Who said you were going to have a choice? As far as I have read Valve is going to hard lock values and the client exec. Locking the values is long over due, it is the client exec locking that I can not understand.
YMAC On 5/15/07 1:45 AM, "Adam Sando" <[EMAIL PROTECTED]> wrote: > Secondly, the updates listed in the changelog below are brilliant. I am > glad the guys at valve are gathering statistics about exploits and > cheats, and putting methods in place to give server operators the choice > to stop or allow these from happening. > > Top work valve, well done :) > > Regards, > Adam. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Tuesday, 15 May 2007 8:51 AM > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com > Subject: [hlds] Source Dedicated Server Beta Update > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] Updates to the Source > Dedicated Server, Source Engine, Counter-Strike: > Source and Half-Life 2: Deathmatch have been released as a Beta. To > receive these updates run Steam or the hldsupdatetool with the command > "-beta srcds0407". The specific changes include: > > - Added sv_pure 2. When set, then pure_server_whitelist.txt is ignored > and all content files must come from Steam > - Changed ent_fire to only be useable from the host client on a listen > server > > - Changed soundscape_flush to only be useable from the dedicated server > console or the listen server host > - Added sv_allow_wait_command. If set to 0, then clients can't use > "wait" > - Added sv_allow_color_correction. If set to 0, then clients can't use > mat_colorcorrection > - Fixed player count bugs in serverbrowser > - Added "findflags" console command, which can list all cvars with a > specified flag > - Fixed a bug with sv_minrate and sv_maxrate not applying properly on > the client > - Cheat protected the following commands: > r_TransitionSensitivity, mat_bloomamount_rate, > mat_debug_process_halfscreen, mat_debug_autoexposure, mat_force_bloom, > mat_debug_bloom, mem_force_flush, mod_forcedata, mod_test_not_available, > mod_test_mesh_not_available, mod_test_verts_not_available, > mod_load_mesh_async, mod_load_anims_async, mod_load_vcollide_async, > mod_trace_load, mod_lock_mdls_on_load, mat_leafvis, mat_debug, > mat_surfaceid, mat_surfacemat, flush, r_entity, r_ambientfraction, > lightcache_maxmiss, r_avglight, mat_debugalttab, mat_showlightmappage, > mat_bumpbasis, showbudget, showbudget_texture, > showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth, > r_modellodscale, m_pitch > > Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds