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Ever heard of cable? 100Mb/s speed, and DHCP all the way.

> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007 
> 23:22:11 -0800> > Wait, you have a 30/5... and you can't pony up for static 
> IP's? I hope you're getting a good deal on that pipe.> > ~~~~> -Mike- is: 
> Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > > ----- Original Message 
> ----> From: Dan E <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: 
> Monday, January 22, 2007 10:02:14 PM> Subject: Re: [hlds] Feature request: 
> sv_serverdomain> > > --> [ Picked text/plain from multipart/alternative ]> 
> Regardless of whether or not it is possible, it is probably better for an 
> admin to specify what domain would be preferred for a backup on that server. 
> I know I use a nice home connection for my server (30mbit/5mbit), but if I 
> ever lost power for long enough to lose my DHCP lease, I would be screwed. 
> All of my userbase would not know where the server went with your model, 
> because they would have the domain that my ISP assigned to me (some dynamic 
> crap specific to my IP address). If I could specify the domain, I could use 
> my own domain to point to the correct IP. Much simpler in the long run.> > 
> -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with 
> standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're 
> quick to shoot down a good idea.> > -Mike-> ~~~~> -Mike- is: Biker ~ Slacker 
> ~ Iconoclast ~ Eclectic Thinker> > > ----- Original Message ----> From: 
> Andreas Grimm> To: hlds@list.valvesoftware.com> Sent: Monday, January 22, 
> 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > > i 
> know how DNS works ... but how do u want to resolve something like this> with 
> reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: 
> 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: 
> 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only 
> ... u need a saved domain in server's cfg> > -----Ursprüngliche 
> Nachricht-----> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag 
> von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: 
> hlds@list.valvesoftware.com> Betreff: Re: [hlds] Feature request: 
> sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I 
> think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas 
> Grimm wrote:> >> > and how does a steam client while browsing the serverlist 
> know what> > domain a server have ?> > or what about when the server got 10 
> domains which have a route to> > that machine ? how does the steam client 
> know, which one is the> > correct one for that gameserver ?> >> > adding a 
> server from the browser into the favorites should ask the> > server for a 
> given domainname. so the players dont have to find out> > any domain names.> 
> >> > -----Ursprüngliche Nachricht-----> > Von: [EMAIL PROTECTED]> > 
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: Dienstag, 23. 
> Januar 2007 02:18> > An: hlds@list.valvesoftware.com> > Betreff: Re: [hlds] 
> Feature request: sv_serverdomain> >> > --> > [ Picked text/plain from 
> multipart/alternative ] I don't think we need> > another cvar, we only need 
> the STEAM Browser to save the domain name> > as well as the IP.> >> > When 
> the IP fails, it will use the domain name as a backup.> >> > Sound good?> >> 
> > On 1/23/07, Andreas Grimm wrote:> > >> > > yes, players can add a server 
> with its domain, but the steam client> > > saves only the IP.> > >> > > but 
> what i wanted is a feature, that the steam client saves both> > > (when the 
> server got a domain saved in config), so that if the> > > server is not 
> reachable with its IP, the steam client can check the> > > saved domain to 
> find the server, too ...> > >> > > the problem for me is, that an IP change 
> of my server has the> > > result, that the server will lose the most of its 
> players ... and i> > > have no chance to tell them, what the new IP of the 
> server is ...> > >> > > with a saved domain as second way to find a server in 
> favorites> > > list, the problem would be solved and redirect functions are 
> no> > > longer needed as before> > >> > > -----Ursprüngliche Nachricht-----> 
> > > Von: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] Im Auftrag von 
> RMaioroff> > > Gesendet: Dienstag, 23. Januar 2007 01:59> > > An: 
> hlds@list.valvesoftware.com> > > Betreff: RE: [hlds] Feature request: 
> sv_serverdomain> > >> > > Not sure since we've yet to try this with srcds 
> based servers, but I> > > believe the support for domain names already 
> exists. For example if> > > your server can be resolved to a domain, then a 
> player can add the> > > server based on the domain name, not the IP. In other 
> words, you> > > should be able to advertise the server like:> > >> > > 
> css1.mydomain.com:27015 or www.mycooldomain.com:27015> > >> > > and then 
> steam / HL will attempt to resolve via DNS, without the> > > need for a 
> server cvar.> > >> > > If I am missing the point here I apologize, but I 
> think this might> > > help you.> > > Good luck.> > >> > >> > > Regards,> > > 
> Rob> > >> > > -----Original Message-----> > > From: [EMAIL PROTECTED]> > > 
> [mailto:[EMAIL PROTECTED] On Behalf Of Andreas> > > Grimm> > > Sent: Monday, 
> January 22, 2007 5:11 PM> > > To: hlds@list.valvesoftware.com> > > Subject: 
> [hlds] Feature request: sv_serverdomain> > >> > > Hello,> > >> > > at first 
> sorry for my bad english :) this is a feature request for> > > dedicated 
> server and steam client to> > valve.> > >> > > I would like to have a server 
> cvar called "sv_serverdomain" for example.> > > Saved into server.cfg like 
> the following line:> > >> > > sv_serverdomain "mydomain.com"> > >> > > So, 
> when a player adds this server into his favorites, the client> > > will check 
> the cvar and will save the ip (like it is at the moment)> > > AND the 
> sv_serverdomain value into the favorites.> > > So that he got saved something 
> like "mydomain.com:27015" for example.> > > And everytime when the player 
> opens the favorite list, the steam> > > client will try to find a connection 
> to the ip, but when the server> > > isnt reachable, the client will try to 
> find the server connection> > > via its saved domain, too ...> > >> > > This 
> feature would have the following advantage:> > > When we as server admins 
> change the hardware, most times the ip> > > adress of that machine changes, 
> too ...> > > The problem is, that the gameserver will lose all its players 
> after> > > an ip change. and since the redirect function is blocked we have 
> no> > > chance to give the players the new ip of their gameserver.> > >> > > 
> buuut, when we got the domain "mydomain.com" routed to the old> > > server, 
> we can change it to route it to the new server, too ... same> > > domain, 
> other ip ... and when a steam client got saved this domain> > > in their 
> favorites, the players can find their saved favorites> > > server again 
> after> > the change.> > >> > > this feature would help server admins to 
> change the hardware without> > > losing all its players and functions for 
> redirecting would become> > > less important then ...> > >> > >> > > what do 
> u people think about this idea ? i hope there is a chance to> > > realize it 
> ...> > >> > > andreas> > >> > >> > > 
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