up one to materials, >>>>>>>>>>>>>>>>>>>>>>>>>>>> then to materials/logo and >>>>>>>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. On Thu, Mar 26, >>>>>>>>>>>>>>>>>>>>>>>>>>>> 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: > Yea Jesse, here's how i fixed it! So in >>>>>>>>>>>>>>>>>>>>>>>>>>>> my materials folder, i >>>>>>>>>>>>>>>>>>>>>>>>>>>> made a logo > folder, inside i put both put the >>>>>>>>>>>>>>>>>>>>>>>>>>>> vmt and vtf file with the >>>>>>>>>>>>>>>>>>>>>>>>>>>> same name. > Inside the vmt file, i put: > > >>>>>>>>>>>>>>>>>>>>>>>>>>>> "UnlitGeneric" > { > >>>>>>>>>>>>>>>>>>>>>>>>>>>> "$basetexture" "logo/hl2rslogo1" > "$nolod" 1 > >>>>>>>>>>>>>>>>>>>>>>>>>>>> "$translucent" 1 > } > > >>>>>>>>>>>>>>>>>>>>>>>>>>>> The path automatically detects the material >>>>>>>>>>>>>>>>>>>>>>>>>>>> folder, so just put the folder >>>>>>>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>>>>>>>>>>> > extension). Then in my > >>>>>>>>>>>>>>>>>>>>>>>>>>>> gamelogo.res in my resource folder, i put: > > >>>>>>>>>>>>>>>>>>>>>>>>>>>> Resource/GameLogo.res > { > >>>>>>>>>>>>>>>>>>>>>>>>>>>> GameLogo > { > ControlName EditablePanel > >>>>>>>>>>>>>>>>>>>>>>>>>>>> fieldName GameLogo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide 400 > tall 100 > >>>>>>>>>>>>>>>>>>>>>>>>>>>> autoResize 1 > pinCorner 0 > >>>>>>>>>>>>>>>>>>>>>>>>>>>> visible 1 > enabled 1 > offsetX -20 > offsetY -15 >>>>>>>>>>>>>>>>>>>>>>>>>>>> > } > > Logo > { > >>>>>>>>>>>>>>>>>>>>>>>>>>>> ControlName ImagePanel > fieldName Logo > xpos 0 > >>>>>>>>>>>>>>>>>>>>>>>>>>>> ypos 0 > zpos 50 > wide >>>>>>>>>>>>>>>>>>>>>>>>>>>> 400 > tall 100 > visible 1 > enabled 1 > image >>>>>>>>>>>>>>>>>>>>>>>>>>>> ../logo/hl2rslogo1 > >>>>>>>>>>>>>>>>>>>>>>>>>>>> scaleImage 1 > } > } > > The dots in the path >>>>>>>>>>>>>>>>>>>>>>>>>>>> specify how many folders are >>>>>>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i > rather just do it like >>>>>>>>>>>>>>>>>>>>>>>>>>>> this: > > 2 dots >>>>>>>>>>>>>>>>>>>>>>>>>>>> specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>>>>>>>>>>>>>>>> thats 1 folder, 1 > file! >>>>>>>>>>>>>>>>>>>>>>>>>>>> If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please >>>>>>>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or >>>>>>>>>>>>>>>>>>>>>>>>>> view the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> -Tony >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> -Tony >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders