The issue here is the location of the game binaries in relation to the
/bin directory that contains the *correct* engine binaries. Previous to
this new directory structure the assumption was that only one version of
the engine could exist under a single installation. So the location of
the engine binaries for all games was /bin. If you installed TF at /tf
on a server that also hosts Counter-Strike Source at /cstrike then
cstrike would no longer run due to the fact that the /bin directory
would now have Orange Box engine binaries.

So the 'orangebox' directory acts as a new root directory that has its
own location for the new engine binaries and the new games that use
those binaries. Meanwhile any games installed in the parent directory
can still run against the old engine.

For those of you that don't have more than one game installed on your
dedicated server this isn't as valuable, but our goal was to make it
possible to support servers that host multiple Source games that utilize
multiple versions of the engine.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Sunday, September 16, 2007 10:58 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Content Available

So we will all have to repoint any mappings to "orangebox" for CSS and
DoD:S and we will no longer be using srcds_l or something similar?  Why
not just let us put everything in the directory name we so choose
(srcds_tf2 or just "tf2") ?

> Yes, the TF (Orange Box) engine is not compatible with the one that is
> presently used for CSS, DoDS, and HL2MP. That is why we are
segregating
> it into the the 'orangebox' directory under the root. In the coming
> months the other games will be moved to the Orange Box engine and
their
> binaries will move under the 'orangebox' directory once this move is
> done. The content does not need to move to the 'orangebox' when the
> binaries for the games move and we hope that this represents some
value
> for server admins since you will not need to download redundant
content
> files into two different directory structures in order to support two
> different engine versions.
>
> Our hope is that this new directory structure will help avoid
> disruptions to existing dedicated servers for other mods and products
> when we make significant changes to the Source engine like the ones
> needed for TF and the other Orange Box games. We also hope that it
makes
> updating your servers more convenient and less bandwidth intensive as
we
> update our games for newer engine versions.
>
> I hope this has made it more clear, but if not please let me know.
>
> -Thanks,
>  Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
> Sent: Sunday, September 16, 2007 4:27 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Can you expand on this please Mike are you going to be running
different
> exe etc so this is not just a mod of the current source engine like
> cstrike
> or dod?
>
> If this is the case we us GSP's will need to treat it as a totally new
> game and not just a simple mod is why I ask.
>
>     Regards
>     Steve
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Saturday, September 15, 2007 5:30 AM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
>> The reason for this is that we want to be able to support different
>> generations of the source engine in one hlds installation. So Ep1-era
>> games will remain off of the root directory but all OrangeBox-era
> games
>> will be under the 'orangebox' directory. Goldsrc games will still
need
>> to be in a separate directory structure, however.
>
>
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