I wear this shirt while reading this list. http://www.thinkgeek.com/tshirts/frustrations/31fb/
Anyways, I agree that it would be nice to have SV_serverdomain to allow administrators to set what domain point to that server. Not everyone RDNS is going to match up (maybe they host their server with a GSP) However, that function would rely on in game server browser favorites and history properly working... -----Original message----- From: chad [EMAIL PROTECTED] Date: Tue, 23 Jan 2007 10:37:06 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain > When tried to host my first server these applied to me: > ~ Don't have access to your domain records? = you shouldn't be a server > admin > ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server > admin > ~ Don't know your way around a *nix shell? = you shouldn't be a server > admin > ~ Intimidated by the idea of an SQL query? = you shouldn't be a server > admin > ~ Don't know how to set up port forwarding? = you shouldn't be a server > admin > ~ Think DHCP is just fine for static servers? = you shouldn't be a > server admin > ~ Don't understand u$oft at a kernel level? = you shouldn't be a server > admin > ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin > ~ Can't script, can't install, velcro shoes? = you shouldn't be a server > admin > > Now only the following apply: > ~ Think DHCP is just fine for static servers? = you shouldn't be a > server admin (However; I use a dynamic DNS provider and make my > Domain name known to players) > ~ Don't understand u$oft at a kernel level? = you shouldn't be a server > admin (Never heard of it) > > I learned about many of them when trying to set up my first server, and > others in different ways, so how am I supposed to become a server admin, > read books until I am qualified, or have fun setting up a server and > learn in the process? > > oh, you should add that you should have a T3 or better connection > dedicated for game servers. > > > Roman Hatsiev wrote: > > You missed one more item: if you don't call less IT educated people > > pathetic loosers - you shouldn't be a server admin. And I bet you wear > > a t-shirt with "I'M A SERVER ADMIN" on it, don't you? > > > > On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote: > >> I don't know... there should be a basic checklist somewhere for > >> 'wannabe' server administrators. > >> > >> ~ Don't have access to your domain records? = you shouldn't be a > >> server admin > >> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a > >> server admin > >> ~ Don't know your way around a *nix shell? = you shouldn't be a > >> server admin > >> ~ Intimidated by the idea of an SQL query? = you shouldn't be a > >> server admin > >> ~ Don't know how to set up port forwarding? = you shouldn't be a > >> server admin > >> ~ Think DHCP is just fine for static servers? = you shouldn't be a > >> server admin > >> ~ Don't understand u$oft at a kernel level? = you shouldn't be a > >> server admin > >> ~ Think a Colo is a guy into lowriders? = you shouldn't be a server > >> admin > >> ~ Can't script, can't install, velcro shoes? = you shouldn't be a > >> server admin > >> > >> I understand a lot of administrators are 'hobbyists', but do > >> understand a good deal of servers 'suck' just for that reason. The > >> s2n ratio around here would be better if the 'hobbyists' got a clue. > >> > >> -Mike- > >> ~~~~ > >> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > >> > >> ----- Original Message ---- > >> From: Cc2iscooL <[EMAIL PROTECTED]> > >> To: hlds@list.valvesoftware.com > >> Sent: Monday, January 22, 2007 11:26:06 PM > >> Subject: Re: [hlds] Feature request: sv_serverdomain > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> It's probably the Verizon FIOS....fiber connections, still not static > >> though. Fairly cheap. > >> > >> Wish they had it near Chicago. > >> > >> On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote: > >> > > >> > Wait, you have a 30/5... and you can't pony up for static IP's? I > >> hope > >> > you're getting a good deal on that pipe. > >> > > >> > ~~~~ > >> > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > >> > > >> > > >> > ----- Original Message ---- > >> > From: Dan E <[EMAIL PROTECTED]> > >> > To: hlds@list.valvesoftware.com > >> > Sent: Monday, January 22, 2007 10:02:14 PM > >> > Subject: Re: [hlds] Feature request: sv_serverdomain > >> > > >> > > >> > -- > >> > [ Picked text/plain from multipart/alternative ] > >> > Regardless of whether or not it is possible, it is probably better > >> for an > >> > admin to specify what domain would be preferred for a backup on that > >> > server. I know I use a nice home connection for my server > >> (30mbit/5mbit), > >> > but if I ever lost power for long enough to lose my DHCP lease, I > >> would be > >> > screwed. All of my userbase would not know where the server went > >> with your > >> > model, because they would have the domain that my ISP assigned to > >> me (some > >> > dynamic crap specific to my IP address). If I could specify the > >> domain, I > >> > could use my own domain to point to the correct IP. Much simpler > >> in the > >> > long run. > >> > > >> > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to > >> > implement with standard BIND. I suggest you pick up an O'Reilly > >> book and > >> > RTFM before you're quick to shoot down a good idea. > >> > > >> > -Mike- > >> > ~~~~ > >> > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > >> > > >> > > >> > ----- Original Message ---- > >> > From: Andreas Grimm > >> > To: hlds@list.valvesoftware.com > >> > Sent: Monday, January 22, 2007 5:40:41 PM > >> > Subject: Re: [hlds] Feature request: sv_serverdomain > >> > > >> > > >> > i know how DNS works ... but how do u want to resolve something > >> like this > >> > with reverse DNS ? > >> > > >> > two gameservers on one machine: > >> > > >> > gameserver1: > >> > - ip: 1.2.3.4:27015 > >> > - for domain: mydomain1.com:27015 > >> > > >> > gameserver2: > >> > - ip: 1.2.3.4:27014 > >> > - for domain: mydomain2.com:27014 > >> > > >> > good luck with DNS only ... u need a saved domain in server's cfg > >> > > >> > -----Ursprüngliche Nachricht----- > >> > Von: [EMAIL PROTECTED] > >> > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > >> > Gesendet: Dienstag, 23. Januar 2007 02:34 > >> > An: hlds@list.valvesoftware.com > >> > Betreff: Re: [hlds] Feature request: sv_serverdomain > >> > > >> > -- > >> > [ Picked text/plain from multipart/alternative ] I think you need > >> to do a > >> > look up on how DNS works. :D > >> > > >> > On 1/23/07, Andreas Grimm wrote: > >> > > > >> > > and how does a steam client while browsing the serverlist know what > >> > > domain a server have ? > >> > > or what about when the server got 10 domains which have a route to > >> > > that machine ? how does the steam client know, which one is the > >> > > correct one for that gameserver ? > >> > > > >> > > adding a server from the browser into the favorites should ask the > >> > > server for a given domainname. so the players dont have to find out > >> > > any domain names. > >> > > > >> > > -----Ursprüngliche Nachricht----- > >> > > Von: [EMAIL PROTECTED] > >> > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > >> > > Gesendet: Dienstag, 23. Januar 2007 02:18 > >> > > An: hlds@list.valvesoftware.com > >> > > Betreff: Re: [hlds] Feature request: sv_serverdomain > >> > > > >> > > -- > >> > > [ Picked text/plain from multipart/alternative ] I don't think we > >> need > >> > > another cvar, we only need the STEAM Browser to save the domain name > >> > > as well as the IP. > >> > > > >> > > When the IP fails, it will use the domain name as a backup. > >> > > > >> > > Sound good? > >> > > > >> > > On 1/23/07, Andreas Grimm wrote: > >> > > > > >> > > > yes, players can add a server with its domain, but the steam > >> client > >> > > > saves only the IP. > >> > > > > >> > > > but what i wanted is a feature, that the steam client saves both > >> > > > (when the server got a domain saved in config), so that if the > >> > > > server is not reachable with its IP, the steam client can check > >> the > >> > > > saved domain to find the server, too ... > >> > > > > >> > > > the problem for me is, that an IP change of my server has the > >> > > > result, that the server will lose the most of its players ... > >> and i > >> > > > have no chance to tell them, what the new IP of the server is ... > >> > > > > >> > > > with a saved domain as second way to find a server in favorites > >> > > > list, the problem would be solved and redirect functions are no > >> > > > longer needed as before > >> > > > > >> > > > -----Ursprüngliche Nachricht----- > >> > > > Von: [EMAIL PROTECTED] > >> > > > [mailto:[EMAIL PROTECTED] Im Auftrag von > >> RMaioroff > >> > > > Gesendet: Dienstag, 23. Januar 2007 01:59 > >> > > > An: hlds@list.valvesoftware.com > >> > > > Betreff: RE: [hlds] Feature request: sv_serverdomain > >> > > > > >> > > > Not sure since we've yet to try this with srcds based servers, > >> but I > >> > > > believe the support for domain names already exists. For > >> example if > >> > > > your server can be resolved to a domain, then a player can add the > >> > > > server based on the domain name, not the IP. In other words, you > >> > > > should be able to advertise the server like: > >> > > > > >> > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > >> > > > > >> > > > and then steam / HL will attempt to resolve via DNS, without the > >> > > > need for a server cvar. > >> > > > > >> > > > If I am missing the point here I apologize, but I think this might > >> > > > help you. > >> > > > Good luck. > >> > > > > >> > > > > >> > > > Regards, > >> > > > Rob > >> > > > > >> > > > -----Original Message----- > >> > > > From: [EMAIL PROTECTED] > >> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas > >> > > > Grimm > >> > > > Sent: Monday, January 22, 2007 5:11 PM > >> > > > To: hlds@list.valvesoftware.com > >> > > > Subject: [hlds] Feature request: sv_serverdomain > >> > > > > >> > > > Hello, > >> > > > > >> > > > at first sorry for my bad english :) this is a feature request for > >> > > > dedicated server and steam client to > >> > > valve. > >> > > > > >> > > > I would like to have a server cvar called "sv_serverdomain" for > >> > example. > >> > > > Saved into server.cfg like the following line: > >> > > > > >> > > > sv_serverdomain "mydomain.com" > >> > > > > >> > > > So, when a player adds this server into his favorites, the client > >> > > > will check the cvar and will save the ip (like it is at the > >> moment) > >> > > > AND the sv_serverdomain value into the favorites. > >> > > > So that he got saved something like "mydomain.com:27015" for > >> example. > >> > > > And everytime when the player opens the favorite list, the steam > >> > > > client will try to find a connection to the ip, but when the > >> server > >> > > > isnt reachable, the client will try to find the server connection > >> > > > via its saved domain, too ... > >> > > > > >> > > > This feature would have the following advantage: > >> > > > When we as server admins change the hardware, most times the ip > >> > > > adress of that machine changes, too ... > >> > > > The problem is, that the gameserver will lose all its players > >> after > >> > > > an ip change. and since the redirect function is blocked we > >> have no > >> > > > chance to give the players the new ip of their gameserver. > >> > > > > >> > > > buuut, when we got the domain "mydomain.com" routed to the old > >> > > > server, we can change it to route it to the new server, too ... > >> same > >> > > > domain, other ip ... and when a steam client got saved this domain > >> > > > in their favorites, the players can find their saved favorites > >> > > > server again after > >> > > the change. > >> > > > > >> > > > this feature would help server admins to change the hardware > >> without > >> > > > losing all its players and functions for redirecting would become > >> > > > less important then ... > >> > > > > >> > > > > >> > > > what do u people think about this idea ? i hope there is a > >> chance to > >> > > > realize it ... > >> > > > > >> > > > andreas > >> > > > > >> > > > > >> > > > _______________________________________________ > >> > > > To unsubscribe, edit your list preferences, or view the list > >> > > > archives, please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > >> > > > > >> > > > > >> > > > _______________________________________________ > >> > > > To unsubscribe, edit your list preferences, or view the list > >> > > > archives, please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > >> > > > > >> > > > _______________________________________________ > >> > > > To unsubscribe, edit your list preferences, or view the list > >> > > > archives, please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > >> > > -- > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > -- > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > > >> > > >> > --------------------------------- > >> > Yahoo! Messenger with Voice. PC-to-Phone calls for ridiculously low > >> rates. > >> > -- > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds