Hello Mike,

All Source Games change the Engine to the "orangebox" Engine???
So what is with plugins?
Is the Plugin interface different the Source Engine, so that all Plugins
have be rewritten or is all from Source working with the orangebox???

With friendly Reguards

Ratman2000

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Sunday, September 16, 2007 7:44 PM
Subject: RE: [hlds] Team Fortress 2 Content Available


> Yes, the TF (Orange Box) engine is not compatible with the one that is
> presently used for CSS, DoDS, and HL2MP. That is why we are segregating
> it into the the 'orangebox' directory under the root. In the coming
> months the other games will be moved to the Orange Box engine and their
> binaries will move under the 'orangebox' directory once this move is
> done. The content does not need to move to the 'orangebox' when the
> binaries for the games move and we hope that this represents some value
> for server admins since you will not need to download redundant content
> files into two different directory structures in order to support two
> different engine versions.
>
> Our hope is that this new directory structure will help avoid
> disruptions to existing dedicated servers for other mods and products
> when we make significant changes to the Source engine like the ones
> needed for TF and the other Orange Box games. We also hope that it makes
> updating your servers more convenient and less bandwidth intensive as we
> update our games for newer engine versions.
>
> I hope this has made it more clear, but if not please let me know.
>
> -Thanks,
>  Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> Sent: Sunday, September 16, 2007 4:27 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Can you expand on this please Mike are you going to be running different
> exe etc so this is not just a mod of the current source engine like
> cstrike
> or dod?
>
> If this is the case we us GSP's will need to treat it as a totally new
> game and not just a simple mod is why I ask.
>
>     Regards
>     Steve
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Saturday, September 15, 2007 5:30 AM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
> > The reason for this is that we want to be able to support different
> > generations of the source engine in one hlds installation. So Ep1-era
> > games will remain off of the root directory but all OrangeBox-era
> games
> > will be under the 'orangebox' directory. Goldsrc games will still need
> > to be in a separate directory structure, however.
>
>
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