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Still sounds like alot of money invested for nothing. Where is the ROI
for Valve? Will this cost them sales? I say no, the software has been
bought and paid for. By the time the next release rolls around everyone
will have forgotten about this. Did they lose data? Nope. Lawsuits? Nope.
Why then would they dump many thousands of dollars into a more reliable
and redundant system? Businesses do things that will help them make money
and this won't.

Anyone from Valve care to chime in??

-----Original Message-----

From: [EMAIL PROTECTED] [

mailto:[EMAIL PROTECTED] On Behalf Of chad

Sent: Tuesday, December 19, 2006 4:50 PM

To: hlds@list.valvesoftware.com

Subject: Re: [hlds] Post-outage thoughts

You are right, networking 101 teaches that, I took the networking class
in high school, and got my NET+ certification, Even I know that backups
are important, and I'm a college freshman (well I have enough credits to
be a sophomore) I have backups, and they work, my laptop decided one day
to disable all the user accounts and delete any that were useful (even
administrator was disabled) i got back up and running in 5 minutes, and
in 15 i had my programs back, and in the end spent more time trying to
fix the laptop than trying to recover from it.

after taking networking 101, I now have my computers (and switches and

routers) in my dorm on UPSes, and on a cart that in a power outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is long enough.

Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the loss of a
city (even by nuke) with minimal affect to the rest of the world, if the
whole US was out of power, or gone by nuking, then I would be okay with
them being off line, for a few days

Scott Tuttle wrote:

> Such redundancy is Networking 101 and Programming 101... You can

> choose to ignore it if you like... But in the real word it is fact .

>

> Valve is probably making enough money to make it reasonable for them

> to invest in a redundant system for that "money making" aparatus.

> That is Economics 101. You think it looks good to investors that the

> "backbone" of the system went down for the entire world because of one

> geological disaster? You think that's a good selling point for

> software developers that want to bring their product to market?

> 273,468 game players couldn't play because Valve had all their eggs in
that one "geographical" basket.

> Wise business decision? You decide...

>

> Ok maybe they are 500 level courses but you still get the point :D

>

>

>> -----Original Message-----

>> From: [EMAIL PROTECTED]

>> [

mailto:[EMAIL PROTECTED] On Behalf Of

>> [EMAIL PROTECTED]

>> Sent: Monday, December 18, 2006 2:57 PM

>> To: hlds@list.valvesoftware.com

>> Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

>>

>> All I'm seeing is whining, pettiness, and monday morning

>> quarterbacking.

>>

>> Lets try this. If anyone out there has a diagram of the Valve

>> infrastructure, and a complete understanding of who they contract

>> with for what services and facilities, then lets see it.

>>

>> I only am reading people bitching about what Valve should have done

>> over the last 10 years, and "I could do it better", without any

>> reguard or perspective on what the real world impact things may be

>> having in the Seattle area.

>>

>> _______________________________________________

>> To unsubscribe, edit your list preferences, or view the list

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>>

http://list.valvesoftware.com/mailman/listinfo/hlds

>>

>

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