The most significant fact here is that there have been interface changes
so it is probable that many server plug-ins that work with CSS, DoD, and
HL2MP will not work with the Orange Box engine. Once the beta is out the
door and the initial fires are put out I will make the specific
interface changes available on http://developer.valvesoftware.com so
that when the new SDK comes out the mod/plugin community can quickly
make Orange Box-compatible server plugins.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
Sent: Sunday, September 16, 2007 10:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

--
[ Picked text/plain from multipart/alternative ]
Can you elaborate on what some of the core differences are between the
two
engines?

-tsuehpsyde
SourceKills.com

On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Yes, the TF (Orange Box) engine is not compatible with the one that is
> presently used for CSS, DoDS, and HL2MP. That is why we are
segregating
> it into the the 'orangebox' directory under the root. In the coming
> months the other games will be moved to the Orange Box engine and
their
> binaries will move under the 'orangebox' directory once this move is
> done. The content does not need to move to the 'orangebox' when the
> binaries for the games move and we hope that this represents some
value
> for server admins since you will not need to download redundant
content
> files into two different directory structures in order to support two
> different engine versions.
>
> Our hope is that this new directory structure will help avoid
> disruptions to existing dedicated servers for other mods and products
> when we make significant changes to the Source engine like the ones
> needed for TF and the other Orange Box games. We also hope that it
makes
> updating your servers more convenient and less bandwidth intensive as
we
> update our games for newer engine versions.
>
> I hope this has made it more clear, but if not please let me know.
>
> -Thanks,
> Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
Hartland
> Sent: Sunday, September 16, 2007 4:27 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> Can you expand on this please Mike are you going to be running
different
> exe etc so this is not just a mod of the current source engine like
> cstrike
> or dod?
>
> If this is the case we us GSP's will need to treat it as a totally new
> game and not just a simple mod is why I ask.
>
>     Regards
>     Steve
>
> ----- Original Message -----
> From: "Mike Durand" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Saturday, September 15, 2007 5:30 AM
> Subject: RE: [hlds] Team Fortress 2 Content Available
>
>
> > The reason for this is that we want to be able to support different
> > generations of the source engine in one hlds installation. So
Ep1-era
> > games will remain off of the root directory but all OrangeBox-era
> games
> > will be under the 'orangebox' directory. Goldsrc games will still
need
> > to be in a separate directory structure, however.
>
>
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