Actually considering the sales volume of HL2, I'd have to say SP HL2 is WAY
more popular.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, February 15, 2006 10:36 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

--
[ Picked text/plain from multipart/alternative ] Yes Yes of course

Valve's 2nd most popular game, and Valve's most popular game for Source,
outstripping all other Source games combined, is clearly not their flagship
product then.

You got me there

On 2/16/06, Tyler Cook <[EMAIL PROTECTED]> wrote:
>
> Errm - I think the Half-Life Series and Steam(r) are VALVe's flagship
> products...
>
> This is a SERVER mailing list... you rant about how you want better
> gameplay. Maybe you should check out the steam forums?
>
> On 2/15/06, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> >
> http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_seq=
> 4221&page=1&catalog_seq=20
> >
> > In addition, the Counter-Strike competition has been changed from
> 'Source'
> > > to '1.6' to facilitate better operation of tournaments leading up
> > > to
> the
> > > Grand Final. This move comes as a result of player feedback on the
> World
> > > Cyber Games website following last year's successful event in
> Singapore.
> >
> >
> >
> > This is not aimed at Alfred in any way whatsoever. This just happens
> > to
> be a
> > Valve mailing list, and I am writing in the hope that somebody who
> > has
> the
> > power to chnage things is listening.
> >
> > If Valve wants Counter-Strike:Source to be their flagship product,
> > then
> they
> > seriously need to get their head around a few very important issues
> > and
> to
> > fix them post haste.
> >
> > SRCTV
> > Crouch Point of View
> > Bomb Defusing Bugs
> > Sloppy Unresponsive movement
> > Sound Bugs
> > Items that trap you in place
> > Poor FPS on top of the line hardware Maps that are abominations of
> > their 1.6 counterparts (Yes, I'm talking
> about
> > Inferno. Cbble in Source is a better map and a shining example of
> > what players wanted to see, most of the rest have fallen
> > considerably short) Poorly optimised maps Physic's Props and
> > associated settings that are just pure annoyances
> >
> > Those are in no particular order, and no where near complete, but
> > most people on this list will surely identify with all of them.
> >
> > Does Valve care about what Valve game Competitive Counter-Strike is
> using?
> >
> > Does Valve want Counter-Strike:Source to show case the best The
> > Source Engine has to offer, on the widest stage with the best
> > players in the
> world?
> >
> > Are Hardware Sponsors going to be happy with hardware being
> > showcased on game engines that are close to 10 years old?
> >
> > Valve, are you listening, especially those that make the decisions
> > on
> how
> > internal resources are allocated?
> >
> > Honestly, all most of us want is a good game to play, that takes
> advantage
> > of all this top of the line hardware we have available to us,
> > without compromising the game play of the original.
> >
> > Thanks
> > --
> >
> > _______________________________________________
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> > archives,
> please visit:
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> >
>
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