--
[ Picked text/plain from multipart/alternative ]
Considering that STEAM is now a revenue generating service, my bet is Valve
will sort this out sooner rather than later, especially since they are now
responsible to not only their own games anymore but to a lot of other Game
Developers as well.

On 12/20/06, Newbie <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> One thing constantly being missed is that section C of paragraph 9 of
> Steam
> Subscriber agreement which every one of us agreed to states that:
>
> VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
> OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
> YOUR SUBSCRIPTIONS(S).
>
> It means we all agreed with the fact that we can not demand Valve to
> support
> Steam at all. The fact that Valve restored the service reasonably quick
> means they don't want to loose customers and profit but does not mean they
> had obligations towards us to do so.
>
> Another thing that should be considered is overall network downtime
> throughout the year. What was that? less than 12 hours overall?  Meaning
> availability is about 99.8%... Not the best figure for mission critical
> application but pretty much reasonable for gaming services.
>
> Regards,
> Newbie
>
>
>
> -----Original Message-----
>
> From: <[EMAIL PROTECTED]>
>
> To: <hlds@list.valvesoftware.com>
>
> Date: Tue, 19 Dec 2006 7:36:13 -0600
>
> Subject: Re: [hlds] Post-outage thoughts
>
>
>
>
> All of these post on this subject and still NOTHING FROM VALVE!! Any bets
> on
> what their gonna do? My moneys on nothing....
>
> >
>
> > From: "Edward Luna" <[EMAIL PROTECTED]>
>
> > Date: 2006/12/19 Tue AM 07:18:14 CST
>
> > To: <hlds@list.valvesoftware.com>
>
> > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> >
>
> > Very well said Frazer, as always.  However, I'm obligated to point out,
> whatever fault tolerance Valve may or may not have built in... it was
> insufficient for this event.  Until we are informed to the contrary by
> Valve, we must conclude that they were not geographically redundant...
> furthermore, to assume they considered a wide-spread power outage in the
> Northwest "not very probable" does not bode well for their level of fault
> tolerance analysis.  We needn't wonder if their plan would work, we know
> it
> failed.  The salient question to be answered now is "do they intend to
> bring
> their redundancy inline with the need" and if not... will their customers
> accept that position?
>
> >
>
> > -----Original Message-----
>
> > From: Frazer [mailto:[EMAIL PROTECTED]
>
> > Sent: Tuesday, December 19, 2006 7:43 AM
>
> > To: hlds@list.valvesoftware.com
>
> > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> >
>
> >
>
> > Whether or not a service provider chooses to deploy redundant services
> is
> a
>
> > decision that is generally made as part of an overall risk-management
>
> > analysis.  Factors such as probability of component failure, business
> impact
>
> > and cost are weighed in reaching a decision as to how much money a
> provider
>
> > should (and can afford) to invest in redundant service elements.  While
> a
>
> > systemic power outage is a possibility, it may not be very probable. In
>
> > fact, there is every likelihood that service elements which would be
>
> > affected by such a wide outage are not all within Valve's control.  We
> have
>
> > no information regarding Valve's service infrastructure, but we might
> assume
>
> > that it includes fault-tolerant elements (e.g. clustered servers,
> redundant
>
> > network paths, etc.) which have been chosen to provide protection from
> more
>
> > probable outages (for example, individual hardware failures, network
> outage
>
> > of a given carrier).
>
> >
>
> > Given the funding resources to do so, most service providers would
> eagerly
>
> > embrace "geographic redundancy".  However, no business has unlimited
>
> > financial resources and in the end, Valve has to strike a balance
> between
>
> > cost and risk, in delivering its services. Valve has an obligation to
> its
>
> > investors to make balanced spending decisions and deliver sustainable
>
> > profitability as much as it needs to deliver reasonable service levels
> to
>
> > its customers.  As well, the cost of complete redundancy would almost
>
> > certainly have to be borne in the price of the product.  While the
> end-user
>
> > impact was certainly real, it is not, after all, an air traffic control
>
> > system.  last night, our servers were full again.
>
> >
>
> > I think Valve did a respectable job in restoring services in a timely
>
> > fashion.  No doubt they were extremely motivated to do so.  It appeared
> to
>
> > me that they followed a prioritized approach, first restoring services
>
> > critical to supporting game-play. While this simply may have been a
> sequence
>
> > imposed by the situation, versus any kind of altruistic service policy,
> the
>
> > net effect was the same.
>
> >
>
> >
>
> >
>
> >
>
> > -----Original Message-----
>
> > From: [EMAIL PROTECTED]
>
> > [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
>
> > Sent: Monday, December 18, 2006 4:23 PM
>
> > To: hlds@list.valvesoftware.com
>
> > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> >
>
> > Such redundancy is Networking 101 and Programming 101... You can choose
> to
>
> > ignore it if you like... But in the real word it is fact .
>
> >
>
> > Valve is probably making enough money to make it reasonable for them to
>
> > invest in a redundant system for that "money making" aparatus.  That is
>
> > Economics 101.  You think it looks good to investors that the "backbone"
> of
>
> > the system went down for the entire world because of one geological
>
> > disaster?  You think that's a good selling point for software developers
>
> > that want to bring their product to market?  273,468 game players
> couldn't
>
> > play because Valve had all their eggs in that one "geographical" basket.
>
> > Wise business decision?  You decide...
>
> >
>
> > Ok maybe they are 500 level courses but you still get the point :D
>
> >
>
> > > -----Original Message-----
>
> > > From: [EMAIL PROTECTED]
>
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
>
> > > [EMAIL PROTECTED]
>
> > > Sent: Monday, December 18, 2006 2:57 PM
>
> > > To: hlds@list.valvesoftware.com
>
> > > Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
>
> > >
>
> > > All I'm seeing is whining, pettiness, and monday morning
>
> > > quarterbacking.
>
> > >
>
> > > Lets try this.  If anyone out there has a diagram of the
>
> > > Valve infrastructure, and a complete understanding of who
>
> > > they contract with for what services and facilities, then lets see it.
>
> > >
>
> > > I only am reading people bitching about what Valve should
>
> > > have done over the last 10 years, and "I could do it better",
>
> > > without any reguard or perspective on what the real world
>
> > > impact things may be having in the Seattle area.
>
>
>
>
>
>
>
> _______________________________________________
>
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>
> http://list.valvesoftware.com/mailman/listinfo/hlds
> [http://list.valvesoftware.com/mailman/listinfo/hlds]
> --
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to