-- [ Picked text/plain from multipart/alternative ] Ever heard of cable? 100Mb/s speed, and DHCP all the way.
> From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007 > 23:22:11 -0800> > Wait, you have a 30/5... and you can't pony up for static > IP's? I hope you're getting a good deal on that pipe.> > ~~~~> -Mike- is: > Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > > ----- Original Message > ----> From: Dan E <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: > Monday, January 22, 2007 10:02:14 PM> Subject: Re: [hlds] Feature request: > sv_serverdomain> > > --> [ Picked text/plain from multipart/alternative ]> > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that server. > I know I use a nice home connection for my server (30mbit/5mbit), but if I > ever lost power for long enough to lose my DHCP lease, I would be screwed. > All of my userbase would not know where the server went with your model, > because they would have the domain that my ISP assigned to me (some dynamic > crap specific to my IP address). If I could specify the domain, I could use > my own domain to point to the correct IP. Much simpler in the long run.> > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with > standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're > quick to shoot down a good idea.> > -Mike-> ~~~~> -Mike- is: Biker ~ Slacker > ~ Iconoclast ~ Eclectic Thinker> > > ----- Original Message ----> From: > Andreas Grimm> To: hlds@list.valvesoftware.com> Sent: Monday, January 22, > 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > > i > know how DNS works ... but how do u want to resolve something like this> with > reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: > 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: > 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only > ... u need a saved domain in server's cfg> > -----Ursprüngliche > Nachricht-----> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag > von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: > hlds@list.valvesoftware.com> Betreff: Re: [hlds] Feature request: > sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I > think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas > Grimm wrote:> >> > and how does a steam client while browsing the serverlist > know what> > domain a server have ?> > or what about when the server got 10 > domains which have a route to> > that machine ? how does the steam client > know, which one is the> > correct one for that gameserver ?> >> > adding a > server from the browser into the favorites should ask the> > server for a > given domainname. so the players dont have to find out> > any domain names.> > >> > -----Ursprüngliche Nachricht-----> > Von: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: Dienstag, 23. > Januar 2007 02:18> > An: hlds@list.valvesoftware.com> > Betreff: Re: [hlds] > Feature request: sv_serverdomain> >> > --> > [ Picked text/plain from > multipart/alternative ] I don't think we need> > another cvar, we only need > the STEAM Browser to save the domain name> > as well as the IP.> >> > When > the IP fails, it will use the domain name as a backup.> >> > Sound good?> >> > > On 1/23/07, Andreas Grimm wrote:> > >> > > yes, players can add a server > with its domain, but the steam client> > > saves only the IP.> > >> > > but > what i wanted is a feature, that the steam client saves both> > > (when the > server got a domain saved in config), so that if the> > > server is not > reachable with its IP, the steam client can check the> > > saved domain to > find the server, too ...> > >> > > the problem for me is, that an IP change > of my server has the> > > result, that the server will lose the most of its > players ... and i> > > have no chance to tell them, what the new IP of the > server is ...> > >> > > with a saved domain as second way to find a server in > favorites> > > list, the problem would be solved and redirect functions are > no> > > longer needed as before> > >> > > -----Ursprüngliche Nachricht-----> > > > Von: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] Im Auftrag von > RMaioroff> > > Gesendet: Dienstag, 23. Januar 2007 01:59> > > An: > hlds@list.valvesoftware.com> > > Betreff: RE: [hlds] Feature request: > sv_serverdomain> > >> > > Not sure since we've yet to try this with srcds > based servers, but I> > > believe the support for domain names already > exists. For example if> > > your server can be resolved to a domain, then a > player can add the> > > server based on the domain name, not the IP. In other > words, you> > > should be able to advertise the server like:> > >> > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015> > >> > > and then > steam / HL will attempt to resolve via DNS, without the> > > need for a > server cvar.> > >> > > If I am missing the point here I apologize, but I > think this might> > > help you.> > > Good luck.> > >> > >> > > Regards,> > > > Rob> > >> > > -----Original Message-----> > > From: [EMAIL PROTECTED]> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas> > > Grimm> > > Sent: Monday, > January 22, 2007 5:11 PM> > > To: hlds@list.valvesoftware.com> > > Subject: > [hlds] Feature request: sv_serverdomain> > >> > > Hello,> > >> > > at first > sorry for my bad english :) this is a feature request for> > > dedicated > server and steam client to> > valve.> > >> > > I would like to have a server > cvar called "sv_serverdomain" for example.> > > Saved into server.cfg like > the following line:> > >> > > sv_serverdomain "mydomain.com"> > >> > > So, > when a player adds this server into his favorites, the client> > > will check > the cvar and will save the ip (like it is at the moment)> > > AND the > sv_serverdomain value into the favorites.> > > So that he got saved something > like "mydomain.com:27015" for example.> > > And everytime when the player > opens the favorite list, the steam> > > client will try to find a connection > to the ip, but when the server> > > isnt reachable, the client will try to > find the server connection> > > via its saved domain, too ...> > >> > > This > feature would have the following advantage:> > > When we as server admins > change the hardware, most times the ip> > > adress of that machine changes, > too ...> > > The problem is, that the gameserver will lose all its players > after> > > an ip change. and since the redirect function is blocked we have > no> > > chance to give the players the new ip of their gameserver.> > >> > > > buuut, when we got the domain "mydomain.com" routed to the old> > > server, > we can change it to route it to the new server, too ... same> > > domain, > other ip ... and when a steam client got saved this domain> > > in their > favorites, the players can find their saved favorites> > > server again > after> > the change.> > >> > > this feature would help server admins to > change the hardware without> > > losing all its players and functions for > redirecting would become> > > less important then ...> > >> > >> > > what do > u people think about this idea ? i hope there is a chance to> > > realize it > ...> > >> > > andreas> > >> > >> > > > _______________________________________________> > > To unsubscribe, edit > your list preferences, or view the list> > > archives, please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > >> > >> > > > _______________________________________________> > > To unsubscribe, edit > your list preferences, or view the list> > > archives, please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > >> > > > _______________________________________________> > > To unsubscribe, edit > your list preferences, or view the list> > > archives, please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> > >> > --> >> > > _______________________________________________> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> >> > > _______________________________________________> > To unsubscribe, edit your > list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> --> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > ---------------------------------> Yahoo! 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