I wear this shirt while reading this list. 
http://www.thinkgeek.com/tshirts/frustrations/31fb/

Anyways, I agree that it would be nice to have SV_serverdomain to allow 
administrators to set what domain point to that server. Not everyone RDNS is 
going to match up (maybe they host their server with a GSP)

However, that function would rely on in game server browser favorites and 
history properly working...
-----Original message-----
From: chad [EMAIL PROTECTED]
Date: Tue, 23 Jan 2007 10:37:06 -0500
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Feature request: sv_serverdomain

> When tried to host my first server these applied to me:
> ~ Don't have access to your domain records? = you shouldn't be a server
> admin
> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server
> admin
> ~ Don't know your way around a *nix shell? = you shouldn't be a server
> admin
> ~ Intimidated by the idea of an SQL query? = you shouldn't be a server
> admin
> ~ Don't know how to set up port forwarding? = you shouldn't be a server
> admin
> ~ Think DHCP is just fine for static servers? = you shouldn't be a
> server admin
> ~ Don't understand u$oft at a kernel level? = you shouldn't be a server
> admin
> ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin
> ~ Can't script, can't install, velcro shoes? = you shouldn't be a server
> admin
>
> Now only the following apply:
> ~ Think DHCP is just fine for static servers? = you shouldn't be a
> server admin    (However; I use a dynamic DNS provider and make my
> Domain name known to players)
> ~ Don't understand u$oft at a kernel level? = you shouldn't be a server
> admin (Never heard of it)
>
> I learned about many of them when trying to set up my first server, and
> others in different ways, so how am I supposed to become a server admin,
> read books until I am qualified, or have fun setting up a server and
> learn in the process?
>
> oh, you should add that you should have a T3 or better connection
> dedicated for game servers.
>
>
> Roman Hatsiev wrote:
> > You missed one more item: if you don't call less IT educated people
> > pathetic loosers - you shouldn't be a server admin. And I bet you wear
> > a t-shirt with "I'M A SERVER ADMIN" on it, don't you?
> >
> > On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote:
> >> I don't know... there should be a basic checklist somewhere for
> >> 'wannabe' server administrators.
> >>
> >> ~ Don't have access to your domain records? = you shouldn't be a
> >> server admin
> >> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a
> >> server admin
> >> ~ Don't know your way around a *nix shell? = you shouldn't be a
> >> server admin
> >> ~ Intimidated by the idea of an SQL query? = you shouldn't be a
> >> server admin
> >> ~ Don't know how to set up port forwarding? = you shouldn't be a
> >> server admin
> >> ~ Think DHCP is just fine for static servers? = you shouldn't be a
> >> server admin
> >> ~ Don't understand u$oft at a kernel level? = you shouldn't be a
> >> server admin
> >> ~ Think a Colo is a guy into lowriders? = you shouldn't be a server
> >> admin
> >> ~ Can't script, can't install, velcro shoes? = you shouldn't be a
> >> server admin
> >>
> >> I understand a lot of administrators are 'hobbyists', but do
> >> understand a good deal of servers 'suck' just for that reason.  The
> >> s2n ratio around here would be better if the 'hobbyists' got a clue.
> >>
> >> -Mike-
> >> ~~~~
> >> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> >>
> >> ----- Original Message ----
> >> From: Cc2iscooL <[EMAIL PROTECTED]>
> >> To: hlds@list.valvesoftware.com
> >> Sent: Monday, January 22, 2007 11:26:06 PM
> >> Subject: Re: [hlds] Feature request: sv_serverdomain
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> It's probably the Verizon FIOS....fiber connections, still not static
> >> though. Fairly cheap.
> >>
> >> Wish they had it near Chicago.
> >>
> >> On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote:
> >> >
> >> > Wait, you have a 30/5... and you can't pony up for static IP's?  I
> >> hope
> >> > you're getting a good deal on that pipe.
> >> >
> >> > ~~~~
> >> > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> >> >
> >> >
> >> > ----- Original Message ----
> >> > From: Dan E <[EMAIL PROTECTED]>
> >> > To: hlds@list.valvesoftware.com
> >> > Sent: Monday, January 22, 2007 10:02:14 PM
> >> > Subject: Re: [hlds] Feature request: sv_serverdomain
> >> >
> >> >
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > Regardless of whether or not it is possible, it is probably better
> >> for an
> >> > admin to specify what domain would be preferred for a backup on that
> >> > server.  I know I use a nice home connection for my server
> >> (30mbit/5mbit),
> >> > but if I ever lost power for long enough to lose my DHCP lease, I
> >> would be
> >> > screwed.  All of my userbase would not know where the server went
> >> with your
> >> > model, because they would have the domain that my ISP assigned to
> >> me (some
> >> > dynamic crap specific to my IP address).  If I could specify the
> >> domain, I
> >> > could use my own domain to point to the correct IP.  Much simpler
> >> in the
> >> > long run.
> >> >
> >> > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to
> >> > implement with standard BIND.  I suggest you pick up an O'Reilly
> >> book and
> >> > RTFM before you're quick to shoot down a good idea.
> >> >
> >> > -Mike-
> >> > ~~~~
> >> > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
> >> >
> >> >
> >> > ----- Original Message ----
> >> > From: Andreas Grimm
> >> > To: hlds@list.valvesoftware.com
> >> > Sent: Monday, January 22, 2007 5:40:41 PM
> >> > Subject: Re: [hlds] Feature request: sv_serverdomain
> >> >
> >> >
> >> > i know how DNS works ... but how do u want to resolve something
> >> like this
> >> > with reverse DNS ?
> >> >
> >> > two gameservers on one machine:
> >> >
> >> > gameserver1:
> >> > - ip: 1.2.3.4:27015
> >> > - for domain: mydomain1.com:27015
> >> >
> >> > gameserver2:
> >> > - ip: 1.2.3.4:27014
> >> > - for domain: mydomain2.com:27014
> >> >
> >> > good luck with DNS only ... u need a saved domain in server's cfg
> >> >
> >> > -----Ursprüngliche Nachricht-----
> >> > Von: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> >> > Gesendet: Dienstag, 23. Januar 2007 02:34
> >> > An: hlds@list.valvesoftware.com
> >> > Betreff: Re: [hlds] Feature request: sv_serverdomain
> >> >
> >> > --
> >> > [ Picked text/plain from multipart/alternative ] I think you need
> >> to do a
> >> > look up on how DNS works. :D
> >> >
> >> > On 1/23/07, Andreas Grimm  wrote:
> >> > >
> >> > > and how does a steam client while browsing the serverlist know what
> >> > > domain a server have ?
> >> > > or what about when the server got 10 domains which have a route to
> >> > > that machine ? how does the steam client know, which one is the
> >> > > correct one for that gameserver ?
> >> > >
> >> > > adding a server from the browser into the favorites should ask the
> >> > > server for a given domainname. so the players dont have to find out
> >> > > any domain names.
> >> > >
> >> > > -----Ursprüngliche Nachricht-----
> >> > > Von: [EMAIL PROTECTED]
> >> > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> >> > > Gesendet: Dienstag, 23. Januar 2007 02:18
> >> > > An: hlds@list.valvesoftware.com
> >> > > Betreff: Re: [hlds] Feature request: sv_serverdomain
> >> > >
> >> > > --
> >> > > [ Picked text/plain from multipart/alternative ] I don't think we
> >> need
> >> > > another cvar, we only need the STEAM Browser to save the domain name
> >> > > as well as the IP.
> >> > >
> >> > > When the IP fails, it will use the domain name as a backup.
> >> > >
> >> > > Sound good?
> >> > >
> >> > > On 1/23/07, Andreas Grimm  wrote:
> >> > > >
> >> > > > yes, players can add a server with its domain, but the steam
> >> client
> >> > > > saves only the IP.
> >> > > >
> >> > > > but what i wanted is a feature, that the steam client saves both
> >> > > > (when the server got a domain saved in config), so that if the
> >> > > > server is not reachable with its IP, the steam client can check
> >> the
> >> > > > saved domain to find the server, too ...
> >> > > >
> >> > > > the problem for me is, that an IP change of my server has the
> >> > > > result, that the server will lose the most of its players ...
> >> and i
> >> > > > have no chance to tell them, what the new IP of the server is ...
> >> > > >
> >> > > > with a saved domain as second way to find a server in favorites
> >> > > > list, the problem would be solved and redirect functions are no
> >> > > > longer needed as before
> >> > > >
> >> > > > -----Ursprüngliche Nachricht-----
> >> > > > Von: [EMAIL PROTECTED]
> >> > > > [mailto:[EMAIL PROTECTED] Im Auftrag von
> >> RMaioroff
> >> > > > Gesendet: Dienstag, 23. Januar 2007 01:59
> >> > > > An: hlds@list.valvesoftware.com
> >> > > > Betreff: RE: [hlds] Feature request: sv_serverdomain
> >> > > >
> >> > > > Not sure since we've yet to try this with srcds based servers,
> >> but I
> >> > > > believe the support for domain names already exists. For
> >> example if
> >> > > > your server can be resolved to a domain, then a player can add the
> >> > > > server based on the domain name, not the IP. In other words, you
> >> > > > should be able to advertise the server like:
> >> > > >
> >> > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015
> >> > > >
> >> > > > and then steam / HL will attempt to resolve via DNS, without the
> >> > > > need for a server cvar.
> >> > > >
> >> > > > If I am missing the point here I apologize, but I think this might
> >> > > > help you.
> >> > > > Good luck.
> >> > > >
> >> > > >
> >> > > > Regards,
> >> > > > Rob
> >> > > >
> >> > > > -----Original Message-----
> >> > > > From: [EMAIL PROTECTED]
> >> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas
> >> > > > Grimm
> >> > > > Sent: Monday, January 22, 2007 5:11 PM
> >> > > > To: hlds@list.valvesoftware.com
> >> > > > Subject: [hlds] Feature request: sv_serverdomain
> >> > > >
> >> > > > Hello,
> >> > > >
> >> > > > at first sorry for my bad english :) this is a feature request for
> >> > > > dedicated server and steam client to
> >> > > valve.
> >> > > >
> >> > > > I would like to have a server cvar called "sv_serverdomain" for
> >> > example.
> >> > > > Saved into server.cfg like the following line:
> >> > > >
> >> > > > sv_serverdomain "mydomain.com"
> >> > > >
> >> > > > So, when a player adds this server into his favorites, the client
> >> > > > will check the cvar and will save the ip (like it is at the
> >> moment)
> >> > > > AND the sv_serverdomain value into the favorites.
> >> > > > So that he got saved something like "mydomain.com:27015" for
> >> example.
> >> > > > And everytime when the player opens the favorite list, the steam
> >> > > > client will try to find a connection to the ip, but when the
> >> server
> >> > > > isnt reachable, the client will try to find the server connection
> >> > > > via its saved domain, too ...
> >> > > >
> >> > > > This feature would have the following advantage:
> >> > > > When we as server admins change the hardware, most times the ip
> >> > > > adress of that machine changes, too ...
> >> > > > The problem is, that the gameserver will lose all its players
> >> after
> >> > > > an ip change. and since the redirect function is blocked we
> >> have no
> >> > > > chance to give the players the new ip of their gameserver.
> >> > > >
> >> > > > buuut, when we got the domain "mydomain.com" routed to the old
> >> > > > server, we can change it to route it to the new server, too ...
> >> same
> >> > > > domain, other ip ... and when a steam client got saved this domain
> >> > > > in their favorites, the players can find their saved favorites
> >> > > > server again after
> >> > > the change.
> >> > > >
> >> > > > this feature would help server admins to change the hardware
> >> without
> >> > > > losing all its players and functions for redirecting would become
> >> > > > less important then ...
> >> > > >
> >> > > >
> >> > > > what do u people think about this idea ? i hope there is a
> >> chance to
> >> > > > realize it ...
> >> > > >
> >> > > > andreas
> >> > > >
> >> > > >
> >> > > > _______________________________________________
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> >> > > >
> >> > > >
> >> > > >
> >> > > > _______________________________________________
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> >> > > >
> >> > > >
> >> > > > _______________________________________________
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> >> > > --
> >> > >
> >> > > _______________________________________________
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> >> archives,
> >> > > please visit:
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> >> > >
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> >> >
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> >> >
> >> >
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> >> >
> >> >
> >> >
> >> > ---------------------------------
> >> > Yahoo! Messenger with Voice. PC-to-Phone calls for ridiculously low
> >> rates.
> >> > --
> >> >
> >> > _______________________________________________
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> >> > please visit:
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> >> >
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> >> --
> >>
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> >>
> >>
> >>
> >>
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> >>
> >
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> >
> >
> >
>
>
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