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The days of Bind being the only DNS server on the net are long gone and many 
people don't have access to their zone records beyond being able to change A 
records and possibly the odd PTR or their MX. I'd favour the adding of a cvar 
to the game server which would be one line over trying to do something fancy 
with DNS using a TXT record or a DNS server specific config. It shouldn't be 
mandatory, but if it's there use it.

The client only needs to get the cvar when the user adds it to their favourites 
and store the cvar on the client (or the IP if the cvar isn't available),  and 
the client should use the stored value with a DNS lookup whenever the 
favourites are accessed.

It's not a huge amount of coding, and as someone whose had to move a server 
from a Win box to a Linux box (because of mod issues during the last update), 
and migrated to a new server it would have made my life a LOT easier than 
posting new IP addresses on the clan website, in forums, etc. (and even after 
that when I moved from Lin back to Win users said "How comes this server 
disappeared from my favourites for a few weeks??").



> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007 
> 21:17:28 -0800> > That's actually trivial to implement with standard BIND. I 
> suggest you pick up an O'Reilly book and RTFM before you're quick to shoot 
> down a good idea.> > -Mike-> ~~~~> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ 
> Eclectic Thinker> > > ----- Original Message ----> From: Andreas Grimm 
> <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: Monday, January 
> 22, 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > 
> > i know how DNS works ... but how do u want to resolve something like this> 
> with reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: 
> 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: 
> 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only 
> ... u need a saved domain in server's cfg> > -----Ursprüngliche 
> Nachricht-----> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag 
> von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: 
> hlds@list.valvesoftware.com> Betreff: Re: [hlds] Feature request: 
> sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I 
> think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas 
> Grimm <[EMAIL PROTECTED]> wrote:> >> > and how does a steam client while 
> browsing the serverlist know what> > domain a server have ?> > or what about 
> when the server got 10 domains which have a route to> > that machine ? how 
> does the steam client know, which one is the> > correct one for that 
> gameserver ?> >> > adding a server from the browser into the favorites should 
> ask the> > server for a given domainname. so the players dont have to find 
> out> > any domain names.> >> > -----Ursprüngliche Nachricht-----> > Von: 
> [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > 
> Gesendet: Dienstag, 23. Januar 2007 02:18> > An: hlds@list.valvesoftware.com> 
> > Betreff: Re: [hlds] Feature request: sv_serverdomain> >> > --> > [ Picked 
> text/plain from multipart/alternative ] I don't think we need> > another 
> cvar, we only need the STEAM Browser to save the domain name> > as well as 
> the IP.> >> > When the IP fails, it will use the domain name as a backup.> >> 
> > Sound good?> >> > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:> > 
> >> > > yes, players can add a server with its domain, but the steam client> > 
> > saves only the IP.> > >> > > but what i wanted is a feature, that the steam 
> client saves both> > > (when the server got a domain saved in config), so 
> that if the> > > server is not reachable with its IP, the steam client can 
> check the> > > saved domain to find the server, too ...> > >> > > the problem 
> for me is, that an IP change of my server has the> > > result, that the 
> server will lose the most of its players ... and i> > > have no chance to 
> tell them, what the new IP of the server is ...> > >> > > with a saved domain 
> as second way to find a server in favorites> > > list, the problem would be 
> solved and redirect functions are no> > > longer needed as before> > >> > > 
> -----Ursprüngliche Nachricht-----> > > Von: [EMAIL PROTECTED]> > > 
> [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff> > > Gesendet: Dienstag, 
> 23. Januar 2007 01:59> > > An: hlds@list.valvesoftware.com> > > Betreff: RE: 
> [hlds] Feature request: sv_serverdomain> > >> > > Not sure since we've yet to 
> try this with srcds based servers, but I> > > believe the support for domain 
> names already exists. For example if> > > your server can be resolved to a 
> domain, then a player can add the> > > server based on the domain name, not 
> the IP. In other words, you> > > should be able to advertise the server 
> like:> > >> > > css1.mydomain.com:27015 or www.mycooldomain.com:27015> > >> > 
> > and then steam / HL will attempt to resolve via DNS, without the> > > need 
> for a server cvar.> > >> > > If I am missing the point here I apologize, but 
> I think this might> > > help you.> > > Good luck.> > >> > >> > > Regards,> > 
> > Rob> > >> > > -----Original Message-----> > > From: [EMAIL PROTECTED]> > > 
> [mailto:[EMAIL PROTECTED] On Behalf Of Andreas> > > Grimm> > > Sent: Monday, 
> January 22, 2007 5:11 PM> > > To: hlds@list.valvesoftware.com> > > Subject: 
> [hlds] Feature request: sv_serverdomain> > >> > > Hello,> > >> > > at first 
> sorry for my bad english :) this is a feature request for> > > dedicated 
> server and steam client to> > valve.> > >> > > I would like to have a server 
> cvar called "sv_serverdomain" for example.> > > Saved into server.cfg like 
> the following line:> > >> > > sv_serverdomain "mydomain.com"> > >> > > So, 
> when a player adds this server into his favorites, the client> > > will check 
> the cvar and will save the ip (like it is at the moment)> > > AND the 
> sv_serverdomain value into the favorites.> > > So that he got saved something 
> like "mydomain.com:27015" for example.> > > And everytime when the player 
> opens the favorite list, the steam> > > client will try to find a connection 
> to the ip, but when the server> > > isnt reachable, the client will try to 
> find the server connection> > > via its saved domain, too ...> > >> > > This 
> feature would have the following advantage:> > > When we as server admins 
> change the hardware, most times the ip> > > adress of that machine changes, 
> too ...> > > The problem is, that the gameserver will lose all its players 
> after> > > an ip change. and since the redirect function is blocked we have 
> no> > > chance to give the players the new ip of their gameserver.> > >> > > 
> buuut, when we got the domain "mydomain.com" routed to the old> > > server, 
> we can change it to route it to the new server, too ... same> > > domain, 
> other ip ... and when a steam client got saved this domain> > > in their 
> favorites, the players can find their saved favorites> > > server again 
> after> > the change.> > >> > > this feature would help server admins to 
> change the hardware without> > > losing all its players and functions for 
> redirecting would become> > > less important then ...> > >> > >> > > what do 
> u people think about this idea ? i hope there is a chance to> > > realize it 
> ...> > >> > > andreas> > >> > >> > > 
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