The most significant fact here is that there have been interface changes so it is probable that many server plug-ins that work with CSS, DoD, and HL2MP will not work with the Orange Box engine. Once the beta is out the door and the initial fires are put out I will make the specific interface changes available on http://developer.valvesoftware.com so that when the new SDK comes out the mod/plugin community can quickly make Orange Box-compatible server plugins.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde Sent: Sunday, September 16, 2007 10:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available -- [ Picked text/plain from multipart/alternative ] Can you elaborate on what some of the core differences are between the two engines? -tsuehpsyde SourceKills.com On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: > > Yes, the TF (Orange Box) engine is not compatible with the one that is > presently used for CSS, DoDS, and HL2MP. That is why we are segregating > it into the the 'orangebox' directory under the root. In the coming > months the other games will be moved to the Orange Box engine and their > binaries will move under the 'orangebox' directory once this move is > done. The content does not need to move to the 'orangebox' when the > binaries for the games move and we hope that this represents some value > for server admins since you will not need to download redundant content > files into two different directory structures in order to support two > different engine versions. > > Our hope is that this new directory structure will help avoid > disruptions to existing dedicated servers for other mods and products > when we make significant changes to the Source engine like the ones > needed for TF and the other Orange Box games. We also hope that it makes > updating your servers more convenient and less bandwidth intensive as we > update our games for newer engine versions. > > I hope this has made it more clear, but if not please let me know. > > -Thanks, > Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland > Sent: Sunday, September 16, 2007 4:27 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > Can you expand on this please Mike are you going to be running different > exe etc so this is not just a mod of the current source engine like > cstrike > or dod? > > If this is the case we us GSP's will need to treat it as a totally new > game and not just a simple mod is why I ask. > > Regards > Steve > > ----- Original Message ----- > From: "Mike Durand" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Sent: Saturday, September 15, 2007 5:30 AM > Subject: RE: [hlds] Team Fortress 2 Content Available > > > > The reason for this is that we want to be able to support different > > generations of the source engine in one hlds installation. So Ep1-era > > games will remain off of the root directory but all OrangeBox-era > games > > will be under the 'orangebox' directory. Goldsrc games will still need > > to be in a separate directory structure, however. > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of > misdirection, the recipient is prohibited from using, copying, printing > or otherwise disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission > please telephone +44 845 868 1337 > or return the E.mail to [EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds